Search found 2244 matches

by boskid
Mon Jan 01, 2018 11:03 pm
Forum: Duplicates
Topic: [16.12] Items popping forward out of circuit controlled belt
Replies: 8
Views: 2636

Re: [16.12] Items popping forward out of circuit controlled belt

I was able to reproduce this issue but little manually - blue belt fully compressed: 1/ remove one segment of blue belt (to make gap) 2/ place again blue belt (so items go on it) 3/ remove same segment again (so you have about 2~3 long chunk of items ahead) 4/ place again blue belt Step 4 makes firs...
by boskid
Mon Jan 01, 2018 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.12] Spliter to underground - items are stuck.
Replies: 3
Views: 3025

Re: [0.16.12] Spliter to underground - items are stuck.

Second fail. This time i reduced build size so it fits 50x50 map.

In attachment: Map with this bug, again on third branch. Map contains replay data (1min 22s)
by boskid
Mon Jan 01, 2018 2:49 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.12] Spliter to underground - items are stuck.
Replies: 3
Views: 3025

[Rseding91] [0.16.12] Spliter to underground - items are stuck.

I assume this is tightly related to [0.16.4] Sideloaded underground belt gets stuck (55055) When spliter feeds underground belt, one line may stuck - there are stuff to insert into underground, but there is nothing coming. I managed to reproduce this problem on sandbox map. Since items are 9 pixels ...
by boskid
Fri Dec 22, 2017 5:58 am
Forum: Duplicates
Topic: [16.7] - Unable to Place Chemical Plant
Replies: 3
Views: 1391

Re: [16.7] - Unable to Place Chemical Plant

I think this issue was already reported and it is based on fact that 1x1 water tile will show as full land but you will be unable to place buildings over it.

Try to land-fill area under this buildings you want to build

edit: [posila][16.0] Hidden water tiles after landfill
by boskid
Thu Dec 21, 2017 5:26 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.6] Enemy force restrictions
Replies: 3
Views: 2921

Re: [Rseding91] [0.16.6] Enemy force restrictions

Oh, i mean "Land mine", not "Mining drill" Programmable speaker can have 150 health in config, but when trying to represent it as a float or double, internally it may be little bigger or little less (if not possible to represent it as exact value of sign*(1+mantissa)*2^exponent) ...
by boskid
Wed Dec 20, 2017 5:52 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.6] Enemy force restrictions
Replies: 3
Views: 2921

Re: [0.16.6] Enemy force restrictions

5/ You can mark concrete or bricks for deconstruction over victim base, victim will see red croses in his base but will be unable to unmark them - this may be used to visually distract enemies
by boskid
Wed Dec 20, 2017 3:38 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.6] Enemy force restrictions
Replies: 3
Views: 2921

[Rseding91] [0.16.6] Enemy force restrictions

I found some issues: 1/ You can't Shift-left click enemy power pole ("Enemy wires cannot be disconnected"), but you can use copper cable and select both power poles to disconnect them. 2/ You can't transfer items to enemy chests ("Can't transfer to enemy structures"), but you can...
by boskid
Tue Dec 19, 2017 7:00 am
Forum: Pending
Topic: [0.16.6] Surface::collideWithEntityPredicate
Replies: 3
Views: 1559

Re: [0.16.6] Inserter::update

c:\cygwin64\tmp\factorio-kour1y\src\entity\inserter.cpp (789): Inserter::update Your bug report looks suspicious. "kour1y" suggests it was [0.16.5] (azf3kj is in 0.16.6), and "Inserter::update" is most probable because of "power pole bug" (55176) that should be fixed in...
by boskid
Mon Dec 18, 2017 7:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.6] Crash on setting character filters (2)
Replies: 1
Views: 1892

[Rseding91] [0.16.6] Crash on setting character filters (2)

[Rseding91] [0.16.5] Crash on setting character filters: "agui::Widget::getAbsolutePosition" Part 2 Step 1) New game > scenario > sandbox Step 2) "Default" -> "Generate" Step 3) "All techs, gib items, all day, cheat mode" Step 4) Place rails Step 5) Place loc...
by boskid
Mon Dec 18, 2017 8:53 am
Forum: Duplicates
Topic: [16.5] Crash when deconstructing
Replies: 2
Views: 2207

Re: [16.5] Crash when deconstructing

by boskid
Mon Dec 18, 2017 8:36 am
Forum: Duplicates
Topic: game crush in same time
Replies: 3
Views: 944

Re: game crush in same time

Possible dup of problem resolved for next release

[0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
by boskid
Mon Dec 18, 2017 6:18 am
Forum: Duplicates
Topic: Crash when removing power poles
Replies: 3
Views: 1211

Re: Crash when removing power poles

by boskid
Sun Dec 17, 2017 9:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Replies: 18
Views: 10852

Re: [0.16.5] Crash when removing wooden pole

Same here.

I noticed that when removing second pole, first one tries to reconnect to electric network, but all poles around in range already have 5 connections. Maybe this will help narrow down this problem.
by boskid
Sun Dec 17, 2017 8:55 pm
Forum: Resolved Problems and Bugs
Topic: [16.2] Missing train/wagon cursor icon
Replies: 5
Views: 1750

[0.16.5] Weird position of item-qty in hand (train related)

Step 1) New game > sandbox > default > "all items, tech, day, cheat" Step 2) No rails, get "cargo wagon", "locomotive", "fluid wagon" or "artillery wagon" in hand Step 3) Hover mouse over terrain without rails (whell, there is no rails so everywere) ...
by boskid
Sun Dec 17, 2017 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.5] Crash on setting character filters: "agui::Widget::getAbsolutePosition"
Replies: 1
Views: 2707

[Rseding91] [0.16.5] Crash on setting character filters: "agui::Widget::getAbsolutePosition"

Step 1) New game > scenario > sandbox Step 2) "Default" -> "Generate" Step 3) "All techs, gib items, all day, cheat mode" Step 4) Get one steel chest Step 5) Left click to open chest-gui Step 6) On left side, middle click on empty slot (to set filter) Game crashes 156.4...
by boskid
Sun Dec 17, 2017 7:50 pm
Forum: Not a bug
Topic: [0.16.4] 'Iron plate cannot be smelted', can't make steel
Replies: 2
Views: 1041

Re: [0.16.4] 'Iron plate cannot be smelted', can't make steel

Not a Bug.

You need to research "steel processing"
by boskid
Sun Dec 17, 2017 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.4] infinity-chest triggers drawing logistic coverage
Replies: 1
Views: 4872

[Rseding91] [0.16.4] infinity-chest triggers drawing logistic coverage

Place infinity-chest (obtained by "/c game.player.insert("infinity-chest")") within roboport logistic range. When hovering mouse over infinity-chest, roboport range shows up (orange area and green area) - same behavior as hovering above passive provider chest. I assume this is bu...

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