Search found 12797 matches

by ssilk
Sat Apr 19, 2014 8:21 pm
Forum: Not a bug
Topic: [0.9.8] ui shows negative speed for train
Replies: 10
Views: 4638

Re: [0.9.8] ui shows negative speed for train

Some OT comment, maybe somehow useful. There is a big difference: OpenTTD has train stations . Factorio has train stops . This difference is important, because the first is a part of the track, the second is a point with a direction. https://forums.factorio.com/wiki/index.php?title=Railway_network/T...
by ssilk
Sat Apr 19, 2014 2:43 am
Forum: Not a bug
Topic: Inserter does not retain specified buffer_capacity
Replies: 7
Views: 3401

Re: Inserter does not retain specified buffer_capacity

It's like Pluto is not longer the ninth planet, but a dwarf planet now. http://en.wikipedia.org/wiki/Pluto since 2006.
by ssilk
Sat Apr 19, 2014 12:55 am
Forum: Ideas and Suggestions
Topic: Modular Inserters
Replies: 8
Views: 4889

Re: Modular Inserters

Well, I can say that I don't like stack-size-bonus tech at all. For a seemingly "minor" thing it gives such a huge boost that can't be beaten at all energy-wise, or can be beaten just barely with quite a few extra pieces of equipment (which also take space and complicate the layout) speed...
by ssilk
Sat Apr 19, 2014 12:20 am
Forum: General discussion
Topic: Green and Red Wire - Logistics Tutorial?
Replies: 6
Views: 28742

Re: Green and Red Wire - Logistics Tutorial?

This is not the best, but a first beginning: https://forums.factorio.com/wiki/index.php?title=Circuit_network Hm. I think the basic thing to understand is, that the red and green wires are "smart wires": Every connected chest adds its content into the wire. The best similarity is MIDI (mus...
by ssilk
Fri Apr 18, 2014 11:44 pm
Forum: Not a bug
Topic: Inserter does not retain specified buffer_capacity
Replies: 7
Views: 3401

Re: Inserter does not retain specified buffer_capacity

You shouldn't, cause "K" is the Unit for Kelvin. It makes many sense to take care of these small differences, like I saw shortly someone, which makes fun about a converter-app which couldn't convert "1 kB" correctly to 1024 Bytes, how everybody knows. But what he doesn't seem to ...
by ssilk
Fri Apr 18, 2014 11:30 pm
Forum: News
Topic: Factorio Facts #30
Replies: 15
Views: 23194

Re: Factorio Facts #30

I would call the pic "Lava-trains".
by ssilk
Fri Apr 18, 2014 1:54 pm
Forum: Ideas and Suggestions
Topic: Load balancing of multi-platform train stations
Replies: 6
Views: 4008

Re: Load balancing of multi-platform train stations

There is a simple rule: if you have a signal before a switch, which enables the train to choose the station, and the train needs to stop at that signal, the path is recalculated. This can be used, that the train chooses the other train stop. But you need to make sure that the path has not too many s...
by ssilk
Fri Apr 18, 2014 11:51 am
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32779

Re: [0.9.x] Reygan's Assembly Mod

Different countries, different manners. In Germany an ownership of code needs not to have been mentioned anywhere. By the law it is handled as I wrote a book. But because it is not always know, most programmers write them into. And I really won't come up with the law. For me law is the last instance...
by ssilk
Fri Apr 18, 2014 11:33 am
Forum: Ideas and Suggestions
Topic: Modular Inserters
Replies: 8
Views: 4889

Gain diversity by combination of item

Hm. I read that now some times. I don't think that inserters are the key. The key for me is the inserter stack-size-bonus. Which means for me that the belt technology from which the inserters can pick up/place only one item and the belts itself, which have a somehow very limited capacity and cannot ...
by ssilk
Thu Apr 17, 2014 3:39 pm
Forum: Implemented Suggestions
Topic: Technology Page
Replies: 2
Views: 1424

Re: Technology Page

Lol. Time to add more quotes to the bottom citation module at factorio.com... :D

And this sudden pop up is sometimes annoying, but I'm sure this is one of the things, which needs to be fixed for multiplayer, so I'm hopeful, that it will be removed latest in 0.11
by ssilk
Thu Apr 17, 2014 2:36 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Pausing scheduled trains doesn't clear yellow signal
Replies: 8
Views: 2661

Re: [0.9.8] Why is this signal yellow?

Hm. Normally the signals are very logic and I would mark them bug free. Is there a signal above/under the train, in the other direction towards the switch? Because that would make more sense. But so I guess: The yellow signal is seen as the first before the red signal. It is seen from the switch (wh...
by ssilk
Thu Apr 17, 2014 1:54 am
Forum: Not a bug
Topic: [0.9.8] lazy bots
Replies: 9
Views: 4580

Re: [0.9.8] lazy bots

Right. But there is another fishy thing. There are others requesters, which requests electric circuits. In the beginning the two providers for electric circuits show incoming of only about 30. Then after a while this rises to more then 60.
by ssilk
Wed Apr 16, 2014 6:49 pm
Forum: Ideas and Suggestions
Topic: One way Pipes/Smart valves/Pressure regulation/Fluid Control
Replies: 18
Views: 11905

Re: One way Pipes

Good point. That's a valid request and should be sometimes very useful. :) But what we need then is not a one-way-valve, but something which opens/closes when some level is going over/below some limit. I don't make any suggestion about the type, mechanic or electric, the devs should think for that. :)
by ssilk
Wed Apr 16, 2014 6:42 pm
Forum: Not a bug
Topic: [0.9.8] lazy bots
Replies: 9
Views: 4580

Re: [0.9.8] lazy bots

Hm. I've been looking around there. There is indeed something strange there, cause when I load the game, after a while the bots suddenly begin to transport all the stuff. When I waited some minutes the circuits are reduced from over 1.1 k down to less then 200. I remember also situations, where some...
by ssilk
Wed Apr 16, 2014 3:32 pm
Forum: Ideas and Suggestions
Topic: One way Pipes/Smart valves/Pressure regulation/Fluid Control
Replies: 18
Views: 11905

Re: One way Pipes

Please make an example where this can be used, cause I have currently no idea.
by ssilk
Wed Apr 16, 2014 3:18 pm
Forum: Ideas and Suggestions
Topic: high capacity flag for assembly machines 3
Replies: 5
Views: 2729

Re: high capacity flag for assembly machines 3

But to turn this into positive: I think some lights (flags) on the assembly, that either the input buffers are empty/full (full = double or more than the needed material) or the output buffers are empty/full would be an interesting idea. The same for the refinery and other stuff. When you see also r...
by ssilk
Wed Apr 16, 2014 11:03 am
Forum: Ideas and Suggestions
Topic: New way for electricity
Replies: 4
Views: 2557

Re: New way for electricity

As much as I would like that handling of different voltages etc, in my opinion we should not go this way, instead more going into separating electric networks. The reason is, that handling with different kinds of electric power doesn't bring anything new into the game. We need to take more care, nee...
by ssilk
Wed Apr 16, 2014 9:26 am
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 32779

Re: [0.9.x] Reygan's Assembly Mod

1. Please try to avoid double (triple) posts. You can all do in one. Use the "save draft"-button, if you are not finished. 2. You are watched here. Your thinking shows me (and others), that you do not really understand authorship. I want to make it very clear in my role as moderator :geek:...
by ssilk
Wed Apr 16, 2014 6:48 am
Forum: Ideas and Suggestions
Topic: high capacity flag for assembly machines 3
Replies: 5
Views: 2729

Re: high capacity flag for assembly machines 3

And your idea is to risen the input buffers?

I need to throw in, that assemblies of that type cannot be handled with belts. You need logistic system to use the full capacity. And then it is no problem to keep up with the speed.
by ssilk
Tue Apr 15, 2014 8:49 pm
Forum: Pending
Topic: [0.9.8] Need info on debugging so I can bug
Replies: 4
Views: 3815

Re: [0.9.8] Need info on debugging so I can bug

You can start it from console. Sometimes it prints something. As I'm currently using iPad, from my memory: go into the application folder, the binary is I think in /MacOS or so. Self-explaining.

For saves: https://forums.factorio.com/wiki/inde ... _Directory

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