Search found 161 matches
- Mon Jan 15, 2018 6:17 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42616
Re: [MOD 0.16.x] MadClown01's Thermonuclear Bombs & Thorium
Hey I thought of a suggestion. Add an artillery version of the thermonuclear bomb, similar to atomic artillery. Also possibly a mox fuel chain. Thanks for the suggestion. I'm working on an artillery overhaul mod (mortars, light artillery, phosphorus & napalm & tactical nuclear rounds) so I'...
- Mon Jan 15, 2018 6:08 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42616
Re: [MOD 0.16.x] MadClown01's Thermonuclear Bombs & Thorium
Sure thing, I'll look into itDoggydog wrote:Is there anyway you can make it Compatible with Gotlags Nuclear Fuel?
- Sun Jan 14, 2018 10:45 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1398091
Re: Development and Discussion
Wouldn't it be cool if some of the farm recipes absorbed pollution? Then strategic placement of farms would be a thing, managing the pollution cloud They already are, algae farms, crop farms and tree aboretums are absorbing, or at least should be, havent tested them yet. Oh cool! Had no idea, now I...
- Sun Jan 14, 2018 11:55 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1398091
Re: Development and Discussion
Wouldn't it be cool if some of the farm recipes absorbed pollution? Then strategic placement of farms would be a thing, managing the pollution cloud
- Sun Jan 14, 2018 6:43 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42616
Re: [MOD 0.16.x] MadClown01's Thermonuclear Bombs & Thorium
I'm going to check for myself, but how complex would you say the production chains are? A potential flowchart for the different chains? I'm also going to test the compatibility with PyFusion tomorrow and get back to you on that. I'm hoping this fills the void left by Uranium Power dying. Cheers. He...
- Sun Jan 14, 2018 3:19 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42616
Re: [MOD 0.16.x] MadClown01's Thermonuclear Bombs & Thorium
Cheers, I'll look into itorzelek wrote:On an unrelated note:
Conditional require's were breaking mods in multiplayer. I'm not sure if thats still the case but it's safer not to use them.
- Sun Jan 14, 2018 1:14 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42616
Re: [MOD 0.16.x] MadClown01's Thermonuclear Bombs & Thorium
Thanks heaps dude. When I tested this myself my mod folder still had angelsrefining sitting there inactivated. Maybe that's why I didn't spot this bug. I will update asap (in a few hours)Kabaril wrote:There be problems
- Fri Jan 12, 2018 6:40 pm
- Forum: Modding help
- Topic: How to make ore mod compatible with RSO & Angel's Mods?
- Replies: 13
- Views: 3318
Re: How to make ore mod compatible with RSO & Angel's Mods?
Yes we do need to add a resourceconfig file to RSO, it's not really too big a deal. I don't mind haha
- Fri Jan 12, 2018 5:09 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42616
[MOD 0.16.x] MadClown01's Nuclear Extension
Description: Brings advanced nuclear options for end-game domination and mid-game efficiency :D Details: Name: Clowns-Nuclear Latest Release: v1.0.6, February 18th 2018 Factorio Version: 0.16 Download: Here Thermonuclear bombs bring a whole new level of destruction to Factorio, and are the only wea...
- Thu Jan 11, 2018 8:03 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1398091
Re: Development and Discussion
Loving the new bio over here! :lol: Just got an evil suggestion: If you want to make garden cultivation even harder and prevent players from just rushing into it (as currently it only requires time) you could make the recipe include fertilizer? Also, paper bleaching recipes would be a great place to...
- Mon Jan 08, 2018 2:01 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1229040
Re: Bugs & FAQ
Hiya Angel, Just a few tiny locale errors I've noticed: Every ore crushing recipe is called "XXX Ore Crushing" except for stiratite, which is just called "Stiratite Crushing." Cupric and ferrous leaching recipes are named differently, all recipes except them are called "2x X...
- Tue Jan 02, 2018 7:58 pm
- Forum: Mods
- Topic: Epic Artillery Sounds
- Replies: 11
- Views: 7581
- Tue Jan 02, 2018 3:54 am
- Forum: Mods
- Topic: Epic Artillery Sounds
- Replies: 11
- Views: 7581
Re: Epic Artillery Sounds
OP has been edited
- Tue Jan 02, 2018 2:51 am
- Forum: Mods
- Topic: Epic Artillery Sounds
- Replies: 11
- Views: 7581
Re: Epic Artillery Sounds
Do you have perhaps a raw sound file you could share, for people who want to know what it sounds like before they download it? Edit: In a format that anyone can play, such as mp3. I'm trying right now, unfortunately the forum neither allows me to upload mp3, wav, ogg or anything else, so I'm not su...
- Tue Jan 02, 2018 2:41 am
- Forum: Mods
- Topic: Epic Artillery Sounds
- Replies: 11
- Views: 7581
Epic Artillery Sounds
Description:
Changes the vanilla artillery sound to a far more powerful, resonant one. Bring the thunder to Factorio!
Details:
Changes the vanilla artillery sound to a far more powerful, resonant one. Bring the thunder to Factorio!
Details:
- Name: Epic-Artillery-Sounds
- Latest Release: v1.0.0, January 2nd 2018
- Factorio Version: 0.16
- Download: Here
- Sat Dec 30, 2017 10:09 am
- Forum: Modding help
- Topic: Location of Artillery Sounds?
- Replies: 2
- Views: 655
Re: Location of Artillery Sounds?
Hey thanks heaps!
- Sat Dec 30, 2017 8:59 am
- Forum: Modding help
- Topic: Location of Artillery Sounds?
- Replies: 2
- Views: 655
Location of Artillery Sounds?
Hello I am trying to modify the gunsounds for the artillery turret & wagon. I have successfully done this for hand-held weapons and other turrets by editing the attack_parameters property, which includes the gunsound. However, when I run the following code data.raw.item["artillery-turret&qu...
- Fri Dec 29, 2017 12:14 pm
- Forum: Modding help
- Topic: How to make ore mod compatible with RSO & Angel's Mods?
- Replies: 13
- Views: 3318
Re: How to make ore mod compatible with RSO & Angel's Mods?
Thanks man, appreciated. I'll get to itorzelek wrote:For RSO you can prepare file in format as in resourceconfigs directory and I'll add it. Vanilla file has some comments describing how config for resource works.
Or talk with Angel since he's the author of RSO configs for his mod set.
- Fri Dec 29, 2017 5:02 am
- Forum: Modding help
- Topic: How to make ore mod compatible with RSO & Angel's Mods?
- Replies: 13
- Views: 3318
How to make ore mod compatible with RSO & Angel's Mods?
Hello, new mod maker here: I am currently developing an ore extension mod to be used with Angel's Refining. Essentially I'm planning on adding 6 or so relatively rare ores (with refining recipes) to throw in some variety. My question is - how can I most easily integrate my mod into Angel's Infinite ...
- Sat Dec 23, 2017 5:56 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1229040
Re: Bugs & FAQ
Hello, just noticing something on the new Ferric / Cupric recipes (big fan of btw, lots to play with) - is it possible the two got mixed up? Cupric powder can be separated into tin and copper - so intuitively shouldn't it be the one made from crushed bobmonium / stiratite / crotinnium, as these dire...