First time I read it I thought it only applied to blue splitters, but that is actually not explicitly mentioned.AutomationIsFun wrote:About splitter functions: In my opinion it is OP for the early to mid game. If you make only higher tiers of splitters do this im okay with that.
Search found 212 matches
- Fri Jan 12, 2018 9:02 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374610
Re: Friday Facts #225 - Bots versus belts (part 2)
- Fri Jan 12, 2018 9:00 pm
- Forum: Ideas and Suggestions
- Topic: Circuit network connections for splitters
- Replies: 44
- Views: 17590
Re: Circuit network connections for splitters
How cool would it be being able to send the resources you need at the time you need it, I’m surprised the devs didn’t think of this feature as well and implement it at the same time as the configuration options, I hope they do That was what I was doing with the old splitters and a lot of circuit ne...
- Fri Jan 12, 2018 8:34 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374610
Re: Friday Facts #225 - Bots versus belts (part 2)
(PS ~ to the moderators: Great job moderating the last FFF thread, letting the discussions run & only stepping in when necessary. Bravo! You guys don't receive enough praise for the job you do, so: Thank You from me.) This needs to be said every once in a while. I will gladly add my gratitude t...
- Fri Jan 12, 2018 8:01 pm
- Forum: General discussion
- Topic: Belts vs Bots - A response to FFF #224
- Replies: 98
- Views: 46338
Re: Belts vs Bots - A response to the latest FFF
Can we add (#224) to the title? Such that the context does not get lost.
- Fri Jan 12, 2018 7:44 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374610
Re: Friday Facts #225 - Bots versus belts (part 2)
Splitter filters are actually not a new thing. There was some designs that do that before, e.g. https://forums.factorio.com/viewtopic.php?f=18&t=19114&start=10#p122988 They are hard to use though and they take too much space so it is a welcomed change. Those were broken in the last update w...
- Fri Jan 12, 2018 7:22 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374610
Re: Friday Facts #225 - Bots versus belts (part 2)
The difficult challenge here is to make changes in a way that the interaction between belts and logistic bots becomes at least just as interesting as the interaction between trains and belts or between trains and bots. The belts and bots are competing in the same space and belts have nothing to go u...
- Fri Jan 12, 2018 6:49 pm
- Forum: Ideas and Suggestions
- Topic: Circuit network connections for splitters
- Replies: 44
- Views: 17590
Re: Circuit network connections for splitters
I strongly agree. It also would fit the mindset from the FFF of increasing control in the late game: This is why we decided to add a few options to splitter configuration. These might be perceived overpowered by some, but we believe, that these mainly solve problems in the later part of the game whe...
- Fri Jan 12, 2018 6:45 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374610
Re: Friday Facts #225 - Bots versus belts (part 2)
Twinsen certainly trolled the community with success. Well played :) I like the new splitter, it looks interesting and it certainly makes more sense than the old one. The old one still allowed some esoteric use cases that seem hard to do with this one. Hopefully the new filter can be circuit control...
- Fri Jan 12, 2018 4:40 pm
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 124728
Re: Splitter not working properly
Except the opportunity cost problem. Backed up belts prevent you from spending those resources elsewhere in the factory.Zavian wrote:Just insure that supply exceeds demand and belts will backup and you shouldn't have a problem.
- Fri Jan 12, 2018 4:38 pm
- Forum: Balancing
- Topic: [POLL] Get the splitters back to original state
- Replies: 12
- Views: 5436
Re: [POLL] Get the splitters back to original state
really like ratio of red to yellow conveyors, 1 to 2 seems perfect. But the same block with blue and red conveyors doesn't seems so perfect, it will be 2 to 3 and two red belts will be not full when you feed them with only one blue belt. Indeed. The throughput ratios are 13.33 for yellow, 26.67 for...
- Thu Jan 11, 2018 3:16 pm
- Forum: Balancing
- Topic: Shotgun is embarrassingly bad right now
- Replies: 77
- Views: 31671
Re: Shotgun is embarrassingly bad right now
@BlakeMW that would be circular. Military science requires piercing rounds as an ingredient. It would require a recipe overhaul and will invalidate all existing factories.
- Thu Jan 11, 2018 3:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [jiri][0.16.12] Unintuitive search term parsing
- Replies: 24
- Views: 8126
Re: [jiri][0.16.12] Unintuitive search term parsing
I think the false positives of using the edit distance may be even less intuitive than the current search pattern, although it will strongly depend on the number of edit operations you allow.
- Thu Jan 11, 2018 1:05 pm
- Forum: General discussion
- Topic: Belts vs Bots - A response to FFF #224
- Replies: 98
- Views: 46338
Re: Belts vs Bots - A response to the latest FFF
That sounds like a nail in the coffin for belts to me. Currently you need to rely on belt weaving to be able to have the same amount of beacons and the choice clearly goes to bots for many megabase players. With this setup, it would effectively half the amount of beacons you can have when using belt...
- Thu Jan 11, 2018 11:39 am
- Forum: Resolved Problems and Bugs
- Topic: [jiri][0.16.12] Unintuitive search term parsing
- Replies: 24
- Views: 8126
Re: [0.16.12] Unintuitive search term parsing
For example, it is pretty great for matching camelcased identifiers (by just typing the capital letters).DDDGamer wrote:Why would anyone even want this. I am a programmer myself, and i see no use for that type of search.
- Thu Jan 11, 2018 11:36 am
- Forum: General discussion
- Topic: Belts vs Bots - A response to FFF #224
- Replies: 98
- Views: 46338
Re: Belts vs Bots - A response to the latest FFF
If beacon range is four tiles then you can fit another beacon in. I have not tried any designs, but I suspect it will lead to beacon builds with less space instead of more.
- Thu Jan 11, 2018 9:44 am
- Forum: Balancing
- Topic: [POLL] Get the splitters back to original state
- Replies: 12
- Views: 5436
Re: [POLL] Get the splitters back to original state
I dislike these polls as well. They are not constructive, it gives no insight into why a change would be good or bad it just measures emotion.
- Thu Jan 11, 2018 9:25 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346621
Re: Friday Facts #224 - Bots versus belts
If I understand the arguments of the megabase players correctly, then a major problem of belts in the late game is that in beacon layouts the belts are lacking in throughput. How would a loader solve this? The belt throughput limit is still the same and space requirements are not affected either. It...
- Thu Jan 11, 2018 9:16 am
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 124728
Re: Splitter not working properly
Sadly (and happily?!) a new patch (0.16.16) arrived 9 hours ago. I loaded up my savegame of splitter sorters and they all broke. :( RIP Yep, this feature was intentionally removed. Probably for the better, but let us take a moment of silence for the loss of this awesome art of old-school splitter s...
- Thu Jan 11, 2018 9:02 am
- Forum: Mods
- Topic: Exploration Mode
- Replies: 30
- Views: 14306
Re: Exploration Mode
Now because he knows nothing about modding, the community or licensing (he's new!) he obliviously copies a few lines of code from your mod. Maybe a small loop or something. And BAM! he just committed an illegal act. Yes. Nobody is probably ever going to notice this. But that does not change the fac...
- Wed Jan 10, 2018 8:44 pm
- Forum: Show your Creations
- Topic: Biter Cage
- Replies: 3
- Views: 3355
Re: Biter Cage
Weren't there biter farms back when alien science packs were still a thing? I vaguely recall people were creating those.