Search found 120 matches
- Wed Sep 20, 2023 2:20 pm
- Forum: Ideas and Suggestions
- Topic: Request: Add option to exclude buffer (green) chest inventory from the logistics network
- Replies: 2
- Views: 447
Re: Request: Add option to exclude buffer (green) chest inventory from the logistics network
Yes!! I've wanted this for so long but was too lazy request the feature. Buffers break everything about counting storage. I view a buffer as already spent, already committed, for the convenience. I never want to count it. If I buffer N solar tiles before building them, I still need solar buildings i...
- Sun Sep 17, 2023 5:19 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
I tried a search but didnβt manage to find if this has been asked. How will recycling support (or break) alternate recipes? For example a big feature of Space Exploration is that research can unlock more efficient recipes for certain items. Would a recycled green chip return wood, stone tablets, or...
- Sun Sep 17, 2023 1:01 pm
- Forum: Ideas and Suggestions
- Topic: Show Completed Research in Queue
- Replies: 3
- Views: 492
Re: Show Completed Research in Queue
kovarex has said he changed "technology unlocked" to name the technology: I would like to have the option to show a message in chat when a research is completed, like in the "Improved Resarch Queue" mod by sonaxaton. With the queue like it is now it is easy to miss what research...
- Sun Sep 17, 2023 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Train Length Lookahead Signal
- Replies: 23
- Views: 7492
Re: Train Length Lookahead Signal
I'll add that this is a unique Factorio problem because Factorio has no bridges/tunnels, and must use crossings that must be cleared by the full length of the train. Factorio copies its mechanics from OpenTTD, without the way you would solve this in OpenTTD, making us do weird things instead. Like o...
- Fri Sep 15, 2023 3:14 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56658
Re: Friday Facts #376 - Research and Technology
If we are putting names here, I will repeat my method from another post. 1) Try a thesaurus on "quality", "excellent", etc. 2) Remember WoW has 2 "rarity" names + 2 "thematic" names about being a hero. I like Optimized for the top name to fit a theme of "...
- Fri Sep 15, 2023 12:42 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
It is not easy to come up with names that are fun. I ran through a thesaurus on "quality" and "excellent", and the only one I like is Superior. There are a lot of bad words out there. My best are (Standard, Quality, Superior, High-Grade Premium, Optimized). I cheated to name the ...
- Wed Sep 13, 2023 11:45 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
It does make sense to go for quality modules as early as possible in the value chain though, better to have the recycling loop (and therefore the 75% loss) at green circuits than at processing units or later or all the cost added in between is lost as well. So in gameplay early on I'd expect people...
- Wed Sep 13, 2023 10:37 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
I can't support this. Let's say you're making copper wire. My trains pick up a specific amount because I have them keyed to certain ratios. Now all of that is going to be thrown out the window if I enable this. People are going to have to babysit their boxes at all times until they unlock logistics...
- Tue Sep 12, 2023 1:30 pm
- Forum: Ideas and Suggestions
- Topic: Seperate Overlay for Building Rarity
- Replies: 4
- Views: 569
Re: Seperate Overlay for Building Rarity
I made a suggestion about this once in 2020. I don't know if there are others. It's here:wobbycarly wrote: βTue Sep 12, 2023 9:05 amAlt-mode could be extended to allow the player to choose what to include/exclude, like the mini-map options.
Choose What's Included in "Alt" vs. Always On
- Mon Sep 11, 2023 6:13 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
I would like to point out a disassembler loop is a brute-force method of getting quality items. Alternatives exist; you can have the main science factory create quality components as a by-product and shunt them off to a specific part of the base ready to buffer and process these components; or reve...
- Mon Sep 11, 2023 1:20 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
They should lock "quality on intermediaries" behind a tech, if it's such a trap. The FFF warns us not to do it, and a dev on Discord mentioned a tester who tried it and quit the expansion 3 days later. This is worse than bots before Advanced Oil. Not everyone has their own tester to spend...
- Sun Sep 10, 2023 2:54 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
When I started reading this, I was left wondering what they were rambling on about and what this had to do with Factorio, until they explicitly mentioned wanting to introduce MMO loot drops into the game. Yes, there's randomness with uranium, but U-238 and U-235 are completely separate materials wi...
- Sat Sep 09, 2023 8:03 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
Why do you think the devs have emphasized so much the optional nature of the system? Why do you think it already hides the UI elements in the base 2.0 binary, and only reveals them once quality is researched in the expansion? It would make sense to get the most out of the care already taken, given ...
- Sat Sep 09, 2023 6:10 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
Still, please consider multiplayer interaction in light of the polarizing nature of this system. Making quality not just optional per-map but actually per-player (allowing each player to choose when to engage with it individually and also leave it behind as desired) in terms of UI would help a lot....
- Sat Sep 09, 2023 1:37 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
Meanwhile over on Steam it's "This is awful, how dare you ruin the game", "I want a refund if you implement this", "why do the devs suck so much OMG?!" Steam is dominated by hate-followers who try to get the first reply to a post, so they can get forum icons for being ...
- Sat Sep 09, 2023 1:25 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
I agree "bad but optional" is bad marketing for anything. They should focus on how this lets us have upgraded buildings without N*M recipes, which would be too spammy and couldn't happen. The system lets us have a greater variety of upgrades than would be possible otherwise. And yes there ...
- Fri Sep 08, 2023 4:39 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
Will mods be able to change the requirements for quality tiers, or is it always the module system?
I think it would be interesting if there were a unique catalyst used at each upgrade level. Maybe too complex for vanilla, but it would be nice to try accessing "quality" in different ways.
I think it would be interesting if there were a unique catalyst used at each upgrade level. Maybe too complex for vanilla, but it would be nice to try accessing "quality" in different ways.
- Fri Sep 08, 2023 3:20 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
Radars have larger reveal ranges. This is pushing the limits. Currently radar reveals to 14, and players generate 20 chunks into the black area, slowly. It leaves 0-6 chunks of black, depending on how much time the player spends on the edges of the factory. Most people think "about 3 chunks&qu...
- Fri Sep 08, 2023 2:37 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
I am a little torn, but ready to try it out. In our world there are also quality differences, so it would make sense that higher quality parts are able to produce higher quality products that perform better. The only thing I don't like are the names. They are too "MMO / World of Warcraft"...
- Fri Sep 08, 2023 2:22 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128964
Re: Friday Facts #375 - Quality
I'm really having a hard time wrapping my head around why this feature is eliciting such a divided response. It's bringing a very commonly accepted feature from countless other modern games and causing factorio players to think about how to deal with automating it. Having to do the math around if i...