Search found 212 matches

by Caine
Wed Jan 10, 2018 8:42 pm
Forum: Mods
Topic: Exploration Mode
Replies: 30
Views: 14309

Re: Exploration Mode

I would have definitely done just that if it would have been a for profit thing. I just didn't expect that ppl would be this serious about making mods for a video game. That is not the point. You are using the work of someone else without permission. That work is protected by intellectual property ...
by Caine
Wed Jan 10, 2018 8:29 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 50597

Re: Version 0.16.16

Honestly, to all those who want the unintuitive black magic powered splitters : https://xkcd.com/1172/ As an Emacs user, I can relate to that one :D Yes, I want the black magic. I was using it to trickle-feed my factories and keep my belts empty (personal challenge). I used splitter networks to dis...
by Caine
Wed Jan 10, 2018 5:37 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 50597

Re: Version 0.16.16

FactorioBot wrote:Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type.
http://www.nooooooooooooooo.com

Another cool feature lost :(
by Caine
Tue Jan 09, 2018 4:40 pm
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 13713

Re: Shouldn't unmerging a belt be as simple as merging it?

I have to admit, any sane person would never dump all sorts of items on one belt with the intention to seperate them later. It is very inefficient. Please enlighten me on your definition of efficiency, as I do not see this. E.g. I have an early game green circuit belt where I do this to share iron ...
by Caine
Tue Jan 09, 2018 8:44 am
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 46358

Re: Belts vs Bots - A response to the latest FFF

The main thread seems to be mostly an "voice your opinion" dumping ground which moves very quickly. There is some discussion weaved in there, but it is hard to find. I say, don't merge. I would personally prefer a couple of separate threads investigating a specific direction than one place...
by Caine
Sun Jan 07, 2018 3:01 pm
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 13713

Re: Shouldn't unmerging a belt be as simple as merging it?

We agree that we disagree in that respect. Yes we do. Although I am also open to the introduction of a new item that handle all the cases in an interesting way. I like that the underground belt solves the problem, but it is not a clean solution. It takes space forcing you to be creative with your b...
by Caine
Sun Jan 07, 2018 12:15 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346778

Re: Friday Facts #224 - Bots versus belts

Even if you're not in direct competition with others, you can feel offended by the simple fact that shortcuts exist. Also, in a way we are all competing to build the "best" factory. That is competition at the metagame level. You can actually imagine Factorio events, competition taking pla...
by Caine
Sun Jan 07, 2018 9:54 am
Forum: Ideas and Suggestions
Topic: Train ID as Constant Combinator
Replies: 2
Views: 1765

Re: Train ID as Constant Combinator

I would like this option as well. I have been playing around with direct production from and to trains (basically a train driving into a bunch of assemblers) and I want to be able to carry recipes and instructions in the train itself (filtering gets you almost there but not entirely). The train bein...
by Caine
Sun Jan 07, 2018 8:42 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346778

Re: Friday Facts #224 - Bots versus belts

toketsu_puurin wrote:Congratulations! You motivated me to stop lurking and make an account!
Holy walls of text batman. That was by far the best post in this thread.

Thank you for making an account, it was a most interesting read with well thought out points.
by Caine
Sat Jan 06, 2018 11:54 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346778

Re: Friday Facts #224 - Bots versus belts

WarpZone wrote:I felt SMART! ... now I'm stupid
Ehhh... okay... I am sure that there is a joke in there :twisted:
by Caine
Sat Jan 06, 2018 11:24 pm
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 13713

Re: Shouldn't unmerging a belt be as simple as merging it?

I don't really care that it is not a popular opinion, but I love this trick. I would hate to see it go and I would hate it for new parts to be introduced to replace its functionality. Ideally we have a small set of simple components that interact in lots of interesting ways (which boosts creativity)...
by Caine
Sat Jan 06, 2018 4:31 pm
Forum: Off topic
Topic: Intel CPU Design flaw
Replies: 17
Views: 6835

Re: Intel CPU Design flaw

Is it, really? Most of the reports on it I've heard so far have said it's next to impossible to fix with patches and CPUs have to be changed on hardware level to get rid of it. No. Meltdown is an Intel specific problem which has a fix, but unfortunately the impact of that fix can lead to massive lo...
by Caine
Sat Jan 06, 2018 4:16 pm
Forum: Gameplay Help
Topic: Curcuits: how to compare two unknown signal types?
Replies: 6
Views: 2726

Re: Curcuits: how to compare two unknown signal types?

Yes, exactly. As comparison you can utilize for example: everything = 0 --> output 1. If they cancel out this will output 1 otherwise it will output 0.
by Caine
Sat Jan 06, 2018 3:58 pm
Forum: Gameplay Help
Topic: Curcuits: how to compare two unknown signal types?
Replies: 6
Views: 2726

Re: Curcuits: how to compare two unknown signal types?

Can the second one send -1 instead? Then you can add the signals. A nonzero signal means different types, no signal means equal types.
by Caine
Sat Jan 06, 2018 3:23 pm
Forum: Duplicates
Topic: 0.16.15 inserters
Replies: 3
Views: 1085

Re: 0.16.15 inserters

Waity5 wrote:do i need to say anything?
Yes, it would help.

For starters what mods are you using?
by Caine
Sat Jan 06, 2018 2:02 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346778

Re: Friday Facts #224 - Bots versus belts

I am not sure you are getting the point of this thread, which is to discuss what you do or do not like about this thought. Sure, I get that. I merely question the effectiveness of the approach. A general rule of design is to ask your users for problems not for solutions. The majority of the discuss...
by Caine
Sat Jan 06, 2018 12:55 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346778

Re: Friday Facts #224 - Bots versus belts

sicklag wrote:think about the devs they have to read all the double post...
Or they just ignore it. So far there is little discussion here. Mostly just people stating their opinion for or against and rehashing arguments made many times before.
Data mining this is going to be a headache.
by Caine
Sat Jan 06, 2018 12:25 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 36070

Re: Defending your base is just to easy!

DustFireSky wrote:Long ago in a time with the himen.sys
himem.sys
by Caine
Sat Jan 06, 2018 11:46 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346778

Re: Friday Facts #224 - Bots versus belts

If there is research that increases carrying capacity of Logistic Bots, why isn't there research that increases the Belt Speed, and thus capacity? Perhaps because it will completely mess up your carefully balanced flow rate computations. I would not like this unless it only applies to a new tier of...
by Caine
Sat Jan 06, 2018 11:40 am
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 13713

Re: Shouldn't unmerging a belt be as simple as merging it?

I would not call it complicated, but it is not obvious. Here is a palette from my creative world for splitting and merging.
SplitAndMerge.png
SplitAndMerge.png (1.04 MiB) Viewed 8402 times

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