Search found 60 matches

by tonberrytoby
Sat Jul 06, 2013 4:17 pm
Forum: Ideas and Suggestions
Topic: Basic logic network.
Replies: 4
Views: 9332

Basic logic network.

I think that the smart devices should be delayed in the tech tree and that there should be some more basic logic devices as an intermediate technology. There are also some situations where a simpler logic network would be much nicer to use then the smart network. My idea: - Simple logic wires , each...
by tonberrytoby
Wed Jul 03, 2013 4:44 pm
Forum: General discussion
Topic: What are the most time-consuming operations?
Replies: 8
Views: 12781

Re: What are the most time-consuming operations?

I think that the only parts of the game that feel slow are: 1. Hunting for Alien gear. ( Bascially fixed by the new larger Alien bases) 2. The real beginning until you have all your mines linked to your furnaces. ( Could be fixed by giving the player starting resources ) 3. Hunting for more basic re...
by tonberrytoby
Wed Jun 26, 2013 8:14 pm
Forum: General discussion
Topic: Idea: Factories
Replies: 38
Views: 26631

Re: Idea: Factories

Well.. he hasn't excluded furnaces, as long as the factory module has a chimney. I was thinking more of a railway station building. Tracks are just so enormously large in the game. You probably mean "assembling machines so small compared to the rest" (even those trains are pretty small co...
by tonberrytoby
Wed Jun 26, 2013 6:07 pm
Forum: General discussion
Topic: Idea: Factories
Replies: 38
Views: 26631

Re: Idea: Factories

MF- wrote:Well.. he hasn't excluded furnaces, as long as the factory module has a chimney.
I was thinking more of a railway station building. Tracks are just so enormously large in the game.
by tonberrytoby
Wed Jun 26, 2013 4:18 pm
Forum: General discussion
Topic: Idea: Factories
Replies: 38
Views: 26631

Re: Idea: Factories

I don't like this, because it screws up the scale of the game even more. The factory itself is much too small in a normal game. At least how I am playing. When I get a factory of size 1, then I have the following areas roughly: 1 part Factory. 1 part Smelting. 1 to 2 parts mine. 4 parts power genera...
by tonberrytoby
Mon Jun 24, 2013 8:52 pm
Forum: Ideas and Suggestions
Topic: Home sweet home
Replies: 2
Views: 8139

Re: Home sweet home

I think the house could be upgraded by inserting resources.
Just like the supply level, only without the time limit. This could give a nice high score condition.
by tonberrytoby
Mon Jun 24, 2013 8:51 pm
Forum: Ideas and Suggestions
Topic: Thoughts Graphs and Charts.
Replies: 3
Views: 7953

Re: Thoughts Graphs and Charts.

Na, they make total sense for me. You can see, when coal begins to run out or when you reached enough green bottles, that it is enough for the rest of the game. I would like to have statistics for all things in the game. How many assemblies built, how many creepers killed, etc. First you will ignor...
by tonberrytoby
Mon Jun 24, 2013 8:22 pm
Forum: Releases
Topic: Version 0.5.2
Replies: 8
Views: 15558

Re: Version 0.5.2

I just noticed that the improved inserter take several units when taking directly from a assembler to another assembler.
Is that a bug or a feature? Though, except for wires I can't think of an use for this.
by tonberrytoby
Mon Jun 24, 2013 7:44 pm
Forum: Ideas and Suggestions
Topic: Thoughts Graphs and Charts.
Replies: 3
Views: 7953

Thoughts Graphs and Charts.

I think those charts you can see for your electricity network are awesome. I want more of those. For the electric chart: What will be really useful is a chart of the stored accumulator energy. Also I do think that the Accumulators charging should be included as a negative source instead of as a load...
by tonberrytoby
Sun Jun 23, 2013 12:14 pm
Forum: Show your Creations
Topic: A tour of my factory. (5.1)
Replies: 1
Views: 5009

A tour of my factory. (5.1)

I recorded a short tour of my current factory.
http://youtu.be/OCgX_n150Xc


There is also an demonstration of the switched steam engines that were discusses here:
https://forums.factorio.com/forum/vie ... ?f=8&t=976
by tonberrytoby
Sat Jun 22, 2013 9:09 pm
Forum: Balancing
Topic: Car needs to be 100% stoped to dont get any damage
Replies: 3
Views: 8663

Re: Car needs to be 100% stoped to dont get any damage

I also have that same problem.
When I try to get out of the car, half a second before it has fully stopped my health drops to a quarter.
I don't remember this happening that often before 5.0.
by tonberrytoby
Sat Jun 22, 2013 11:07 am
Forum: Implemented Suggestions
Topic: More access to the logistics information
Replies: 17
Views: 20252

Re: More access to the logistics information

- You store that. This means, that you have to built it before. This means, that you need resources for that. And the resources are then not there for other, more important things. - it takes long to store and unload an item with the l-robots. In this time I could begin to produce it and will have ...
by tonberrytoby
Thu Jun 20, 2013 9:37 am
Forum: Implemented Suggestions
Topic: More access to the logistics information
Replies: 17
Views: 20252

Re: More access to the logistics information

So you use inserters from the belt directly into storage chests? Ok. I would expect to just use providers and requesters and not use storage in this case. It probably works well until you want to store more then 1 full chest. I do like to store those pesky intermediate products ( circuits, wheels, s...
by tonberrytoby
Thu Jun 20, 2013 12:01 am
Forum: Implemented Suggestions
Topic: More access to the logistics information
Replies: 17
Views: 20252

Re: More access to the logistics information

I don't actually want to put a wire on every second power pole in my factory, in order to wire that up. And I don't like finding that fault in case I accidentally break it. I think I know what you mean. There are those long distant cables you lay, from chest to chest... I think, it's not a good ide...
by tonberrytoby
Wed Jun 19, 2013 7:35 pm
Forum: Implemented Suggestions
Topic: More access to the logistics information
Replies: 17
Views: 20252

Re: More access to the logistics information

I saw that the logistics chests now display the items available to the network. It would be nice if we had an logistics inserter, which could be programmed to insert on conditions of items in the logistics net. Also, while at it, I do think that the conditions for requester chests and inserters sho...
by tonberrytoby
Wed Jun 19, 2013 4:12 pm
Forum: Implemented Suggestions
Topic: More access to the logistics information
Replies: 17
Views: 20252

More access to the logistics information

I saw that the logistics chests now display the items available to the network. It would be nice if we had an logistics inserter, which could be programmed to insert on conditions of items in the logistics net. Also, while at it, I do think that the conditions for requester chests and inserters shou...
by tonberrytoby
Wed Jun 19, 2013 4:08 pm
Forum: Not a bug
Topic: [5.0] Logistics chests have negative values
Replies: 4
Views: 3598

Re: [5.0] Logistics chests have negative values

I had a similar issue in 5.1. When a chest had only one item in it, and a bot with upgraded storage got tasked to pick it up. Then the counter ( I don't remember if it was logistics amount or wire amount) changed from 1 to -2. Edit: I remembered wrong. Just reproduced it: http://youtu.be/UTzIL_lV2JQ...
by tonberrytoby
Tue Jun 18, 2013 6:11 pm
Forum: Energy Production
Topic: Turning steam engines automatic on, if needed
Replies: 16
Views: 17861

Re: Turning steam engines automatic on, if needed

I just implemented this for my factory. http://minus.com/lbkka3f4wvpb0X I used a substation for the separate network. The relay cap gets discharged slightly faster then the normal caps, because it drives the inserter along with the other stuff. You can adjust the leftover charge in the main caps whe...
by tonberrytoby
Tue Jun 18, 2013 7:17 am
Forum: Energy Production
Topic: Turning steam engines automatic on, if needed
Replies: 16
Views: 17861

Re: Turning steam engines automatic on, if needed

Looks nice. I will try testing this myself.

Maybe you should put the smart coal inserters directly at the furnace. That would save on the belts and coal.
by tonberrytoby
Fri Jun 14, 2013 8:26 pm
Forum: Releases
Topic: Version 0.5.1
Replies: 30
Views: 23794

Re: Version 0.5.1

kovarex wrote: Edit: The updater from 0.5.0 -> 0.5.1 can't be used, as we forgot to distinguish between win32 and win64 identification of the binary while searching for packages.
Should it work under linux? It doesn't for me.

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