Search found 12797 matches
- Mon Dec 30, 2013 11:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] Provider Chest limitation & Logistic bots
- Replies: 2
- Views: 924
Re: [0.8.4] Provider Chest limitation & Logistic bots
Hum. And I thought I search good before posting.
- Mon Dec 30, 2013 11:17 pm
- Forum: Ideas and Suggestions
- Topic: Global story, or the Why?
- Replies: 6
- Views: 9151
Re: Global story, or the Why?
This is a great story. Astonishing, that someone with the first post hits the most important points. ;) Some questions are open: where is the rocket defense? Isn't the planet not already very earth like? What should a city for one million people look like, what do they need, when waked up? And remin...
- Mon Dec 30, 2013 8:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] Provider Chest limitation & Logistic bots
- Replies: 2
- Views: 924
[0.8.4] Provider Chest limitation & Logistic bots
Logistic System: Limit provider chest to only one slot. Place something in any other slot but not the first. Place a provider chest, which requests this item. Note that the item is counted by the logistic system. Nothing will happen. Remove the slot-limitation. Bots will immediately take the item to...
- Mon Dec 30, 2013 1:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] Repair bots do not pick up items from hub
- Replies: 20
- Views: 7524
Re: [0.8.4] Repair bots do not pick up items from hub
From down to up: Yes, info per logistic system is needed. Defeatism: uh. Ok. Perhaps I should not write so late. Sorry, I really won't kill ideas. I try to find the points, which are not working, instead of saying nothing and thinking: ain't never gonna work. Reserved memory: you're right, the mem i...
- Mon Dec 30, 2013 12:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] Repair bots do not pick up items from hub
- Replies: 20
- Views: 7524
Re: [0.8.4] Repair bots do not pick up items from hub
What if I - as curious as I be - cut the logistic network into two parts while the bot fulfill the requests? Which of the reserved items in the chests can then be fulfilled and what to do if not? And how should the logistic bot signal that chest, that he is done? And also thinking about the size of ...
- Sun Dec 29, 2013 5:54 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15026
Re: Recycling
Scrap and scrap metal: this means, that you have some different items of scrap? For the current game, not your mod, I think we have then five? I don't understand, why there is scrap needed, when it is nothing else than another type of ore. I mean from gameplay perspective, there is nothing needed to...
- Sun Dec 29, 2013 10:58 am
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 99517
Re: Fight
Factorio works well with two monitors, one for the game, the other the browser. But ok, not everyone has two. Just want to mention. And to the in-game info: all informations are in the lua prototypes. When you go into the factorio directory you will find the text-files, which describe every entity, ...
- Sun Dec 29, 2013 10:31 am
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15026
Re: Recycling
Lol. Well, I thought this small gap is ok, because even the very best recycling is not 100%. There are always some loss and a small inflation could compensate the gain some may find with rare combinations of recycling/assembling. :) Edit: rethought it a bit and found out, that this doesn't work so w...
- Sun Dec 29, 2013 3:47 am
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15026
Re: Recycling
Matter <-> Energy conversion? then you need Teleporters :) No, currently it's just wasted. Either by pollution or - then - as waste. This means, that in the ideal case, it "seems" like there is less input and more output. But we cannot really measure the weight of the output, or can we? S...
- Sat Dec 28, 2013 11:07 pm
- Forum: Translations
- Topic: [0.8.0] Esperanto Translation
- Replies: 5
- Views: 11916
Re: [0.8.0] Esperanto Translation
In Harry Harrisons Stainless Steelrat they speak esperanto.
Even it is very old, I can recommend the books, especially the second, where the hero runs into deep cagal. (insider joke)
Even it is very old, I can recommend the books, especially the second, where the hero runs into deep cagal. (insider joke)
- Sat Dec 28, 2013 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15026
Re: Recycling
Hm. When I think about it, why shouldn't a player not be enabled to play with items by energy? From gameplay view there is no issue against it. But on the other hand... Well, the efficiency module has made problems, and I'm sure it will continue to make. :) But I like it. And I like recycling. Which...
- Sat Dec 28, 2013 9:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] Repair bots do not pick up items from hub
- Replies: 20
- Views: 7524
Re: [0.8.4] Repair bots do not pick up items from hub
"cleaner bot" is too obscure. I do see what you want, but still it is hard to understand what is the item on the ground. Difference from item on belt? This is clearly defined. An item on ground is not on a belt. :) BTW: An item is not an entity. Everything, which can be into stacks are it...
- Sat Dec 28, 2013 12:12 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15026
Re: Recycling
I thought we where at a point, when we said, that normal recycling never can bring back 100% of invested material, because of the modules. Only with the modules you might gain a small (!) advantage in the resources (5%?), but compared to the invested resources this is ok, I think.
- Sat Dec 28, 2013 12:05 pm
- Forum: General discussion
- Topic: What is evolutionfactor?
- Replies: 9
- Views: 9316
Re: What is evolutionfactor?
I can set up a wiki page, which provides you with a template for todo-lists of todo-lists.
<totally serious looking>
no, not really...
<totally serious looking>
no, not really...
- Sat Dec 28, 2013 11:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] Repair bots do not pick up items from hub
- Replies: 20
- Views: 7524
Cleaner Bots and ground as storage
When there is no storage for that, where should the bots put it into? And when that storage is full, where to put that? I want to suggest a "cleaner bot". A cleaner bot tries to clean up every item, which is on the ground. Like the logistic bots like to clean provider chests. (Btw: A clean...
- Sat Dec 28, 2013 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] game crashes
- Replies: 12
- Views: 2685
Re: [0.8.3] game crashes
Hm, serialization, yes. But isn't that just stupid copy&paste? Get all information about the piece of map, go through the structures and translate X to Y. :) And I repeat: basically a blueprint is nothing else in my eyes... and the first use of that would be to test if the copy behaves identical...
- Sat Dec 28, 2013 12:46 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] game crashes
- Replies: 12
- Views: 2685
Re: [0.8.3] game crashes
Ok. I see. :) yes, this is much better... Then I would make a generator, which I can use to generate a lua program. Some function, input are coordinates of the map and output is a lua function, which generates that at other coordinates and eventually handles also the change in orientation or mirrori...
- Sat Dec 28, 2013 12:28 am
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15026
Re: Recycling
No problem.
Keep posting your ideas, they're refreshing naive. Not negative meaning! The older users like me tend to have fixed opinions and are not able to think simple ideas anymore.
Keep posting your ideas, they're refreshing naive. Not negative meaning! The older users like me tend to have fixed opinions and are not able to think simple ideas anymore.
- Sat Dec 28, 2013 12:20 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 150213
Re: RTS direction
I want to go into this point: 4) As an expansion for fans/programmers you can add an option to program the behavior of robots. (Well, I get some ideas from games Battle Snakes and Grobots) What you can add is: a) make robots moduled like armor b) add option to have some proportion of robots: I want ...
- Fri Dec 27, 2013 11:38 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15026
Re: Recycling
https://forums.factorio.com/forum/sea ... mit=Search
Not to mention, that they want to add it into a mod...
Not to mention, that they want to add it into a mod...