Search found 133 matches

by Pridesfall
Mon Feb 01, 2021 6:33 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190964

Re: pY Petroleum Handling

Hello. I'm trying to play with momo's pyanodon tweak on Factorio version 1 due to msp not being updated to 1.1, but it says there's not a compatible version on the mod portal. Can someone provide a working version for the previous major version of Factorio? Thanks. You might have better luck postin...
by Pridesfall
Fri Jan 29, 2021 8:29 pm
Forum: PyMods
Topic: How to Mine Quartz (pre-science)
Replies: 4
Views: 2208

Re: How to Mine Quartz (pre-science)

Hi, I am new to Pyanodons and am completely stuck. I need to mine quartz to make glass to make science, however the only way I can find to mine quartz is by a crystal mine, which requires syngas as a fuel, which isn't available without any research done. I have tried feeding in a different fuel (co...
by Pridesfall
Tue Jan 26, 2021 9:36 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82587

Re: pY Alternative Energy - Discussion

I was thinking adding something like the Simcity 2000 microwave power plant would be cool. Since you obviously can't build a solar network in space you could do something similar to how tholins are collected now. We could build a really expensive solar module that gets loaded onto a rocket and an it...
by Pridesfall
Mon Jan 25, 2021 8:29 am
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 31658

Re: [1.1] Nullius: A Factorio prequel

Sounds cool!
by Pridesfall
Wed Jan 20, 2021 7:02 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82587

Re: pY Alternative Energy - Discussion

every wind turbine must have some kind of electric part do command, store and regulate them i thought that part was out duty but it is VERY good that they are linearized from the beginning. btw this might be a bit to in but: will this type of power-plant need any additional energy storage ? will th...
by Pridesfall
Sat Jan 16, 2021 8:59 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433593

Re: pY Raw Ores Discussion

I'm not able to select the hot air drill head recipe in the casting unit. It shows in the list of recipes possible but is red along with the hot air recipe for equipment chassis and lead container. FNEI shows those 3 can't be made with any machines right now while Helmod says they work with the cast...
by Pridesfall
Wed Jan 06, 2021 8:53 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 102056

Re: pY Industry - Discussion

Would it be possible to make it so the upgrade planner works between the vanilla radar and the local radar?
by Pridesfall
Thu Dec 31, 2020 12:25 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291818

Re: pY Alien Life - Discussion

alright so there an update to pyal. 1.10.0 is are last planned content release to pyal at this time. we will continue to do bug fixing as needed otherwise we are going to be starting development on the next mod and you can expect more when that one is ready. Super exciting. Thanks for the hard work...
by Pridesfall
Thu Dec 31, 2020 12:25 am
Forum: PyMods
Topic: PyAL Satellite Launch
Replies: 9
Views: 3159

Re: PyAL Satellite Launch

Great job! I'd love to see a screenshot.
by Pridesfall
Thu Dec 24, 2020 6:36 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291818

Re: pY Alien Life - Discussion

I'm having the same issue (GTX 980 on my end) but didn't find a workaround yet. I sometimes have that problem with other mods too tho (or at least I remember it doing the same thing when playing Space Exploration, which is another rather graphics heavy mod). I'll play around with my graphics settin...
by Pridesfall
Sat Oct 24, 2020 9:49 pm
Forum: PyMods
Topic: High-tech chips
Replies: 2
Views: 1321

Re: High-tech chips

Sure. My base design is based around LTN with city blocks. I'm building out from the mall and the base is 20 blocks tall and across. Each block contains 8 stations, 2 on each side, that accepts 1-2 trains. I have 11 train depots containing a total of 165 trains. My base is powered mostly with solar ...
by Pridesfall
Sat Oct 24, 2020 8:42 am
Forum: PyMods
Topic: High-tech chips
Replies: 2
Views: 1321

High-tech chips

Just needed to brag to someone that I just made my first high-tech (blue) chips with the complete Py suit. 454 hours. Oof.

Can't wait to progress further.
by Pridesfall
Mon Sep 07, 2020 10:41 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291818

Re: pY Alien Life - Discussion

Altaric wrote:
Mon Sep 07, 2020 12:22 pm
I'm curious what's gonna change :)
*Scared
by Pridesfall
Sat Aug 15, 2020 11:16 pm
Forum: Pending
Topic: [1.0.0] Crash, in lua
Replies: 1
Views: 756

[1.0.0] Crash, in lua

I had a crash to desktop while sitting at a train stop and waiting for my logistic robots to refill my inventory. I included my last autosave. My game and mods were up to date.

I tried to duplicate my actions from the autosave and it didn't crash this time so probably not the most helpful but report.
by Pridesfall
Thu Aug 06, 2020 7:34 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590671

Re: pY Coal Processing - Discussion

Fuel input have no way to have indication. its a factorio limitation not mine. These kind of inputs will accept any liquids. also other factorio limitations, not ours. Glassworks wont have their consuption changed. Although I'm sure it won't fix everyone's confusion, maybe the Glassworks descriptio...
by Pridesfall
Mon Aug 03, 2020 10:25 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190964

Re: pY Petroleum Handling

i have a strange problem with new hot-air and hope someone can help me: warm brick uses coke-oven-gas 250°+ hot brick uses coke-oven-gas 500°+ my coke production generates coke-oven-gas at 500°, i then transport it via train to a different location and tried to feed into hot brick line, but the inp...
by Pridesfall
Fri Jun 19, 2020 8:31 am
Forum: PyMods
Topic: Can't help but feel I screwed something up...
Replies: 26
Views: 8503

Re: Can't help but feel I screwed something up...

You're going to have much fewer problems and a more challenging experience if you play a pure Py run. You're playing with mods that weren't designed to work together on their own.
by Pridesfall
Thu Jun 18, 2020 4:46 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 24403

Re: Version 0.18.32

This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with...
by Pridesfall
Wed Jun 17, 2020 7:23 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 24403

Re: Version 0.18.32

This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with ...
by Pridesfall
Wed Jun 17, 2020 5:32 am
Forum: PyMods
Topic: pyAL any tips on glass?
Replies: 5
Views: 4098

Re: pyAL any tips on glass?

I'd add, I have always been short on glass until the chemical science recipe. So I think it's a planned bottleneck.

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