Search found 452 matches
- Fri Jul 03, 2020 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Add a hotkey for blueprint string import
- Replies: 8
- Views: 2436
Add a hotkey for blueprint string import
Since blueprint-related things have moved to the shortcut bar, that limits the amount of things you can have showing at once. I almost never actually use my shortcut bar, the only things I have showing are things that I want to know the toggled state of. I use hotkeys for almost everything there. Th...
- Fri Jun 05, 2020 5:49 pm
- Forum: Won't implement
- Topic: on_ticks_played event
- Replies: 9
- Views: 2869
Re: on_ticks_played event
I would also like this event, this means I could make Tapeline work while the tick is paused.
- Thu Jun 04, 2020 3:30 pm
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 11571
Re: screen.element.force_render_above() please?
To put it simply: I knew any mods which did that would break when I changed the game mechanics and decided that I just didn't care. What you were doing was never supported and never intended to stay working and the fact it broke when changing the logic for how base game does GUIs wasn't really an i...
- Wed Jun 03, 2020 2:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.29] Crash when clearing an infinity pipe filter
- Replies: 1
- Views: 1582
[0.18.29] Crash when clearing an infinity pipe filter
Factorio crashes with a stack overflow exception when clearing an infinity pipe's filter.
That's it!
Simply place an infinity pipe, set a filter on it, then attempt to clear that filter by right-clicking the choose elem button. Badda bing, badda boom, you have a crash!
That's it!
Simply place an infinity pipe, set a filter on it, then attempt to clear that filter by right-clicking the choose elem button. Badda bing, badda boom, you have a crash!
- Thu May 28, 2020 4:20 pm
- Forum: Releases
- Topic: Version 0.18.28
- Replies: 7
- Views: 9851
Re: Version 0.18.28
FactorioBot wrote: ↑Thu May 28, 2020 4:13 pm
- Improved performance by up to 2.5x when the game needs to iterate Lua tables on the C++ side.
- Improved save/load performance of mod script data.
This is amazing! Thank you for the speedup!
- Mon May 25, 2020 3:51 am
- Forum: Not a bug
- Topic: [0.18.26] Mining drills mine their last resource twice
- Replies: 1
- Views: 486
[0.18.26] Mining drills mine their last resource twice
I have been trying to figure out how mining drills work so I can accurately represent mining drill rates in my Rate Calculator mod. While experimenting, I discovered that whichever resource is at the end of the drill's "list" gets two sets of mining operations (mined 20 times instead of 10...
- Mon May 25, 2020 2:03 am
- Forum: Not a bug
- Topic: [0.18.26] Low resolution switch
- Replies: 1
- Views: 504
Re: [0.18.26] Low resolution switch
This isn't a bug, it just hasn't been updated to hi-res yet. Same with the beacon...
- Sun May 24, 2020 5:11 pm
- Forum: Logistic Train Network
- Topic: [0.18] LTN Manager (ALPHA)
- Replies: 20
- Views: 13075
Re: [0.18] LTN Manager (ALPHA)
Removing this mod will not delete any of your stations. You have to remove actual LTN for that to happen.ghosty21292 wrote: ↑Sun May 24, 2020 10:50 amis there a way to remove the mod without losing all LTN stations?
- Sat May 23, 2020 9:58 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54231
Re: Friday Facts #348 - The final GUI update
It makes me sad that they are just polishing the game instead of adding new content and I cannot believe anybody actually asked for this. On they other hand Factorio is a great game I sunk 1,505 hours in and with mods it is still fun. Let's hope that just making it look nice boosts the sales and th...
- Fri May 22, 2020 4:31 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54231
Re: Friday Facts #348 - The final GUI update
Sad to hear that the blueprint library overhaul is delayed. It really is the low-hanging fruit of the game (besides the fluid mechanics). I hope that someone can find some time to make blueprint books nestable, and allow storing decon and upgrade planners in the library. No GUI changes necessary, ju...
- Fri May 22, 2020 4:20 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25402
Re: Version 0.18.26
You can also just Control + Alt + Click the settings button on the menu to access the hidden settings. Then you don't need to worry about config.ini at all! :D Wow, that is good to know. How does one figure out these hidden shortcuts? In my case it was luck, I was watching one of Rseding's streams ...
- Fri May 22, 2020 2:51 am
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25402
Re: Version 0.18.26
Changes Disallowed saving over autosave files or making saves that begin with '_autosave'. Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately? Joking aside, it's a...
- Fri May 22, 2020 2:24 am
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25402
Re: Version 0.18.26
There is a hidden config setting you can change to allow it still (in config.ini) Where is it hiding!? Ok, now I know I'm not crazy. I've experienced this before when the cache-prototype-data option was included. It wasn't in my config.ini for quite some time. Now I can reproduce it. New options do...
- Thu May 21, 2020 5:44 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25402
Re: Version 0.18.26
Changes Disallowed saving over autosave files or making saves that begin with '_autosave'. Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately? Joking aside, it's a...
- Thu May 21, 2020 4:47 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25402
Re: Version 0.18.26
Changes Disallowed saving over autosave files or making saves that begin with '_autosave'. Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately? Relevant XKCD .
- Wed May 20, 2020 3:54 pm
- Forum: Modding help
- Topic: Run script.on_event from my mod after all other mods
- Replies: 7
- Views: 2372
Re: Run script.on_event from my mod after all other mods
Alternative idea, kind of terrifying: when the player respawns, set a flag in global stating that that player needs its items cleared. Then, in an on_tick handler, clear the items for any players with that flag set. That will delegate the clearing to the next tick, guaranteeing that it will run last...
- Mon May 18, 2020 9:30 pm
- Forum: Modding interface requests
- Topic: Add slot filter support to script inventories
- Replies: 3
- Views: 800
- Mon May 18, 2020 5:51 pm
- Forum: General discussion
- Topic: Minimum system resolution requirements accuracy?
- Replies: 2
- Views: 1368
Re: Minimum system resolution requirements accuracy?
I'll add that I have a craptop that is only 720p, and the game looks/runs just fine at 75% GUI scaling.
- Sun May 17, 2020 5:25 pm
- Forum: Modding interface requests
- Topic: Add slot filter support to script inventories
- Replies: 3
- Views: 800
Re: Add slot filter support to script inventories
Bump. I need to be able to set filters in script inventories to make my inventory sync logic work properly. Right now, it doesn't work properly because when I set_stack on a stack with a filter, as soon as the next stack is set, the inventory gets sorted and that item whizzes away. So when I switch ...
- Thu May 14, 2020 7:35 pm
- Forum: Implemented mod requests
- Topic: Mod settings, colour code type
- Replies: 6
- Views: 1298
Re: Mod settings, colour code type
I did actually mention that in my suggestion, though, I'd have to opt between a user toggle, so RGB can still be used. a Tickbox or something. Sometimes I can read, but apparently yesterday was not one of those days. Yes, being able to switch between them would also be nice. Maximum flexibility! Ed...