Search found 128 matches

by fiery_salmon
Tue Apr 03, 2018 3:43 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011295

Re: [0.16] Sea Block Pack 0.2.6

Placing landfill with bots is possible with the mods in the pack. You shouldn't need an extra mod for it. That is a 100% pure truth. I guess it clashes somehow with another mod like landfillpainting. If you enabled bug reports sent automatically to factorio devs, they may look into it, because a ga...
by fiery_salmon
Tue Apr 03, 2018 11:11 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 132428

Re: Attacking biters with turrets makes all weapons pointless

mrvn wrote:using the flame thrower turret would require serious oil reserves
afaik oil usage of turrets is absurdly low
by fiery_salmon
Mon Apr 02, 2018 6:09 pm
Forum: Bob's mods
Topic: Transport belts reverted back to basic, with no base trans
Replies: 13
Views: 5186

Re: Transport belts reverted back to basic, with no base trans

HunD34TH wrote:but you really need to take a look at the loaders (compatible)
These loaders are provided by mod maintained by other people, not bobingabout, right? In rhat case it should be reported to authors of loaders mods that claim to support bob mods.
by fiery_salmon
Mon Apr 02, 2018 6:04 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011295

Re: [0.16] Sea Block Pack 0.2.6

@vaendryl

Try seafloor pump that is now available earlier.
by fiery_salmon
Mon Apr 02, 2018 4:54 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217964

Re: Bugs & FAQ

wrendering wrote:I realize that not many people try to take on this sort of flare stack/clarifier-less challenge
I am trying to do it :)

Though I do a limited form - I allow voiding something that is never produced (otherwise Seablock would be impossible).
by fiery_salmon
Mon Apr 02, 2018 11:28 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011295

Re: [0.16] Sea Block Pack 0.2.6

Thanks for the update!
Selection_020.png
Selection_020.png (347.79 KiB) Viewed 5911 times
by fiery_salmon
Mon Apr 02, 2018 11:04 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011295

Re: [0.16] Sea Block Pack 0.2.6

[*]Remove changes to yellow belt and splitter recipes. At least for me upgrade seems to be changing recipes of at least also red and blue belts (red no longer requires brass), black belts disappeared. Is it intentional? Yellow belts with steel were bordering on an overkill but I liked brass in the ...
by fiery_salmon
Mon Apr 02, 2018 10:15 am
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.16.36] "Sync mods with save" doesn't enable new mods
Replies: 6
Views: 4506

Re: [0.16.36] "Sync mods with save" doesn't enable new mods

dgw wrote:This issue is not described in any of the "Known issues" lists you linked...
I linked also two other stickies to read and follow.
by fiery_salmon
Mon Apr 02, 2018 10:14 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373955

Re: Friday Facts #225 - Bots versus belts (part 2)

Note that belt balancers are generally no longer needed thanks to splutter priority.
by fiery_salmon
Mon Apr 02, 2018 8:39 am
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.16.36] "Sync mods with save" doesn't enable new mods
Replies: 6
Views: 4506

Re: [0.16.36] "Sync mods with save" doesn't enable new mods

Please read "Things that are NOT bugs - PLEASE READ BEFORE POSTING", "How to report a bug - READ BEFORE POSTING ", "Known issues - READ BEFORE POSTING" stickied in https://forums.factorio.com/viewforum.php?f=7 https://forums.factorio.com/viewtopic.php?f=7&t=38894 ht...
by fiery_salmon
Mon Apr 02, 2018 8:37 am
Forum: Ideas and Suggestions
Topic: Multi-lane belt placement
Replies: 2
Views: 1890

Re: Multi-lane belt placement

Seems to duplicate blueprints.
by fiery_salmon
Mon Apr 02, 2018 7:02 am
Forum: Ideas and Suggestions
Topic: Trading cards in Steam archeavments
Replies: 4
Views: 1741

Re: Trading cards in Steam archeavments

-1 I am quite happy that Devs are not using their time to add Steam-only features.
by fiery_salmon
Sun Apr 01, 2018 10:30 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 134105

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

The mods are alle updated That is main mistake - it is unsupported, not working. After updating mods you no longer have a Seablock modpack, you have heap of broken dependencies. Problem mentioned here is unlikely to be a bug in Science Cost Tweaker - I recommend resetting mods to Seablock modpack a...
by fiery_salmon
Sun Apr 01, 2018 8:43 pm
Forum: Pending
Topic: [0.16.36] Blueprints can be reimported into library
Replies: 2
Views: 1202

Re: [0.16.36] Blueprints can be reimported into library

See How to report a bug - READ BEFORE POSTING sticky ( viewtopic.php?f=7&t=3638 )
by fiery_salmon
Sun Apr 01, 2018 8:42 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 55655

Re: [0.16.36] Can start on an island

See How to report a bug - READ BEFORE POSTING sticky ( viewtopic.php?f=7&t=3638 )

Especially that part about search.
by fiery_salmon
Sun Apr 01, 2018 6:43 am
Forum: Pending
Topic: [0.16.36] Old mods are not being deleted
Replies: 2
Views: 1337

Re: [0.16.36] Old mods are not being deleted

See "How to report a bug - READ BEFORE POSTING" sticky: viewtopic.php?f=7&t=3638
by fiery_salmon
Sat Mar 31, 2018 9:20 pm
Forum: Technical Help
Topic: Mouse is moving on it's own
Replies: 1
Views: 772

Re: Mouse is moving on it's own

by fiery_salmon
Sat Mar 31, 2018 3:17 pm
Forum: Ideas and Suggestions
Topic: HP Buff for Buildings On Pavement
Replies: 4
Views: 1883

Re: HP Buff for Buildings On Pavement

Negative effect was intentional, there is no need to negate it.
by fiery_salmon
Sat Mar 31, 2018 12:25 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217964

Re: Bugs & FAQ

snip_20180331141622.png You can void the nitric waste and recover sulfur from the sodium. Given that (at least for now) I have enough sulfur to build The Yellow Sulfur Pyramids of Canada Seablock ( http://www.businessinsider.com/there-are-mountains-of-sulfur-growing-in-the-oil-sands-just-waiting-fo...
by fiery_salmon
Sat Mar 31, 2018 11:26 am
Forum: News
Topic: Price change
Replies: 108
Views: 40286

Re: Price change

The point is: If you see software as a lifelong free soup after you entered the restaurant once and payed for the initial soup only, then someone else has to pay for the rest or the restaurant closes down. Are you aware that continuing to use client-only program on my computers is not costing its p...

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