Search found 12797 matches
- Wed Sep 07, 2022 5:39 am
- Forum: Ideas and Suggestions
- Topic: Repair packs: not from Roboport for personal losgistic
- Replies: 10
- Views: 1788
Re: Repair packs: not from Roboport for personal losgistic
Yeah, so seen itās not a very logical behavior. Why should a roboport supply the player. It makes not much sense, if repair packs is the only item.
- Wed Sep 07, 2022 1:30 am
- Forum: Ideas and Suggestions
- Topic: Repair packs: not from Roboport for personal losgistic
- Replies: 10
- Views: 1788
Re: Repair packs: not from Roboport for personal losgistic
But that is a more general problem, not only happens with repair packs. It could happen with any item, that you bring into a logistic network.
So in any case involving the roboports into that is the wrong way. Must be solved completely differently.
So in any case involving the roboports into that is the wrong way. Must be solved completely differently.
- Wed Sep 07, 2022 1:22 am
- Forum: Ideas and Suggestions
- Topic: Personal logistics preset function / Autotrash exchange string
- Replies: 6
- Views: 1414
Re: Personal logistics preset function / Autotrash exchange string
Not understanding why I didnāt find that one.
- Tue Sep 06, 2022 6:47 am
- Forum: General discussion
- Topic: why prod modules are important
- Replies: 155
- Views: 20598
Re: why prod modules are important
Replaced āmodsā in title wit āmodulesā, because mods are the Factorio extensions and modules are what we are speaking here about.
- Tue Sep 06, 2022 6:39 am
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Clear visible indication that heat exchanger is working vs. stopped
- Replies: 13
- Views: 1592
Re: [Suggestion] Clear visible indication that heat exchanger is working vs. stopped
Steam: remember that steam can be turned off in the graphics menu. Not a good indicator.
- Tue Sep 06, 2022 6:35 am
- Forum: Ideas and Suggestions
- Topic: Repair packs: not from Roboport for personal losgistic
- Replies: 10
- Views: 1788
Re: Repair packs: not from Roboport for personal losgistic
Iām not sure: why is that a problem? If they use up a repair pack, then the bots pick up a new, if needed. This is not dependent on, if they use it for repair or for your personal roboport. And Iām not sure if I like or dislike that behavior. I suggest to use supply chests, because they are made for...
- Tue Sep 06, 2022 6:26 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 153
- Views: 54851
Re: ARM Build
As already said, things have changed a bit since then. And itās clear that this would take a lot of time. The question is: is it worth it? And how risky will it be? And who wants to do it?
- Sat Sep 03, 2022 2:01 pm
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 42911
Re: Automatically landfill when placing blueprints/ghosts
I think weāre meaning the same, but maybe it got lost in translation.
- Sat Sep 03, 2022 2:00 pm
- Forum: Implemented Suggestions
- Topic: New Game Support Languages on Steam
- Replies: 12
- Views: 2459
Re: New Game Support Languages on Steam
Ok, that there are already translations, which are not listed on steam was indeed a misunderstanding (I play the game in English, because I would go crazy, if I need to look up how Each item is named in English. :) ) In any case it means work and costs for wube. Not saying that they shouldnāt do it,...
- Sat Sep 03, 2022 1:46 pm
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 12219
Re: Allow Inserters to take fuel from trains again
You have to go truly long distances to use up a whole nuclear fuel. And if so you could always not set the slots to 1 and use all 3 slots. As with chests limiting the slots would be a choice in the game. I'm not talking about modifying the prototype. It is easy to build a map, where one transport t...
- Sat Sep 03, 2022 12:01 pm
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 12219
Re: Allow Inserters to take fuel from trains again
If you set the slot to 1, you have the danger of getting stuck with nukular, if you have long-distant trains or special refill stations. Hm. Btw. Refill-stations. If we have special train stops for refill (go to the next refill station, if fuel is below X), we could change the trains behavior so, th...
- Sat Sep 03, 2022 11:52 am
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 42911
Re: Automatically landfill when placing blueprints/ghosts
Ya, well, first we speak here from more or less unmoded Factorio. And we spoke about which reason is behind, that this works for trees but not for landfill. But weāll, this needs to work also for mods. Any kind of item. Bots improved: yes, but itās still not enough and increasing carry further will ...
- Sat Sep 03, 2022 11:32 am
- Forum: Ideas and Suggestions
- Topic: Personal logistics preset function / Autotrash exchange string
- Replies: 6
- Views: 1414
Re: Personal logistics preset function / Autotrash exchange string
merged into matching topic.
I would not wonder if someone finds more (plz report here), but this one seems to match well enough.
In other words: install the auto-trash mod now. Itās really good. And we hope this will be part of vanilla at some point, when enough users use it.
I would not wonder if someone finds more (plz report here), but this one seems to match well enough.
In other words: install the auto-trash mod now. Itās really good. And we hope this will be part of vanilla at some point, when enough users use it.
- Sat Sep 03, 2022 11:16 am
- Forum: Ideas and Suggestions
- Topic: Button to Copy Train to Blueprint
- Replies: 2
- Views: 655
Re: Button to Copy Train to Blueprint
Will this copy a train in the moment you make the blueprint of it? If yes: if the rails are missing, how could you find a part of the track, that matches the exact rail-positions of that train? If not: how would you place it then on track, if there are several switches and you want to have the train...
- Sat Sep 03, 2022 8:14 am
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 12219
Re: Allow Inserters to take fuel from trains again
Hm. The loco has three slots. The wagon has 40. So the loc stores 7.5 % (13.3 times less) of the wagon. I donāt understand this discussion. Or maybe a little bit, because I remember being in situations where coal was low. But then it was always much, much, much more easy to limit the supply for the ...
- Sat Sep 03, 2022 7:37 am
- Forum: Implemented Suggestions
- Topic: New Game Support Languages on Steam
- Replies: 12
- Views: 2459
Re: New Game Support Languages on Steam
Yeah, I simply quote myself : And I guess also, that there will be no much interest from wube to add additional languages without need. So what I want to say with that is, if someone wants to maintain a new language then try to write at wube and ask them to create that new language on crowdin, becau...
- Sat Sep 03, 2022 7:24 am
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 42911
Re: Automatically landfill when placing blueprints/ghosts
To B) I found more arguments for that thesis: With trees you need one robot to remove three. But for laying landfill you need much more. And as long as landfill isnāt placed you lock the robots, which place the items. The chance of of deadlock (no more robots availability for placing landfill becaus...
- Fri Sep 02, 2022 11:50 pm
- Forum: Ideas and Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 70
- Views: 20317
Re: Separate signals to/from red and green wires
Still interestingā¦ it could be seen as 3-dimensional vector (value, red part, green part). But I have no idea what to do with thisā¦
- Wed Aug 31, 2022 7:04 am
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 33574
Re: Is game dead or not? [Not at all]
Ah, and I thought you mean it; after successful release of 1.0 and 1.1, a promise to have 1.2 about this year and 9 years after the initial post.
- Wed Aug 31, 2022 6:40 am
- Forum: Ideas and Suggestions
- Topic: [Optimization] Lamp performance improvement
- Replies: 2
- Views: 758
Re: [Optimization] Lamp performance improvement
The problem is, that every lamp needs to be āturned onā. Because every lamp is an extra power consumer. There is no general switch for them. They have optimized that, but for 100.000 lamps, each lamp needs to be turned on/off. But your suggestion is maybe a way to solve this problem. Hm. Eventually ...