Search found 120 matches
- Fri Sep 08, 2023 1:38 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 129623
Re: Friday Facts #375 - Quality
Names & colors are a direct copy from World of Warcraft. I am not seeing people notice this. I prefer this to changing them for no reason. Baldurs Gate 3 changes Epic to Very Rare but otherwise uses them exactly. I don't mind changing them to something more "manufacturing quality" them...
- Fri Sep 08, 2023 1:10 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 129623
Re: Friday Facts #375 - Quality
I will take any mechanic that isn't just more 12-beaconing. We've already played Factorio: Beacon Age and I don't need any more of it in my forward light cone. So many beautiful and interesting belt mechanics and layouts get clobbered by the space restrictions of mass beacons. People are going to fi...
- Fri Sep 08, 2023 11:47 am
- Forum: Ideas and Suggestions
- Topic: Choose What's Included in "Alt" vs. Always On
- Replies: 7
- Views: 1864
Re: Choose What's Included in "Alt" vs. Always On
Re-upping this because the "Quality" in the coming expansion adds yet another thing we might want to toggle in/out of. Alt mode could be a useful toggle between 2 ways we like to look at the game.
- Wed Sep 22, 2021 2:09 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 24206
Re: Version 1.1.40
I don't want to know how this works; I hope no one ever learns how it works.
Large communities don't need this; they have teams of moderators, ban lists, and Discord integration. It's random people who just want to turn their map public, spontaneously, who need Wube to be offering them a ban list.
Large communities don't need this; they have teams of moderators, ban lists, and Discord integration. It's random people who just want to turn their map public, spontaneously, who need Wube to be offering them a ban list.
- Mon Jan 18, 2021 6:02 am
- Forum: Tools
- Topic: Format of level.dat and blueprint.dat?
- Replies: 9
- Views: 19854
Re: Format of level.dat and blueprint.dat?
I've decoded the blueprint-storage.dat format -- you can see the code here: GitHub: Factorio Blueprint Decoder . The tool transforms the file into a JSON structure of a blueprint-book. The JSON can be encoded into a standard import/export string. I just heard about this from reddit! I spent a lot o...
- Mon Aug 24, 2020 12:06 am
- Forum: General discussion
- Topic: 4 years worth of stupid!
- Replies: 10
- Views: 4708
Re: 4 years worth of stupid!
Did you notice the GJ value of nuclear fuel yet?
- Mon Aug 17, 2020 8:18 pm
- Forum: Modding help
- Topic: on_player_created bug?
- Replies: 17
- Views: 6969
Re: on_player_created bug?
This leads me to a new question though: How to make it work with both freeplay and sandbox (and other scenarios)? Does it mean I need to duplicate my insertion code, so keeping using on_player_created event for sandbox, and using the dedicated remote interface of freeplay or on_cutscene_cancelled e...
- Sun Aug 16, 2020 3:56 pm
- Forum: Technical Help
- Topic: Can I change the save file import for steam?
- Replies: 2
- Views: 1068
- Thu Jun 18, 2020 12:00 am
- Forum: Ideas and Suggestions
- Topic: Choose What's Included in "Alt" vs. Always On
- Replies: 7
- Views: 1864
Choose What's Included in "Alt" vs. Always On
TL;DR factorio-alt-toggle.png What ? I want it to be like the debug options (F4, F5) where we choose what we want always on, vs. what's toggled on. Why ? Seeing recipes on machines helps make machines look different. I never don't want to see the recipes. Maybe a dev taking screenshots for promotio...
- Fri May 22, 2020 9:41 am
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25313
Re: Version 0.18.26
New options do NOT appear in the config.ini until a setting has been changed, within the Factorio GUI, and "confirm" is clicked. You can't just click on confirm because if nothing changed, it doesn't write to config.ini. That triggers a rewrite of the config.ini, and then POOF, new option...
- Tue May 19, 2020 3:24 am
- Forum: Ideas and Suggestions
- Topic: Ability to show UPS of the server
- Replies: 9
- Views: 2602
Re: Ability to show UPS of the server
This feature is needed to counter widespread misunderstanding. I've seen admins of major multiplayer maps not understand that the server is below 60 UPS. This month, I saw an IT professional recommend running Factorio as a server to improve UPS, because he believed he was getting 60 UPS in multiplay...
- Mon May 18, 2020 11:09 am
- Forum: Technical Help
- Topic: save files replaced??
- Replies: 8
- Views: 1882
Re: save files replaced??
I would like to know how this happens, as it would effect the kinds of suggestions I make. It's popular to request complete overhauls of the save system, but I'd rather hear the real and specific ways people misuse the system, and consider if they could be avoided, not imagine up entire new systems.
- Tue May 12, 2020 2:16 am
- Forum: General discussion
- Topic: When did landfill get changed to ugly brown?
- Replies: 4
- Views: 1884
Re: When did landfill get changed to ugly brown?
The grass could also be ugly if it clashed with the terrain it was placed in.
More significant is that landfill absorbs 0 pollution now. It used to absorb the same as grass, which was slightly more or less than water, depending on the patch.
More significant is that landfill absorbs 0 pollution now. It used to absorb the same as grass, which was slightly more or less than water, depending on the patch.
- Sun May 10, 2020 1:02 pm
- Forum: Technical Help
- Topic: Where is my blueprint's menu
- Replies: 1
- Views: 772
Re: Where is my blueprint's menu
In 0.18, we use the shortcut bar. If you don't have a shortcut bar, you will get it by researching bots. Or you can get it early by typing /unlock-shortcut-bar .
- Fri Apr 24, 2020 8:31 am
- Forum: Duplicates
- Topic: Update 0.18.20 crash when updating mods
- Replies: 3
- Views: 1236
- Sat Jan 18, 2020 6:51 am
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 32566
Re: Make save game overwrites less dangerous
I'm frustrated by the lack of communication from developers here. The current system has serious problems, but we don't know if a new system is coming that will obsolete everything, or if we should be suggesting UI changes that solve the current problems. For example, I could analyze the autosave pr...
- Tue Dec 31, 2019 5:04 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53150
Re: Friday Facts #327 - 2020 Vision
Factorio doesn't need any kind of tutorial; Minecraft had none, and didn't even explain how to make a Crafting Table. Making people search for help means making them generate web traffic about the game, which improves its place in algorithms. And no in-game tutorial will ever pitch the game as hard ...
- Sat Dec 28, 2019 4:07 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53150
Re: Friday Facts #327 - 2020 Vision
If they really cut Compilatron, can they at least give us spoilers for what would have happened to him at the end of the campaign? I wanted to know if he'd secretly betray us, or if we'd leave him behind, or adopt him as a pet or something.
- Fri Dec 06, 2019 4:45 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 45286
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
On a side Note, there is one thing that I cannot fathom when factorio staff talk about multithreading: factorio already cut the whole map in chunks, why not making each chunk itโs own thread with its own data ? Even if that mean starting 40k+ threads, itโs not like there is a lot of interaction bet...
- Wed Oct 09, 2019 7:52 pm
- Forum: Technical Help
- Topic: [SOLVED] Extremely Slow Map Download on New Computer
- Replies: 8
- Views: 4697
Re: [0.17.69] Extremely Slow Map Download on New Computer
It sounds dumb, but routers can just start going bad. If it's an ISP provided one it's more likely than not, they're usually not good quality. I had to wait to try this; Verizon had to change a setting before I could try the Internet without their router. But it turns out that alone made it work. T...