Search found 133 matches

by morsk
Sat Oct 07, 2023 3:11 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 35039

Re: Friday Facts #379 - Abstract rewiring

I want the belt immunity equipment to be an "abstract item" that just appears as a button toggle when you put on power armor. I've been annoyed since its introduction that it's the only item other than portable solar panels that takes up a 1x1 slot in a grid. Also it's the kind of thing t...
by morsk
Fri Oct 06, 2023 11:51 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 35039

Re: Friday Facts #379 - Abstract rewiring

With the deconstruction planner becoming an abstract item, will it still be possible to use it in this way? Even if we lost the option to make these blueprints with the UI, the old blueprints would probably still work, and we could copy the setting from them. I have an old blueprint that used the C...
by morsk
Fri Oct 06, 2023 12:51 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 35039

Re: Friday Facts #379 - Abstract rewiring

I notice the droopy combinator wires all the time, and I like this change. For aesthetic reasons I would ask for a way to wire things at ground level, without going up to pole level, only to go back down again. But it already exists: a wooden box with all slots limited. I keep forgetting this, and s...
by morsk
Thu Oct 05, 2023 8:36 pm
Forum: Technical Help
Topic: Slow map download speed
Replies: 18
Views: 16482

Re: Slow map download speed

This was mine from 2019: [SOLVED] Extremely Slow Map Download on New Computer Unfortunately the solution was changing hardware. My best guess is one half of the connection sends too many UDP packets, then over-corrects by slowing down far too much, but it is only a guess. We need more diagnostic inf...
by morsk
Thu Oct 05, 2023 12:08 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 100438

Re: Friday Facts #378 - Trains on another level

I posit that when you disassemble a fully charged accumulator, it maintains its charge. And maybe it's possible to charge accumulators in an assembly line (similar to how it's possible in Dyson Sphere Program), thus allowing the player to place fully charge accumulators, which could be very useful ...
by morsk
Wed Oct 04, 2023 12:35 am
Forum: Gameplay Help
Topic: Help. I have a map with no Oil
Replies: 3
Views: 1339

Re: Help. I have a map with no Oil

You can use Change Map Settings to change oil generation, and then you have a choice of ways to regenerate oil according to the new settings.

Delete Empty Chunks, or
Regenerate Terrain, or
Script:

Code: Select all

/c game.player.surface.regenerate_entity{'crude-oil'}
by morsk
Sun Oct 01, 2023 3:58 pm
Forum: Fixed for 2.0
Topic: [1.1.92] Rail signals place wrong when using pipette
Replies: 2
Views: 736

Re: Rail signals place wrong when using pipette [1.1.92]

I get the opposite behavior of this, also in 1.1.92 Using R to rotate a signal is not "sticky" the way inserters are splitters are, and is reset whenever you move the mouse pointer to another tile. (It's always been this way, right?) But using the pipette DOES copy the correct rotation. I ...
by morsk
Sun Oct 01, 2023 12:40 pm
Forum: Ideas and Suggestions
Topic: Flare Stack (Vanilla)
Replies: 12
Views: 2911

Re: Flare Stack (Vanilla)

This is just asking for trivialized blue belts. I don't want it. There are only two ways in vanilla to have extra petroleum, 1) lubricant for blue belts, 2) burning light oil (as solid fuel) for smelting/power without an option to fall back on petroleum gas. No other combination of recipes will do i...
by morsk
Sat Sep 30, 2023 1:44 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 100438

Re: Friday Facts #378 - Trains on another level

I'm excited to try gimmicky rail networks, where all north-south rails are elevated and west-east are ground, or maybe a checkerboard pattern where white squares have clockwise tracks elevated, and black have counterclockwise elevated. Also we don't know the recipes, and I hope they don't reveal any...
by morsk
Sat Sep 23, 2023 1:16 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65072

Re: Friday Facts #377 - New new rails

Manual driving is a noob trap that causes crashes. It's only useful for 1) backing deadlocked trains out of intersections, and 2) driving forward while building new track. It's important that we can always select the correct path, as this could be necessary when backing a train out of an intersectio...
by morsk
Sat Sep 23, 2023 11:07 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65072

Re: Friday Facts #377 - New new rails

They look nicer. I don't like wider curves. I feel stations already take too much space compared to the assembly lines they're serving, and that looks bad in its own way, even if the rails look nicer. But maybe the S-curves can save space in other places, and it was always weird to not have them, so...
by morsk
Fri Sep 22, 2023 1:57 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65072

Re: Friday Facts #377 - New new rails

Is no one going to mention the combinator-looking thing being put into a red chest? https://i.imgur.com/EJwRqrL.png It's hard to imagine a 3rd combinator, unless they want to make memory cells easier, or something like that. A unique ID would be useful. Long-range transmission without wires would b...
by morsk
Thu Sep 21, 2023 11:29 am
Forum: Ideas and Suggestions
Topic: Robot Recall Signals
Replies: 2
Views: 529

Re: Robot Recall Signals

Patch 2.0 will have something that does most of this. Roboports will be able to request robots. See the section "Roboport robot requests":

Friday Facts #374 - Smarter robots
by morsk
Wed Sep 20, 2023 2:20 pm
Forum: Ideas and Suggestions
Topic: Request: Add option to exclude buffer (green) chest inventory from the logistics network
Replies: 7
Views: 1080

Re: Request: Add option to exclude buffer (green) chest inventory from the logistics network

Yes!! I've wanted this for so long but was too lazy request the feature. Buffers break everything about counting storage. I view a buffer as already spent, already committed, for the convenience. I never want to count it. If I buffer N solar tiles before building them, I still need solar buildings i...
by morsk
Sun Sep 17, 2023 5:19 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 816
Views: 179752

Re: Friday Facts #375 - Quality

I tried a search but didn’t manage to find if this has been asked. How will recycling support (or break) alternate recipes? For example a big feature of Space Exploration is that research can unlock more efficient recipes for certain items. Would a recycled green chip return wood, stone tablets, or...
by morsk
Sun Sep 17, 2023 1:01 pm
Forum: Ideas and Suggestions
Topic: Show Completed Research in Queue
Replies: 3
Views: 737

Re: Show Completed Research in Queue

kovarex has said he changed "technology unlocked" to name the technology: I would like to have the option to show a message in chat when a research is completed, like in the "Improved Resarch Queue" mod by sonaxaton. With the queue like it is now it is easy to miss what research...
by morsk
Sun Sep 17, 2023 12:52 pm
Forum: Ideas and Suggestions
Topic: Train Length Lookahead Signal
Replies: 23
Views: 8541

Re: Train Length Lookahead Signal

I'll add that this is a unique Factorio problem because Factorio has no bridges/tunnels, and must use crossings that must be cleared by the full length of the train. Factorio copies its mechanics from OpenTTD, without the way you would solve this in OpenTTD, making us do weird things instead. Like o...
by morsk
Fri Sep 15, 2023 3:14 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 367
Views: 77114

Re: Friday Facts #376 - Research and Technology

If we are putting names here, I will repeat my method from another post. 1) Try a thesaurus on "quality", "excellent", etc. 2) Remember WoW has 2 "rarity" names + 2 "thematic" names about being a hero. I like Optimized for the top name to fit a theme of "...
by morsk
Fri Sep 15, 2023 12:42 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 816
Views: 179752

Re: Friday Facts #375 - Quality

It is not easy to come up with names that are fun. I ran through a thesaurus on "quality" and "excellent", and the only one I like is Superior. There are a lot of bad words out there. My best are (Standard, Quality, Superior, High-Grade Premium, Optimized). I cheated to name the ...
by morsk
Wed Sep 13, 2023 11:45 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 816
Views: 179752

Re: Friday Facts #375 - Quality

It does make sense to go for quality modules as early as possible in the value chain though, better to have the recycling loop (and therefore the 75% loss) at green circuits than at processing units or later or all the cost added in between is lost as well. So in gameplay early on I'd expect people...

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