Not a bug.
Simhelper is not compatible with 1.1.107 because debug.upvalueid was removed with other functions due to safety concerns. Space exploration mod and nixie tubes mod were updated to no longer require simhelper. Please update your mods.
Search found 2318 matches
- Fri Apr 19, 2024 9:30 pm
- Forum: Not a bug
- Topic: [1.1.107] nixie-tubes fails to load
- Replies: 2
- Views: 619
- Fri Apr 19, 2024 7:57 pm
- Forum: Technical Help
- Topic: [1.1.107] Game periodically freezes for several seconds after update
- Replies: 2
- Views: 452
Re: [1.1.107] Game periodically freezes for several seconds after update
Could it be that you were changing hidden settings and accidentaly enabled the "log-stack-trace-on-non-critical-exception" ? It is known to cause freezes since it loads symbols file to generate readable stack trace for the purpose of log file, but it is only supposed to be used when debugg...
- Fri Apr 19, 2024 8:57 am
- Forum: Resolved Requests
- Topic: Difference between LuaEntity::revive() and LuaEntity::silent_revive()
- Replies: 3
- Views: 468
Re: Difference between LuaEntity::revive() and LuaEntity::silent_revive()
Both of those are using the same internal function for revive purposes with the only difference being that silent_revive makes no sound and creates no smoke.
- Wed Apr 17, 2024 9:38 am
- Forum: Fixed for 2.0
- Topic: [boskid][1.1.104] Desync after setting pathfinder cache size while pathfinder is in use
- Replies: 1
- Views: 420
Re: [boskid][1.1.104] Desync after setting pathfinder cache size while pathfinder is in use
Thanks for the report. Issue is now fixed for 2.0. Root cause is that a/ writing to map_settings does not trigger cache resize, and b/ cache is resized on load. Desync would not happen if any of those 2 would not happen. Main fix for 2.0 is that writing to map_settings will immediately resize those ...
- Fri Apr 12, 2024 3:38 pm
- Forum: Not a bug
- Topic: [1.1.104] small yet fun "1 pixel" diff for tile-unknown icon
- Replies: 1
- Views: 535
Re: [1.1.104] small yet fun "1 pixel" diff for tile-unknown icon
Thanks for the report. I am not considering this to be a bug. If they would be required to be equal then they would be all pointing at the same file.
- Thu Apr 11, 2024 12:37 am
- Forum: Outdated/Not implemented
- Topic: "Cannot play replay" version
- Replies: 5
- Views: 758
Re: "Cannot play replay" version
a/ No.
b/ Absolutely No.
- Sun Apr 07, 2024 11:31 am
- Forum: Outdated/Not implemented
- Topic: Multithreading by surface
- Replies: 8
- Views: 1812
Re: Multithreading by surface
Please note this topic derailed from "multithreading by surface" to something about having partial game state on the clients which is not going to happen. Having full game state on the client is one of the fundamentals that allows us to have the game at all (with MP support) so any suggest...
- Thu Apr 04, 2024 11:59 am
- Forum: Fixed for 2.0
- Topic: [boskid][1.1.104] Large saves fail to load on Linux with Bad zip file
- Replies: 4
- Views: 846
Re: [boskid][1.1.104] Large saves fail to load on Linux with Bad zip file
I managed to reproduce this issue in 1.1.x on linux but when trying this in 2.0 on linux it loaded without any issues so it is fixed at least for 2.0. Since part of the fixes was to update minizip library i am not going to mess with 1.1.x anymore and i will say this is a duplicate of https://forums....
- Wed Apr 03, 2024 12:04 pm
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 7811
Re: Sound alignment is off
Given that programmable speakers were never designed with this use case in mind and since there is no sample queue and at the same time the update is not guaranteed to run at 60 updates per second in case of large maps or slow machines, i am going to call this is Not a bug.
- Mon Apr 01, 2024 6:34 am
- Forum: Not a bug
- Topic: [1.1.104] Diagonal train tracks are too short
- Replies: 1
- Views: 503
Re: [1.1.104] Diagonal train tracks are too short
Not a bug. Since diagonal rails have length of 1.41 per entity and they cost 1 rail while horizontal/vertical straight rails have lenght of 2 per entity and they cost 1 rail and since we have no fractional entity costs or fractional item counts in inventory, it is just not a bug. Going by the propos...
- Sun Mar 31, 2024 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Cant clear hotbar items beyond row 2.
- Replies: 2
- Views: 611
Re: [1.1.104] Cant clear hotbar items beyond row 2.
I tried to reproduce this issue however everything works fine for me when using 1.1.104 and 1.1.106 with 3 quick bars visible. Do you have any custom controls configured or using any overlays that could be interfering with middle clicks near the bottom of the screen?
- Sat Mar 30, 2024 8:55 pm
- Forum: Modding help
- Topic: What am I missing? Lua API
- Replies: 4
- Views: 599
Re: What am I missing? Lua API
Your error suggests that you included control.lua from data.lua. Data stage modding (that goes through data.lua) is supposed to create all the prototypes that will be available later, it runs way before save file is even loaded, even before main menu shows up. control.lua is from runtime stage which...
- Sat Mar 30, 2024 3:31 pm
- Forum: Not a bug
- Topic: [1.1.104] Direct stone mining into an assembling machine stopped unexpectedly
- Replies: 4
- Views: 638
Re: [1.1.104] Direct stone mining into an assembling machine stopped unexpectedly
Not a bug. Electric mining drill has coal in the stuck buffer.
- Fri Mar 29, 2024 2:52 pm
- Forum: Already exists
- Topic: Add LuaItemPrototype.effect
- Replies: 3
- Views: 480
Re: Add LuaItemPrototype.effect
Do not ask me, that name was selected 29th august 2015 when this read was added to LuaItemPrototype in version 0.12.6. Back then there were only like 16 values that were possible to read from LuaItemPrototype.
- Fri Mar 29, 2024 2:46 pm
- Forum: Not a bug
- Topic: [1.1.104] Decider combinator Output input count uses wrong value on Each
- Replies: 7
- Views: 1232
Re: [1.1.104] Decider combinator Output input count uses wrong value on Each
Most of the stuff you mentioned makes a lot of sense, however i am not sure i am willing to change current behavior. Current behavior is kind of a mash-up of something that can be implemented explicitly using 2 combinators: first doing [each]>0, output [each] (input count), and second combinator con...
- Fri Mar 29, 2024 1:15 pm
- Forum: Already exists
- Topic: Add LuaItemPrototype.effect
- Replies: 3
- Views: 480
- Fri Mar 29, 2024 12:30 pm
- Forum: Won't implement
- Topic: Add Durability to ModulePrototype
- Replies: 3
- Views: 537
Re: Add Durability to ModulePrototype
No. For a feature that base game would never use but would have to pay the performance cost i am not accepting that. For an item to have durability it would need to have a data attached to it. So far modules have data attached to them but i already made them work without any item data so i am even m...
- Wed Mar 27, 2024 9:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.82]Mod browser "Last highlighted" sorting issue
- Replies: 1
- Views: 2428
Re: [1.1.82]Mod browser "Last highlighted" sorting issue
Thanks for the report. Issue is now fixed for 1.1.107.
- Wed Mar 27, 2024 7:13 pm
- Forum: Fixed for 2.0
- Topic: Spitter data prototype tint inconsistency
- Replies: 1
- Views: 971
Re: Spitter data prototype tint inconsistency
This is minor enough and possibly mod breaking enough that i decided to fix this for 2.0.
- Wed Mar 27, 2024 6:24 pm
- Forum: Fixed for 2.0
- Topic: [1.1.53] Minimum zoom is twice lower with native 5k resolution on mac
- Replies: 2
- Views: 1443
Re: [1.1.53] Minimum zoom is twice lower with native 5k resolution on mac
This is fixed for 2.0.