Search found 63 matches

by danyax
Sun Feb 23, 2020 12:32 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Cupric ore sorting gives copper + silicon ore. My memories tells me it was copper + tin. In this intended? And what is intended use of silver? It is produced by many sorting recipes but has very little use. Would it be possible to add some "sink" recipes? Yes the cupric did change a bit, ...
by danyax
Sat Feb 22, 2020 11:34 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Cupric ore sorting gives copper + silicon ore. My memories tells me it was copper + tin. In this intended? github has correct description: 4 crushed cupric => 2 copper, 2 tin 6 cupric powder => 3 copper, 2 tin, 1 silicon 8 cupric dust => 4 copper, 2 tin, 1 silicon, 1 silver 9 cupric crystal => 4 cop...
by danyax
Tue Feb 18, 2020 4:35 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Would it be possible to remove remaining two recipes (Guncotton and Petroleum Jelly) from Bob materials to other tabs and get rid of entire tab? They look so lone.
by danyax
Thu Feb 13, 2020 4:25 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

I've never played in expensive mode, but the differences you mention sound, to me, a good baseline for regular mode. I'd like to see Angel's smelting become useful earlier. I think the entire design philosophy of A&B game should be that duplicate Bob recipes should be kept as early but very ine...
by danyax
Thu Feb 13, 2020 4:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

While you're right that it's easy enough to progress as it is, particularly for veterans, I still think something could be done concerning the flare stack. Perhaps just pushing it down to red tech, while maintaining the need to require solder before being able to craft it, would be a nice middle pl...
by danyax
Thu Feb 13, 2020 3:22 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Good point about the oxygen to make solder. Solder is likely the first recipe a new player uses Angel's refining for, and it's perhaps a tad too complex for a starting one? Requires fluid in and output, and two types of ingots to melt. Seems like a bit of a jump ahead of the progression curve, if n...
by danyax
Tue Feb 11, 2020 5:41 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Electro Whinning Cell MK1 and MK2 has same speed. Crushed Ferrous Sorting gives 3 iron + 1 manganese, Crushed Cupric Sorting gives 2 copper + 2 tin. Next levels of Ferrous sorting give 50% of iron as output. Nickel (tier 3 now) could be obtained from Saphirite Chunks sorting and Ferrous Powder. It i...
by danyax
Mon Feb 10, 2020 7:42 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

I have a question on building tinting. Having numbers on items is good, but once placed all buildings look the same. I see that some buildings have different colors, like ore crushers, but others looks the same. Another question is about color selection. It looks like Bob and Angel buildings have di...
by danyax
Mon Feb 10, 2020 7:34 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73698

Re: [MOD 0.17] ShinyBobGFX

Zombiee, are you planning to update your Bob mod for 0.18? All electric poles look the same, it is such a mess. Same goes for you Angel mod, playing without color coded building is a real pain.
by danyax
Mon Feb 10, 2020 7:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

I need expert advice how to proceed in my A&B run. I do super-marathon run, expensive recipe and 10.000 science multiplier. While is may look impossible, actually is super fun, I already progressed close to Chemical Science pack. The problem I see in 0.18 is bio-processing and Alien Life Sample....
by danyax
Sun Feb 09, 2020 7:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217736

Re: Bugs & FAQ

2020-02-09_22-28-11.png
2020-02-09_22-28-11.png (54.34 KiB) Viewed 4241 times
Happens if Bob electrolizers are disabled in Bobs settings.
by danyax
Sun Feb 09, 2020 7:27 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217736

Re: Bugs & FAQ

Bobs Electrolizer 1 has all recipes from Angels Electrolizers, while Bobs Electrolizers 2-4 do not have them.

BTW, would it make sense to move all remaining recipes from Bobs Electrolizer to Angel one?
by danyax
Sun Feb 09, 2020 7:23 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217736

Re: Bugs & FAQ

2020-02-09_22-22-04.png
2020-02-09_22-22-04.png (53.47 KiB) Viewed 4246 times
by danyax
Sun Feb 09, 2020 6:52 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217736

Re: Bugs & FAQ

If "Pure water" is disabled in Bobs, petrochem fails to load.
by danyax
Sat Feb 08, 2020 1:07 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

A balancing proposal - increase size of big chest to 2.5 size of iron chest, i.e. 80 slots. This would match better with trains wagon progression in bob mods and size/space ratio between 1x1 and 2x2 chests. Bobs wagon sizes are multiple of 40 slots. Would you consider adding progression on 2x2 chest...
by danyax
Sat Feb 08, 2020 12:52 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Rocket booster fuel looks incomplete. It has no uses except as fuel, but it does not fit logically into fuel quality progression. Solid fuel (acceleration 120%, level 2 science) -> Enriched fuel block (150%, level 3 science) -> Rocket fuel (180%, level 4 science) -> Nuclear fuel (200%, level 5 scien...
by danyax
Tue Jan 28, 2020 8:28 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

tpatm wrote: ↑
Tue Jan 28, 2020 6:05 am
Yeah this is one of the extremely rare occations I'd like to press a like button on the internet :D
Same for me, i have less than 10 posts on forum but more than 3000 hours on A&B. Can’t imagine factorio without Angel mods and level of depth it brings. Thanks to the brave team of supporters!
by danyax
Fri Jan 24, 2020 10:24 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Any chance Angels pack will be updated to 0.18? Or we have to stay with 0.17 client?
by danyax
Sat Jun 22, 2019 3:06 am
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78374

Re: [MOD 0.16 / 0.17] Loader Redux 1.4.9

"Failed to load mods: Error while running setup for entity prototype "picker--cheats-super-loader" (loader): Entity must produce no item result or mine to an item that isn't hidden when next_upgrade is set." Mods to be disabled: PickerCheats This happens when angel+bob + LoaderRe...
by danyax
Wed Apr 04, 2018 6:37 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Hi Angel,

I like playing on marathon mode. I have always wondered why on marathon mode casting alloys have different ratio that casting pure metals:

50 Molten Iron -> 4 Iron plate
but
40 Molten Bronze -> 4 Bronze plate

Is there some logic behind it or it is just an oversight?

Thanks.

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