Howdy,
I've experienced having mods sync automatically to multiplayer games but is it possible to have that happen when loading single player games too?
Thanks
Search found 133 matches
- Fri Nov 01, 2019 4:54 pm
- Forum: Gameplay Help
- Topic: Syncing mods to single player games?
- Replies: 2
- Views: 683
- Thu Oct 31, 2019 8:51 pm
- Forum: PyMods
- Topic: Finally got the big mines! Ooooh wait...
- Replies: 15
- Views: 4993
Re: Finally got the big mines! Ooooh wait...
Lol. I can feel that pain.
- Mon Oct 28, 2019 8:50 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291692
- Mon Oct 28, 2019 3:19 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291692
Re: pY Alien Life - Discussion
You're awesome!
- Fri Oct 25, 2019 2:54 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46900
Re: Friday Facts #318 - New Tooltips
Forgive my ignorance, but why can't bots carry multiple items when placing a blueprint? I would imagine it should go something like 1. bp placed 2. ghosts assigned to bots 3. ghost is marked as "targeted" 4. bots go place items So for step 2, a group of nearby structures all get assigned ...
- Fri Oct 25, 2019 2:12 am
- Forum: PyMods
- Topic: Error on loading
- Replies: 10
- Views: 3456
Re: Error on loading
i want my game to be as hard as possible. cause then ill find enjoyment in the chaos, that and, my computer pretty much can handle it (has yet to reach its limit) Then only play with Pyanodon mods. Other mods added into Pyanodon mods gives easier routes than if you did pure Pyanodon. This is a case...
- Thu Oct 24, 2019 8:14 pm
- Forum: PyMods
- Topic: Just one Error
- Replies: 2
- Views: 1287
Re: Just one Error
What's your mod list?
- Thu Oct 24, 2019 8:05 pm
- Forum: PyMods
- Topic: Error on loading
- Replies: 10
- Views: 3456
Re: Error on loading
Why are you using so many mods that aren't made to work together? I think you are going to have a much better experience if you just pick a set. What are you hoping to have your game be like?
- Sun Oct 20, 2019 3:47 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 191418
Re: pY Fusion Energy - Discussion
Issue caused by game version 17.60: Laser turrets now require blue science. Laser turrets are required for molybdenum mines. Molybdenum plates are required for aramid, which is required for stainless steel, silicon wafers, and cladded cores, which are part of circuit board 2 production, which is re...
- Fri Oct 11, 2019 2:35 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291692
Re: pY Alien Life - Discussion
1. Growth Hormone
3. Electricity Generation - like in the Matrix - this could be cool for your alternative energy mod with huge megastructure size beasts
4. Medicine
5. Plant X-Ray
7. Right Sided Heart Failure
3. Electricity Generation - like in the Matrix - this could be cool for your alternative energy mod with huge megastructure size beasts
4. Medicine
5. Plant X-Ray
7. Right Sided Heart Failure
- Wed Oct 02, 2019 1:35 am
- Forum: PyMods
- Topic: Finnaly got circuits 2
- Replies: 15
- Views: 5439
Re: Finnaly got circuits 2
I did a bot based mall with 1k logistics bots. I had trains bring the different resources to buffer chests nearby the mall.
- Tue Oct 01, 2019 8:14 pm
- Forum: PyMods
- Topic: Finnaly got circuits 2
- Replies: 15
- Views: 5439
Re: Finnaly got circuits 2
Congrats! It actually took me longer and I just got it a few days ago. I feel like I made lots of mistakes that I would need to go back and correct or I would spend a long time trying to get a resource one way only to find it was easy to get another way. I did it with LTN which I learned at the same...
- Sat Sep 28, 2019 10:58 pm
- Forum: PyMods
- Topic: bug with aluminium ore, looking for entity name
- Replies: 4
- Views: 1549
Re: bug with aluminium ore, looking for entity name
Not sure the name but will add from my experience that aluminum spawned pretty far away for me. Might just need to look further.
- Mon Sep 23, 2019 2:46 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 191418
Re: pY Fusion Energy - Discussion
Manually adding it worked. Thanks!
- Sun Sep 22, 2019 10:06 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 191418
Re: pY Fusion Energy - Discussion
People are reporting it being fixed but I'm still having buildings get deleted when I load up my save. Everything is updated.
- Thu Sep 19, 2019 11:07 pm
- Forum: Logistic Train Network
- Topic: Different item and fluid thresholds?
- Replies: 3
- Views: 1507
Re: Different item and fluid thresholds?
That works awesome. Thanks!
- Thu Sep 19, 2019 12:22 am
- Forum: Logistic Train Network
- Topic: Different item and fluid thresholds?
- Replies: 3
- Views: 1507
Different item and fluid thresholds?
Can you have a different item request threshold and fluid request threshold at the same stop? If not, which I suspect is the case, it would be a great feature. I'm playing with Pyanodon's mods and so many items request both items and fluids and it would be great to not need two different stops to re...
- Fri Sep 13, 2019 7:59 pm
- Forum: PyMods
- Topic: Re: Pymods Feedback
- Replies: 16
- Views: 5233
Re: Pymods Feedback
I love the mod. I'm getting pretty close to circuit 2's.
It seems petty but I would really love to get night vision goggles a lot sooner.
It seems petty but I would really love to get night vision goggles a lot sooner.
- Fri Aug 23, 2019 6:56 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291692
Re: pY Alien Life - Discussion
No, the input is green time infinity stones, and you don't want to see the chain for that.immortal_sniper1 wrote: ↑Fri Aug 23, 2019 6:44 pmhmmm
so 0 input and long craft time
time to extrabeacon!!!!
- Sat Aug 17, 2019 5:35 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291692