Search found 2244 matches

by boskid
Fri Mar 29, 2024 2:46 pm
Forum: Not a bug
Topic: [1.1.104] Decider combinator Output input count uses wrong value on Each
Replies: 7
Views: 609

Re: [1.1.104] Decider combinator Output input count uses wrong value on Each

Most of the stuff you mentioned makes a lot of sense, however i am not sure i am willing to change current behavior. Current behavior is kind of a mash-up of something that can be implemented explicitly using 2 combinators: first doing [each]>0, output [each] (input count), and second combinator con...
by boskid
Fri Mar 29, 2024 12:30 pm
Forum: Won't implement
Topic: Add Durability to ModulePrototype
Replies: 3
Views: 230

Re: Add Durability to ModulePrototype

No. For a feature that base game would never use but would have to pay the performance cost i am not accepting that. For an item to have durability it would need to have a data attached to it. So far modules have data attached to them but i already made them work without any item data so i am even m...
by boskid
Wed Mar 27, 2024 9:11 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.82]Mod browser "Last highlighted" sorting issue
Replies: 1
Views: 1714

Re: [1.1.82]Mod browser "Last highlighted" sorting issue

Thanks for the report. Issue is now fixed for 1.1.107.
by boskid
Wed Mar 27, 2024 7:13 pm
Forum: Fixed for 2.0
Topic: Spitter data prototype tint inconsistency
Replies: 1
Views: 716

Re: Spitter data prototype tint inconsistency

This is minor enough and possibly mod breaking enough that i decided to fix this for 2.0.
by boskid
Wed Mar 27, 2024 6:08 pm
Forum: Resolved Problems and Bugs
Topic: Bugs during training
Replies: 1
Views: 824

Re: Bugs during training

Thanks for the report. Issue is now fixed for 1.1.107. There is a shortcut in the story that was supposed to trigger when instead of setting quickbar you would place the mining drill but it was actually triggering when there was a stone furnace already on the surface. It went one step too far forwar...
by boskid
Wed Mar 27, 2024 4:42 pm
Forum: Technical Help
Topic: updating from 1.1.104 to 1.1.106
Replies: 1
Views: 193

Re: updating from 1.1.104 to 1.1.106

Ref 112709
by boskid
Wed Mar 27, 2024 4:26 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Update failed: changelog-switch.txt has unexpected content
Replies: 6
Views: 495

Re: [1.1.104] Update failed: changelog-switch.txt has unexpected content

This is suspicious, i managed to reproduce that exact issue by using standalone 1.1.100 that was updated using built in updater to 1.1.104, and at that point when i enabled experimental updates it failed to update to 1.1.106. By using fresh, standalone 1.1.104, enabling experimental updates it corre...
by boskid
Tue Mar 26, 2024 9:27 pm
Forum: Gameplay Help
Topic: Semaphores Copy-Paste bug
Replies: 8
Views: 521

Re: [1.1.106] Semaphores Copy-Paste bug

Thanks for the report however that is Not a bug. Signals are directional entities, they only connect to rails at specific side based on the signal direction. Since you are pasting signal with the West direction, it only binds to the rails above it (or when rotating a blueprint, on other sides). What...
by boskid
Tue Mar 26, 2024 1:54 pm
Forum: Fixed for 2.0
Topic: [1.1.72] Replacing belt with underground belt can act strangely in a weird case
Replies: 1
Views: 698

Re: [1.1.72] Replacing belt with underground belt can act strangely in a weird case

Thanks for the report. Issue here was that the underground building logic assumed that if belts between underground belt ends were straight they should get removed but that logic was slightly wrong as it could remove straight belts with side connections as well as showing what is reported here (on f...
by boskid
Tue Mar 26, 2024 10:30 am
Forum: Not a bug
Topic: [1.1.80] Grid position initially incorrect with waterfill tiles
Replies: 1
Views: 571

Re: [1.1.80] Grid position initially incorrect with waterfill tiles

Thanks for the report. I am considering this to be a Not a bug. If the grid position values would be required to be relative to the top left corner of all visible entities then if visible entities would change the grid position values would have to be adjusted. In this example when you selected blue...
by boskid
Tue Mar 26, 2024 9:30 am
Forum: Fixed for 2.0
Topic: [1.1.104] Pumps stop working when mod replaces connected wagon
Replies: 2
Views: 323

Re: [1.1.104] Pumps stop working when mod replaces connected wagon

Thanks for the report. I am not going to fix that issue in 1.1.x because pump logic is quite tricky to not cause performance problems. One of the operations in pump that is relatively expensive due to entity searches is search of fluid wagons so pump tries as much to not do those searches if not nec...
by boskid
Mon Mar 25, 2024 8:13 pm
Forum: Minor issues
Topic: [1.1.74] Relative grid position restriction in blueprints with rail is unnecessary
Replies: 9
Views: 1603

Re: [1.1.74] Relative grid position restriction in blueprints with rail is unnecessary

I am not considering this to be important to fix. Having this relative grid position be allowed to be out of core entity snapping would only have a cosmetic effect and tiny effects on the cursor position but it would not add any new behaviors or would not remove any existing behaviors. I will mark t...
by boskid
Mon Mar 25, 2024 7:51 pm
Forum: Fixed for 2.0
Topic: [boskid][1.1.85] Blueprint name not saved when using empty blueprint from blueprint library
Replies: 1
Views: 463

Re: [boskid][1.1.85] Blueprint name not saved when using empty blueprint from blueprint library

Thanks for the report. Issue will be fixed in 2.0. Core of the issue is that blueprints in library are different objects than blueprints in inventory. When setting up that blueprint in library first a blueprint item is created but then it is cloned to blueprint record in the library. Common part of ...
by boskid
Mon Mar 25, 2024 6:58 pm
Forum: Translations
Topic: text/translation error in tight spot game mode
Replies: 2
Views: 692

Re: [1.1.76] text/translation error in tight spot game mode

Moving to translations.
by boskid
Mon Mar 25, 2024 6:56 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.87] Crash during replay (BlueprintBookRecordWidget::BlueprintBookRecordWidget)
Replies: 2
Views: 1306

Re: [1.1.87] Crash during replay (BlueprintBookRecordWidget::BlueprintBookRecordWidget)

Thanks for the report. I was able to reproduce the issue by watching the replay as well as reproduce it from scratch. It looks that replay considers first player as a local player so when first player left the game, blueprint library was disconnected from local player shelf and this caused another p...

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