Search found 63 matches
- Sun Feb 23, 2020 12:32 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
Cupric ore sorting gives copper + silicon ore. My memories tells me it was copper + tin. In this intended? And what is intended use of silver? It is produced by many sorting recipes but has very little use. Would it be possible to add some "sink" recipes? Yes the cupric did change a bit, ...
- Sat Feb 22, 2020 11:34 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
Cupric ore sorting gives copper + silicon ore. My memories tells me it was copper + tin. In this intended? github has correct description: 4 crushed cupric => 2 copper, 2 tin 6 cupric powder => 3 copper, 2 tin, 1 silicon 8 cupric dust => 4 copper, 2 tin, 1 silicon, 1 silver 9 cupric crystal => 4 cop...
- Tue Feb 18, 2020 4:35 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
Would it be possible to remove remaining two recipes (Guncotton and Petroleum Jelly) from Bob materials to other tabs and get rid of entire tab? They look so lone.
- Thu Feb 13, 2020 4:25 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
I've never played in expensive mode, but the differences you mention sound, to me, a good baseline for regular mode. I'd like to see Angel's smelting become useful earlier. I think the entire design philosophy of A&B game should be that duplicate Bob recipes should be kept as early but very ine...
- Thu Feb 13, 2020 4:21 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
While you're right that it's easy enough to progress as it is, particularly for veterans, I still think something could be done concerning the flare stack. Perhaps just pushing it down to red tech, while maintaining the need to require solder before being able to craft it, would be a nice middle pl...
- Thu Feb 13, 2020 3:22 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
Good point about the oxygen to make solder. Solder is likely the first recipe a new player uses Angel's refining for, and it's perhaps a tad too complex for a starting one? Requires fluid in and output, and two types of ingots to melt. Seems like a bit of a jump ahead of the progression curve, if n...
- Tue Feb 11, 2020 5:41 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
Electro Whinning Cell MK1 and MK2 has same speed. Crushed Ferrous Sorting gives 3 iron + 1 manganese, Crushed Cupric Sorting gives 2 copper + 2 tin. Next levels of Ferrous sorting give 50% of iron as output. Nickel (tier 3 now) could be obtained from Saphirite Chunks sorting and Ferrous Powder. It i...
- Mon Feb 10, 2020 7:42 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
I have a question on building tinting. Having numbers on items is good, but once placed all buildings look the same. I see that some buildings have different colors, like ore crushers, but others looks the same. Another question is about color selection. It looks like Bob and Angel buildings have di...
- Mon Feb 10, 2020 7:34 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 73698
Re: [MOD 0.17] ShinyBobGFX
Zombiee, are you planning to update your Bob mod for 0.18? All electric poles look the same, it is such a mess. Same goes for you Angel mod, playing without color coded building is a real pain.
- Mon Feb 10, 2020 7:30 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
I need expert advice how to proceed in my A&B run. I do super-marathon run, expensive recipe and 10.000 science multiplier. While is may look impossible, actually is super fun, I already progressed close to Chemical Science pack. The problem I see in 0.18 is bio-processing and Alien Life Sample....
- Sun Feb 09, 2020 7:29 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217736
Re: Bugs & FAQ
Happens if Bob electrolizers are disabled in Bobs settings.
- Sun Feb 09, 2020 7:27 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217736
Re: Bugs & FAQ
Bobs Electrolizer 1 has all recipes from Angels Electrolizers, while Bobs Electrolizers 2-4 do not have them.
BTW, would it make sense to move all remaining recipes from Bobs Electrolizer to Angel one?
BTW, would it make sense to move all remaining recipes from Bobs Electrolizer to Angel one?
- Sun Feb 09, 2020 7:23 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217736
- Sun Feb 09, 2020 6:52 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217736
Re: Bugs & FAQ
If "Pure water" is disabled in Bobs, petrochem fails to load.
- Sat Feb 08, 2020 1:07 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
A balancing proposal - increase size of big chest to 2.5 size of iron chest, i.e. 80 slots. This would match better with trains wagon progression in bob mods and size/space ratio between 1x1 and 2x2 chests. Bobs wagon sizes are multiple of 40 slots. Would you consider adding progression on 2x2 chest...
- Sat Feb 08, 2020 12:52 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
Rocket booster fuel looks incomplete. It has no uses except as fuel, but it does not fit logically into fuel quality progression. Solid fuel (acceleration 120%, level 2 science) -> Enriched fuel block (150%, level 3 science) -> Rocket fuel (180%, level 4 science) -> Nuclear fuel (200%, level 5 scien...
- Tue Jan 28, 2020 8:28 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
Same for me, i have less than 10 posts on forum but more than 3000 hours on A&B. Canβt imagine factorio without Angel mods and level of depth it brings. Thanks to the brave team of supporters!
- Fri Jan 24, 2020 10:24 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
Any chance Angels pack will be updated to 0.18? Or we have to stay with 0.17 client?
- Sat Jun 22, 2019 3:06 am
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78374
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.9
"Failed to load mods: Error while running setup for entity prototype "picker--cheats-super-loader" (loader): Entity must produce no item result or mine to an item that isn't hidden when next_upgrade is set." Mods to be disabled: PickerCheats This happens when angel+bob + LoaderRe...
- Wed Apr 04, 2018 6:37 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387109
Re: Development and Discussion
Hi Angel,
I like playing on marathon mode. I have always wondered why on marathon mode casting alloys have different ratio that casting pure metals:
50 Molten Iron -> 4 Iron plate
but
40 Molten Bronze -> 4 Bronze plate
Is there some logic behind it or it is just an oversight?
Thanks.
I like playing on marathon mode. I have always wondered why on marathon mode casting alloys have different ratio that casting pure metals:
50 Molten Iron -> 4 Iron plate
but
40 Molten Bronze -> 4 Bronze plate
Is there some logic behind it or it is just an oversight?
Thanks.