Search found 452 matches

by raiguard
Sun Dec 22, 2019 10:23 pm
Forum: Modding interface requests
Topic: LuaGuiElement :: x_anchor and y_anchor
Replies: 0
Views: 392

LuaGuiElement :: x_anchor and y_anchor

I'm not sure if this is possible, but I would like to request it anyways. Since we can't read element width/height, the only way to "anchor" a frame to anywhere besides the top-left of the screen is to hardcode the possible heights and widths. This is, obviously, not very flexible, and is ...
by raiguard
Wed Dec 18, 2019 4:13 am
Forum: Modding interface requests
Topic: Fire on_player_joined_game when loading a singleplayer game
Replies: 2
Views: 701

Re: Fire on_player_joined_game when loading a singleplayer game

No, I'm asking for exactly what I described. There would be many uses for this, beyond what I'm doing.
by raiguard
Tue Dec 17, 2019 11:58 pm
Forum: Modding interface requests
Topic: Fire on_player_joined_game when loading a singleplayer game
Replies: 2
Views: 701

Fire on_player_joined_game when loading a singleplayer game

As per discussion in the #mod-making Discord Channel: when you load a singleplayer game, on_player_joined_game should fire, just like it would when joining a multiplayer game. Why? I am attempting to make use of the new LuaPlayer.request_translation() capability that was added, so users of my mod ca...
by raiguard
Fri Dec 13, 2019 3:24 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.79] Changing display resolution messes up switch hitboxes
Replies: 3
Views: 1639

[kovarex] [0.17.79] Changing display resolution messes up switch hitboxes

Hello. I have noticed that when you change display resolution (change the size of the window) when a custom GUI switch is on screen, its targeting will get messed up for the remainder of the lifetime of that switch. Have a look:

by raiguard
Tue Dec 10, 2019 3:50 am
Forum: Modding interface requests
Topic: Completely hiding shortcuts
Replies: 0
Views: 541

Completely hiding shortcuts

While I have been developing Editor Extensions, I have found myself wishing I had more control over the shortcut bar. For example, I wish to add a tool that lets you quickly and easily remove all fluid from a fluid system (this has been done before in other mods such as Picker, but I think it would ...
by raiguard
Tue Dec 10, 2019 3:14 am
Forum: Implemented mod requests
Topic: Modifying editor inventory infinity filters
Replies: 2
Views: 1085

Modifying editor inventory infinity filters

Hello. I would like to request the ability for mods to access and edit the editor inventory's infinity filters, like you can do with container filters. This way, I could add some tools to my editor extensions mod for managing the filters. Example: -- set default infinity filters for editor inventory...
by raiguard
Tue Dec 10, 2019 2:11 am
Forum: Mods
Topic: [0.17] Cursor Upgrade Carousel
Replies: 1
Views: 1238

[0.17] Cursor Upgrade Carousel

Mod portal link Cursor Upgrade Carousel lets you easily access an item's upgrades or downgrades by shift+scrolling while holding the item: https://i.imgur.com/WJKV1AG.gif You can also define your own custom upgrade paths. For example, the mod comes with a custom path that lets you easily switch bet...
by raiguard
Thu Dec 05, 2019 9:10 pm
Forum: Implemented Suggestions
Topic: Shift+selecting with an upgrade planner should downgrade instead
Replies: 7
Views: 3619

Re: Shift+selecting with an upgrade planner should downgrade instead

Klonan wrote:
Thu Dec 05, 2019 8:06 am
Shift selecting cancels upgrade plans
Ack, how could I forget that? Sorry for the needless request then, I'll just deal with the slight inconvenience.

This can be moved to "won't implement".
by raiguard
Thu Dec 05, 2019 6:17 am
Forum: Implemented Suggestions
Topic: Shift+selecting with an upgrade planner should downgrade instead
Replies: 7
Views: 3619

Shift+selecting with an upgrade planner should downgrade instead

I've been thinking: something that I find myself wanting a lot is a "downgrade" planner, that is exactly the reverse of an upgrade planner. The main usecase is that I have a belt balancer blueprint book, but all of the blueprints are with express belts. In the early game (where I am using ...
by raiguard
Fri Nov 29, 2019 6:27 pm
Forum: Won't implement
Topic: Event for on_pre_recipe_changed / on_recipe_changed
Replies: 2
Views: 1078

Re: Event for on_pre_recipe_changed / on_recipe_changed

I would also love this. I wish to add snapping logic to infinity pipes so that if they're placed next to an assembler, they can automatically be set to provide the correct fluid. I can do this when the pipe is placed, but not when the recipe is changed. https://i.imgur.com/z8qoBEu.png Without a reci...
by raiguard
Thu Nov 21, 2019 10:39 pm
Forum: Implemented mod requests
Topic: LuaRendering:bring_to_front()
Replies: 2
Views: 970

Re: LuaRendering:bring_to_front()

\o/ Thank you, much appreciated!
by raiguard
Thu Nov 21, 2019 2:26 am
Forum: Modding interface requests
Topic: Make capsules a subset of item-with-label
Replies: 0
Views: 520

Make capsules a subset of item-with-label

Hello. I would like to request that capsules be made a subset of item-with-label . The reasoning behind this is so I can display the current selection dimensions for my tape measure mod, like this: https://i.imgur.com/uguUVI8.png Additionally, it would be nice if we could use newlines in item labels...
by raiguard
Wed Nov 20, 2019 9:28 pm
Forum: Won't implement
Topic: LuaPlayer:current_inputs [R]
Replies: 4
Views: 1249

Re: LuaPlayer:current_inputs [R]

That's a shame, but it makes sense. Thanks anyway! I guess this can be moved to "won't implement".
by raiguard
Wed Nov 20, 2019 3:02 am
Forum: Implemented mod requests
Topic: LuaRendering:bring_to_front()
Replies: 2
Views: 970

LuaRendering:bring_to_front()

tapeline draw order.gif In the above GIF, you can see that the green lines are being blocked by the grey lines. This is happening because the grey lines are being created/destroyed dynamically as the tape is drawn, so they're created after the green lines. Therefore, they cover the green lines. Add...
by raiguard
Mon Nov 18, 2019 1:33 am
Forum: Won't implement
Topic: LuaPlayer:current_inputs [R]
Replies: 4
Views: 1249

LuaPlayer:current_inputs [R]

Something I have been thinking about is a way to detect when a player quits dragging something. For example, in Even Distribution , the mod just waits a certain amount of time after the last entity was highlighted to execute the distribution. It would be much more intuitive and nice if it distribute...
by raiguard
Sun Nov 17, 2019 11:57 pm
Forum: Modding interface requests
Topic: [LuaPlayer] min_zoom / max_zoom
Replies: 4
Views: 1558

Re: [LuaPlayer] min_zoom / max_zoom

Bump. I would also like this. A simple mod to set the lower/upper limits would be way more convenient than Infinizoom's current implementation.
by raiguard
Fri Nov 15, 2019 6:50 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 34848

Re: Friday Facts #321 - Countdown

I went back and found an older version of the same picture, and created a little comparison of before/after the color correction. Enjoy! MP4 compression makes the new colors look worse than they actually are, but it's still fun to compare. For a more accurate comparison, here are the old colors, and...
by raiguard
Fri Nov 15, 2019 6:11 pm
Forum: Releases
Topic: Version 0.17.78
Replies: 3
Views: 9577

Re: Version 0.17.78

Something fishy is still going on... I loaded a fresh 0.17.78 sandbox in 100% vanilla, turned on heavy mode, and got spammed.

I attached the dumps. It happens even if I disable biters, so I don't think it has to do with them.

Image
by raiguard
Thu Nov 14, 2019 6:32 pm
Forum: Ideas and Suggestions
Topic: [Editor] Wishlist of possible features for the editor
Replies: 22
Views: 6195

Re: [Editor] Wishlist of possible features for the editor

You know, I 100% didn't even think about that. I never considered that one would ever use the map editor in multiplayer... When no tools are open it works fine (since the buttons are the same height as the quickbar), but when you're using a tool... dang. I guess top-left is the only choice. A much s...

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