Search found 133 matches

by morsk
Thu Jun 18, 2020 12:00 am
Forum: Ideas and Suggestions
Topic: Choose What's Included in "Alt" vs. Always On
Replies: 7
Views: 2113

Choose What's Included in "Alt" vs. Always On

TL;DR factorio-alt-toggle.png What ? I want it to be like the debug options (F4, F5) where we choose what we want always on, vs. what's toggled on. Why ? Seeing recipes on machines helps make machines look different. I never don't want to see the recipes. Maybe a dev taking screenshots for promotio...
by morsk
Fri May 22, 2020 9:41 am
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 27204

Re: Version 0.18.26

New options do NOT appear in the config.ini until a setting has been changed, within the Factorio GUI, and "confirm" is clicked. You can't just click on confirm because if nothing changed, it doesn't write to config.ini. That triggers a rewrite of the config.ini, and then POOF, new option...
by morsk
Tue May 19, 2020 3:24 am
Forum: Ideas and Suggestions
Topic: Ability to show UPS of the server
Replies: 9
Views: 2966

Re: Ability to show UPS of the server

This feature is needed to counter widespread misunderstanding. I've seen admins of major multiplayer maps not understand that the server is below 60 UPS. This month, I saw an IT professional recommend running Factorio as a server to improve UPS, because he believed he was getting 60 UPS in multiplay...
by morsk
Mon May 18, 2020 11:09 am
Forum: Technical Help
Topic: save files replaced??
Replies: 8
Views: 2122

Re: save files replaced??

I would like to know how this happens, as it would effect the kinds of suggestions I make. It's popular to request complete overhauls of the save system, but I'd rather hear the real and specific ways people misuse the system, and consider if they could be avoided, not imagine up entire new systems.
by morsk
Tue May 12, 2020 2:16 am
Forum: General discussion
Topic: When did landfill get changed to ugly brown?
Replies: 4
Views: 2057

Re: When did landfill get changed to ugly brown?

The grass could also be ugly if it clashed with the terrain it was placed in.

More significant is that landfill absorbs 0 pollution now. It used to absorb the same as grass, which was slightly more or less than water, depending on the patch.
by morsk
Sun May 10, 2020 1:02 pm
Forum: Technical Help
Topic: Where is my blueprint's menu
Replies: 1
Views: 849

Re: Where is my blueprint's menu

In 0.18, we use the shortcut bar. If you don't have a shortcut bar, you will get it by researching bots. Or you can get it early by typing /unlock-shortcut-bar .
shortcut-bar.png
shortcut-bar.png (624.82 KiB) Viewed 830 times
by morsk
Sat Jan 18, 2020 6:51 am
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 35950

Re: Make save game overwrites less dangerous

I'm frustrated by the lack of communication from developers here. The current system has serious problems, but we don't know if a new system is coming that will obsolete everything, or if we should be suggesting UI changes that solve the current problems. For example, I could analyze the autosave pr...
by morsk
Tue Dec 31, 2019 5:04 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 58146

Re: Friday Facts #327 - 2020 Vision

Factorio doesn't need any kind of tutorial; Minecraft had none, and didn't even explain how to make a Crafting Table. Making people search for help means making them generate web traffic about the game, which improves its place in algorithms. And no in-game tutorial will ever pitch the game as hard ...
by morsk
Sat Dec 28, 2019 4:07 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 58146

Re: Friday Facts #327 - 2020 Vision

If they really cut Compilatron, can they at least give us spoilers for what would have happened to him at the end of the campaign? I wanted to know if he'd secretly betray us, or if we'd leave him behind, or adopt him as a pet or something.
by morsk
Fri Dec 06, 2019 4:45 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 49455

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

On a side Note, there is one thing that I cannot fathom when factorio staff talk about multithreading: factorio already cut the whole map in chunks, why not making each chunk it’s own thread with its own data ? Even if that mean starting 40k+ threads, it’s not like there is a lot of interaction bet...
by morsk
Wed Oct 09, 2019 7:52 pm
Forum: Technical Help
Topic: [SOLVED] Extremely Slow Map Download on New Computer
Replies: 8
Views: 5440

Re: [0.17.69] Extremely Slow Map Download on New Computer

It sounds dumb, but routers can just start going bad. If it's an ISP provided one it's more likely than not, they're usually not good quality. I had to wait to try this; Verizon had to change a setting before I could try the Internet without their router. But it turns out that alone made it work. T...
by morsk
Mon Oct 07, 2019 9:31 pm
Forum: Technical Help
Topic: [SOLVED] Extremely Slow Map Download on New Computer
Replies: 8
Views: 5440

Re: [0.17.69] Extremely Slow Map Download on New Computer

Some things that didn't help: iperf to test UDP. ( iperf3 --bandwidth 50M --udp --reverse --client iperf.he.net ) Both machines get 29.5 Mbps if I request 100, and go to 100 if I request more than 100. I don't understand this difference. But it's the same on both machines. Trying the same wifi card ...
by morsk
Mon Oct 07, 2019 12:18 am
Forum: Technical Help
Topic: [SOLVED] Extremely Slow Map Download on New Computer
Replies: 8
Views: 5440

Re: [0.17.69] Extremely Slow Map Download on New Computer

Drivers: I had all drivers from the motherboard's website, but let Windows do the video card. (Since my priority was to test Factorio multiplayer.) I've since found slightly newer drivers from AMD/Realtek/Intel, and Nvidia's 436.48, but it didn't improve things. Capping Ethernet at 10 Mbps makes it...
by morsk
Fri Oct 04, 2019 10:17 pm
Forum: Technical Help
Topic: [SOLVED] Extremely Slow Map Download on New Computer
Replies: 8
Views: 5440

Re: [0.17.69] Extremely Slow Map Download on New Computer

From here I'd throw in a guess that you probably might have skipped chipset and etc drivers installation. Contrary to popular belief that OS should handle it by itself I think nobody should leave this unchecked. I did install them, from USB before I even let the computer go online. But I can try re...
by morsk
Fri Oct 04, 2019 11:36 am
Forum: Technical Help
Topic: [SOLVED] Extremely Slow Map Download on New Computer
Replies: 8
Views: 5440

[SOLVED] Extremely Slow Map Download on New Computer

681.067 Verbose TransferTarget.cpp:201: Received block 4159 that we didn't request 681.067 Verbose TransferTarget.cpp:201: Received block 4158 that we didn't request 681.067 Verbose TransferTarget.cpp:201: Received block 4157 that we didn't request 681.067 Verbose TransferTarget.cpp:201: Received b...
by morsk
Fri Jul 26, 2019 9:29 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 321770

Re: Friday Facts #305 - The Oil Changes

BlueTemplar wrote:
Fri Jul 26, 2019 7:44 pm
What kind of game settings are you using that you need multiple smelters like that before blue science ?!?
I can't answer this without validating your behavior, which I won't do. You make too many posts and at least 1/3 of them are insulting someone.
by morsk
Fri Jul 26, 2019 7:22 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 321770

Re: Friday Facts #305 - The Oil Changes

The FFF claims "worker robots are a good motivation and reward for unlocking Chemical science pack" but I disagree. Motivation is for things in sight, not something far over the horizon. It already took so long to unlock them that Nanobots is one of the most popular mods. Now it takes long...
by morsk
Sun Jul 21, 2019 8:28 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 236883

Re: Friday Facts #304 - Small bugs; Big changes

I just realized. If oil is so frustrating that they're willing to break 1/2 the early game over it, maybe they should just let players walk through pipes. What's really causing the frustration, hm?

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