Meanwhile over on Steam it's "This is awful, how dare you ruin the game", "I want a refund if you implement this", "why do the devs suck so much OMG?!"
Steam is dominated by hate-followers who try to get the first reply to a post, so they can get forum icons for being annoying on purpose. The ...
Search found 146 matches
- Sat Sep 09, 2023 1:37 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 364839
- Sat Sep 09, 2023 1:25 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 364839
Re: Friday Facts #375 - Quality
I agree "bad but optional" is bad marketing for anything. They should focus on how this lets us have upgraded buildings without N*M recipes, which would be too spammy and couldn't happen. The system lets us have a greater variety of upgrades than would be possible otherwise.
And yes there are N*M ...
And yes there are N*M ...
- Fri Sep 08, 2023 4:39 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 364839
Re: Friday Facts #375 - Quality
Will mods be able to change the requirements for quality tiers, or is it always the module system?
I think it would be interesting if there were a unique catalyst used at each upgrade level. Maybe too complex for vanilla, but it would be nice to try accessing "quality" in different ways.
I think it would be interesting if there were a unique catalyst used at each upgrade level. Maybe too complex for vanilla, but it would be nice to try accessing "quality" in different ways.
- Fri Sep 08, 2023 3:20 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 364839
Re: Friday Facts #375 - Quality
Radars have larger reveal ranges.
This is pushing the limits. Currently radar reveals to 14, and players generate 20 chunks into the black area, slowly. It leaves 0-6 chunks of black, depending on how much time the player spends on the edges of the factory. Most people think "about 3 chunks" is ...
This is pushing the limits. Currently radar reveals to 14, and players generate 20 chunks into the black area, slowly. It leaves 0-6 chunks of black, depending on how much time the player spends on the edges of the factory. Most people think "about 3 chunks" is ...
- Fri Sep 08, 2023 2:37 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 364839
Re: Friday Facts #375 - Quality
I am a little torn, but ready to try it out.
In our world there are also quality differences, so it would make sense that higher quality parts are able to produce higher quality products that perform better.
The only thing I don't like are the names. They are too "MMO / World of Warcraft" where I ...
- Fri Sep 08, 2023 2:22 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 364839
Re: Friday Facts #375 - Quality
I'm really having a hard time wrapping my head around why this feature is eliciting such a divided response. It's bringing a very commonly accepted feature from countless other modern games and causing factorio players to think about how to deal with automating it. Having to do the math around if ...
- Fri Sep 08, 2023 1:38 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 364839
Re: Friday Facts #375 - Quality
Names & colors are a direct copy from World of Warcraft. I am not seeing people notice this. I prefer this to changing them for no reason. Baldurs Gate 3 changes Epic to Very Rare but otherwise uses them exactly.
I don't mind changing them to something more "manufacturing quality" themed if people ...
I don't mind changing them to something more "manufacturing quality" themed if people ...
- Fri Sep 08, 2023 1:10 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 364839
Re: Friday Facts #375 - Quality
I will take any mechanic that isn't just more 12-beaconing. We've already played Factorio: Beacon Age and I don't need any more of it in my forward light cone. So many beautiful and interesting belt mechanics and layouts get clobbered by the space restrictions of mass beacons.
People are going to ...
People are going to ...
- Fri Sep 08, 2023 11:47 am
- Forum: Ideas and Suggestions
- Topic: Choose What's Included in "Alt" vs. Always On
- Replies: 13
- Views: 4337
Re: Choose What's Included in "Alt" vs. Always On
Re-upping this because the "Quality" in the coming expansion adds yet another thing we might want to toggle in/out of. Alt mode could be a useful toggle between 2 ways we like to look at the game.
- Wed Sep 22, 2021 2:09 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 33350
Re: Version 1.1.40
I don't want to know how this works; I hope no one ever learns how it works.
Large communities don't need this; they have teams of moderators, ban lists, and Discord integration. It's random people who just want to turn their map public, spontaneously, who need Wube to be offering them a ban list.
Large communities don't need this; they have teams of moderators, ban lists, and Discord integration. It's random people who just want to turn their map public, spontaneously, who need Wube to be offering them a ban list.
- Mon Jan 18, 2021 6:02 am
- Forum: Tools
- Topic: Format of level.dat and blueprint.dat?
- Replies: 9
- Views: 24620
Re: Format of level.dat and blueprint.dat?
I've decoded the blueprint-storage.dat format -- you can see the code here: GitHub: Factorio Blueprint Decoder . The tool transforms the file into a JSON structure of a blueprint-book. The JSON can be encoded into a standard import/export string.
I just heard about this from reddit! I spent a lot ...
- Mon Aug 24, 2020 12:06 am
- Forum: General discussion
- Topic: 4 years worth of stupid!
- Replies: 10
- Views: 6774
Re: 4 years worth of stupid!
Did you notice the GJ value of nuclear fuel yet?
- Mon Aug 17, 2020 8:18 pm
- Forum: Modding help
- Topic: on_player_created bug?
- Replies: 17
- Views: 10967
Re: on_player_created bug?
This leads me to a new question though:
How to make it work with both freeplay and sandbox (and other scenarios)?
Does it mean I need to duplicate my insertion code, so keeping using on_player_created event for sandbox, and using the dedicated remote interface of freeplay or on_cutscene_cancelled ...
- Sun Aug 16, 2020 3:56 pm
- Forum: Technical Help
- Topic: Can I change the save file import for steam?
- Replies: 2
- Views: 1739
- Thu Jun 18, 2020 12:00 am
- Forum: Ideas and Suggestions
- Topic: Choose What's Included in "Alt" vs. Always On
- Replies: 13
- Views: 4337
Choose What's Included in "Alt" vs. Always On
TL;DR
factorio-alt-toggle.png
What ?
I want it to be like the debug options (F4, F5) where we choose what we want always on, vs. what's toggled on.
Why ?
Seeing recipes on machines helps make machines look different. I never don't want to see the recipes. Maybe a dev taking screenshots ...
factorio-alt-toggle.png
What ?
I want it to be like the debug options (F4, F5) where we choose what we want always on, vs. what's toggled on.
Why ?
Seeing recipes on machines helps make machines look different. I never don't want to see the recipes. Maybe a dev taking screenshots ...
- Fri May 22, 2020 9:41 am
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 33890
Re: Version 0.18.26
New options do NOT appear in the config.ini until a setting has been changed, within the Factorio GUI, and "confirm" is clicked. You can't just click on confirm because if nothing changed, it doesn't write to config.ini. That triggers a rewrite of the config.ini, and then POOF, new options appear ...
- Tue May 19, 2020 3:24 am
- Forum: Ideas and Suggestions
- Topic: Ability to show UPS of the server
- Replies: 9
- Views: 4593
Re: Ability to show UPS of the server
This feature is needed to counter widespread misunderstanding. I've seen admins of major multiplayer maps not understand that the server is below 60 UPS. This month, I saw an IT professional recommend running Factorio as a server to improve UPS, because he believed he was getting 60 UPS in ...
- Mon May 18, 2020 11:09 am
- Forum: Technical Help
- Topic: save files replaced??
- Replies: 8
- Views: 3133
Re: save files replaced??
I would like to know how this happens, as it would effect the kinds of suggestions I make. It's popular to request complete overhauls of the save system, but I'd rather hear the real and specific ways people misuse the system, and consider if they could be avoided, not imagine up entire new systems.
- Tue May 12, 2020 2:16 am
- Forum: General discussion
- Topic: When did landfill get changed to ugly brown?
- Replies: 4
- Views: 2816
Re: When did landfill get changed to ugly brown?
The grass could also be ugly if it clashed with the terrain it was placed in.
More significant is that landfill absorbs 0 pollution now. It used to absorb the same as grass, which was slightly more or less than water, depending on the patch.
More significant is that landfill absorbs 0 pollution now. It used to absorb the same as grass, which was slightly more or less than water, depending on the patch.
- Sun May 10, 2020 1:02 pm
- Forum: Technical Help
- Topic: Where is my blueprint's menu
- Replies: 1
- Views: 1152
Re: Where is my blueprint's menu
In 0.18, we use the shortcut bar. If you don't have a shortcut bar, you will get it by researching bots. Or you can get it early by typing /unlock-shortcut-bar .