Search found 128 matches
- Tue Apr 03, 2018 3:43 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1011295
Re: [0.16] Sea Block Pack 0.2.6
Placing landfill with bots is possible with the mods in the pack. You shouldn't need an extra mod for it. That is a 100% pure truth. I guess it clashes somehow with another mod like landfillpainting. If you enabled bug reports sent automatically to factorio devs, they may look into it, because a ga...
- Tue Apr 03, 2018 11:11 am
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 132428
Re: Attacking biters with turrets makes all weapons pointless
afaik oil usage of turrets is absurdly lowmrvn wrote:using the flame thrower turret would require serious oil reserves
- Mon Apr 02, 2018 6:09 pm
- Forum: Bob's mods
- Topic: Transport belts reverted back to basic, with no base trans
- Replies: 13
- Views: 5186
Re: Transport belts reverted back to basic, with no base trans
These loaders are provided by mod maintained by other people, not bobingabout, right? In rhat case it should be reported to authors of loaders mods that claim to support bob mods.HunD34TH wrote:but you really need to take a look at the loaders (compatible)
- Mon Apr 02, 2018 6:04 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1011295
Re: [0.16] Sea Block Pack 0.2.6
@vaendryl
Try seafloor pump that is now available earlier.
Try seafloor pump that is now available earlier.
- Mon Apr 02, 2018 4:54 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217964
Re: Bugs & FAQ
I am trying to do itwrendering wrote:I realize that not many people try to take on this sort of flare stack/clarifier-less challenge
Though I do a limited form - I allow voiding something that is never produced (otherwise Seablock would be impossible).
- Mon Apr 02, 2018 11:28 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1011295
Re: [0.16] Sea Block Pack 0.2.6
Thanks for the update!
- Mon Apr 02, 2018 11:04 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1011295
Re: [0.16] Sea Block Pack 0.2.6
[*]Remove changes to yellow belt and splitter recipes. At least for me upgrade seems to be changing recipes of at least also red and blue belts (red no longer requires brass), black belts disappeared. Is it intentional? Yellow belts with steel were bordering on an overkill but I liked brass in the ...
- Mon Apr 02, 2018 10:15 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.16.36] "Sync mods with save" doesn't enable new mods
- Replies: 6
- Views: 4506
Re: [0.16.36] "Sync mods with save" doesn't enable new mods
I linked also two other stickies to read and follow.dgw wrote:This issue is not described in any of the "Known issues" lists you linked...
- Mon Apr 02, 2018 10:14 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373955
Re: Friday Facts #225 - Bots versus belts (part 2)
Note that belt balancers are generally no longer needed thanks to splutter priority.
- Mon Apr 02, 2018 8:39 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.16.36] "Sync mods with save" doesn't enable new mods
- Replies: 6
- Views: 4506
Re: [0.16.36] "Sync mods with save" doesn't enable new mods
Please read "Things that are NOT bugs - PLEASE READ BEFORE POSTING", "How to report a bug - READ BEFORE POSTING ", "Known issues - READ BEFORE POSTING" stickied in https://forums.factorio.com/viewforum.php?f=7 https://forums.factorio.com/viewtopic.php?f=7&t=38894 ht...
- Mon Apr 02, 2018 8:37 am
- Forum: Ideas and Suggestions
- Topic: Multi-lane belt placement
- Replies: 2
- Views: 1890
Re: Multi-lane belt placement
Seems to duplicate blueprints.
- Mon Apr 02, 2018 7:02 am
- Forum: Ideas and Suggestions
- Topic: Trading cards in Steam archeavments
- Replies: 4
- Views: 1741
Re: Trading cards in Steam archeavments
-1 I am quite happy that Devs are not using their time to add Steam-only features.
- Sun Apr 01, 2018 10:30 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 134105
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
The mods are alle updated That is main mistake - it is unsupported, not working. After updating mods you no longer have a Seablock modpack, you have heap of broken dependencies. Problem mentioned here is unlikely to be a bug in Science Cost Tweaker - I recommend resetting mods to Seablock modpack a...
- Sun Apr 01, 2018 8:43 pm
- Forum: Pending
- Topic: [0.16.36] Blueprints can be reimported into library
- Replies: 2
- Views: 1202
Re: [0.16.36] Blueprints can be reimported into library
See How to report a bug - READ BEFORE POSTING sticky ( viewtopic.php?f=7&t=3638 )
- Sun Apr 01, 2018 8:42 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 55655
Re: [0.16.36] Can start on an island
See How to report a bug - READ BEFORE POSTING sticky ( viewtopic.php?f=7&t=3638 )
Especially that part about search.
Especially that part about search.
- Sun Apr 01, 2018 6:43 am
- Forum: Pending
- Topic: [0.16.36] Old mods are not being deleted
- Replies: 2
- Views: 1337
Re: [0.16.36] Old mods are not being deleted
See "How to report a bug - READ BEFORE POSTING" sticky: viewtopic.php?f=7&t=3638
- Sat Mar 31, 2018 9:20 pm
- Forum: Technical Help
- Topic: Mouse is moving on it's own
- Replies: 1
- Views: 772
Re: Mouse is moving on it's own
read and follow viewtopic.php?f=49&t=52433
- Sat Mar 31, 2018 3:17 pm
- Forum: Ideas and Suggestions
- Topic: HP Buff for Buildings On Pavement
- Replies: 4
- Views: 1883
Re: HP Buff for Buildings On Pavement
Negative effect was intentional, there is no need to negate it.
- Sat Mar 31, 2018 12:25 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217964
Re: Bugs & FAQ
snip_20180331141622.png You can void the nitric waste and recover sulfur from the sodium. Given that (at least for now) I have enough sulfur to build The Yellow Sulfur Pyramids of Canada Seablock ( http://www.businessinsider.com/there-are-mountains-of-sulfur-growing-in-the-oil-sands-just-waiting-fo...
- Sat Mar 31, 2018 11:26 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 40286
Re: Price change
The point is: If you see software as a lifelong free soup after you entered the restaurant once and payed for the initial soup only, then someone else has to pay for the rest or the restaurant closes down. Are you aware that continuing to use client-only program on my computers is not costing its p...