Search found 12797 matches

by ssilk
Mon Dec 30, 2013 11:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.4] Provider Chest limitation & Logistic bots
Replies: 2
Views: 924

Re: [0.8.4] Provider Chest limitation & Logistic bots

Hum. And I thought I search good before posting. :shock:
by ssilk
Mon Dec 30, 2013 11:17 pm
Forum: Ideas and Suggestions
Topic: Global story, or the Why?
Replies: 6
Views: 9151

Re: Global story, or the Why?

This is a great story. Astonishing, that someone with the first post hits the most important points. ;) Some questions are open: where is the rocket defense? Isn't the planet not already very earth like? What should a city for one million people look like, what do they need, when waked up? And remin...
by ssilk
Mon Dec 30, 2013 8:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.4] Provider Chest limitation & Logistic bots
Replies: 2
Views: 924

[0.8.4] Provider Chest limitation & Logistic bots

Logistic System: Limit provider chest to only one slot. Place something in any other slot but not the first. Place a provider chest, which requests this item. Note that the item is counted by the logistic system. Nothing will happen. Remove the slot-limitation. Bots will immediately take the item to...
by ssilk
Mon Dec 30, 2013 1:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.4] Repair bots do not pick up items from hub
Replies: 20
Views: 7524

Re: [0.8.4] Repair bots do not pick up items from hub

From down to up: Yes, info per logistic system is needed. Defeatism: uh. Ok. Perhaps I should not write so late. Sorry, I really won't kill ideas. I try to find the points, which are not working, instead of saying nothing and thinking: ain't never gonna work. Reserved memory: you're right, the mem i...
by ssilk
Mon Dec 30, 2013 12:53 am
Forum: Resolved Problems and Bugs
Topic: [0.8.4] Repair bots do not pick up items from hub
Replies: 20
Views: 7524

Re: [0.8.4] Repair bots do not pick up items from hub

What if I - as curious as I be - cut the logistic network into two parts while the bot fulfill the requests? Which of the reserved items in the chests can then be fulfilled and what to do if not? And how should the logistic bot signal that chest, that he is done? And also thinking about the size of ...
by ssilk
Sun Dec 29, 2013 5:54 pm
Forum: Ideas and Suggestions
Topic: Recycling
Replies: 31
Views: 15026

Re: Recycling

Scrap and scrap metal: this means, that you have some different items of scrap? For the current game, not your mod, I think we have then five? I don't understand, why there is scrap needed, when it is nothing else than another type of ore. I mean from gameplay perspective, there is nothing needed to...
by ssilk
Sun Dec 29, 2013 10:58 am
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 99517

Re: Fight

Factorio works well with two monitors, one for the game, the other the browser. But ok, not everyone has two. Just want to mention. And to the in-game info: all informations are in the lua prototypes. When you go into the factorio directory you will find the text-files, which describe every entity, ...
by ssilk
Sun Dec 29, 2013 10:31 am
Forum: Ideas and Suggestions
Topic: Recycling
Replies: 31
Views: 15026

Re: Recycling

Lol. Well, I thought this small gap is ok, because even the very best recycling is not 100%. There are always some loss and a small inflation could compensate the gain some may find with rare combinations of recycling/assembling. :) Edit: rethought it a bit and found out, that this doesn't work so w...
by ssilk
Sun Dec 29, 2013 3:47 am
Forum: Ideas and Suggestions
Topic: Recycling
Replies: 31
Views: 15026

Re: Recycling

Matter <-> Energy conversion? then you need Teleporters :) No, currently it's just wasted. Either by pollution or - then - as waste. This means, that in the ideal case, it "seems" like there is less input and more output. But we cannot really measure the weight of the output, or can we? S...
by ssilk
Sat Dec 28, 2013 11:07 pm
Forum: Translations
Topic: [0.8.0] Esperanto Translation
Replies: 5
Views: 11916

Re: [0.8.0] Esperanto Translation

In Harry Harrisons Stainless Steelrat they speak esperanto.

Even it is very old, I can recommend the books, especially the second, where the hero runs into deep cagal. (insider joke)
by ssilk
Sat Dec 28, 2013 10:44 pm
Forum: Ideas and Suggestions
Topic: Recycling
Replies: 31
Views: 15026

Re: Recycling

Hm. When I think about it, why shouldn't a player not be enabled to play with items by energy? From gameplay view there is no issue against it. But on the other hand... Well, the efficiency module has made problems, and I'm sure it will continue to make. :) But I like it. And I like recycling. Which...
by ssilk
Sat Dec 28, 2013 9:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.4] Repair bots do not pick up items from hub
Replies: 20
Views: 7524

Re: [0.8.4] Repair bots do not pick up items from hub

"cleaner bot" is too obscure. I do see what you want, but still it is hard to understand what is the item on the ground. Difference from item on belt? This is clearly defined. An item on ground is not on a belt. :) BTW: An item is not an entity. Everything, which can be into stacks are it...
by ssilk
Sat Dec 28, 2013 12:12 pm
Forum: Ideas and Suggestions
Topic: Recycling
Replies: 31
Views: 15026

Re: Recycling

I thought we where at a point, when we said, that normal recycling never can bring back 100% of invested material, because of the modules. Only with the modules you might gain a small (!) advantage in the resources (5%?), but compared to the invested resources this is ok, I think.
by ssilk
Sat Dec 28, 2013 12:05 pm
Forum: General discussion
Topic: What is evolutionfactor?
Replies: 9
Views: 9316

Re: What is evolutionfactor?

I can set up a wiki page, which provides you with a template for todo-lists of todo-lists.
<totally serious looking>

no, not really... :lol:
by ssilk
Sat Dec 28, 2013 11:55 am
Forum: Resolved Problems and Bugs
Topic: [0.8.4] Repair bots do not pick up items from hub
Replies: 20
Views: 7524

Cleaner Bots and ground as storage

When there is no storage for that, where should the bots put it into? And when that storage is full, where to put that? I want to suggest a "cleaner bot". A cleaner bot tries to clean up every item, which is on the ground. Like the logistic bots like to clean provider chests. (Btw: A clean...
by ssilk
Sat Dec 28, 2013 11:22 am
Forum: Resolved Problems and Bugs
Topic: [0.8.3] game crashes
Replies: 12
Views: 2685

Re: [0.8.3] game crashes

Hm, serialization, yes. But isn't that just stupid copy&paste? Get all information about the piece of map, go through the structures and translate X to Y. :) And I repeat: basically a blueprint is nothing else in my eyes... and the first use of that would be to test if the copy behaves identical...
by ssilk
Sat Dec 28, 2013 12:46 am
Forum: Resolved Problems and Bugs
Topic: [0.8.3] game crashes
Replies: 12
Views: 2685

Re: [0.8.3] game crashes

Ok. I see. :) yes, this is much better... Then I would make a generator, which I can use to generate a lua program. Some function, input are coordinates of the map and output is a lua function, which generates that at other coordinates and eventually handles also the change in orientation or mirrori...
by ssilk
Sat Dec 28, 2013 12:28 am
Forum: Ideas and Suggestions
Topic: Recycling
Replies: 31
Views: 15026

Re: Recycling

No problem. :)
Keep posting your ideas, they're refreshing naive. Not negative meaning! The older users like me tend to have fixed opinions and are not able to think simple ideas anymore. :)
by ssilk
Sat Dec 28, 2013 12:20 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 150213

Re: RTS direction

I want to go into this point: 4) As an expansion for fans/programmers you can add an option to program the behavior of robots. (Well, I get some ideas from games Battle Snakes and Grobots) What you can add is: a) make robots moduled like armor b) add option to have some proportion of robots: I want ...
by ssilk
Fri Dec 27, 2013 11:38 pm
Forum: Ideas and Suggestions
Topic: Recycling
Replies: 31
Views: 15026

Re: Recycling

https://forums.factorio.com/forum/sea ... mit=Search

Not to mention, that they want to add it into a mod...

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