Search found 200 matches

by Dune
Tue Apr 16, 2019 8:21 pm
Forum: Not a bug
Topic: [0.17.31] Underground belt placement causes existing belts to disappear
Replies: 10
Views: 1378

Re: [0.17.31] Underground belt placement causes existing belts to disappear

This is likely to be labeled not a bug , as that is the intended behavior. Most cases you put down an underground on already existing belts is to underground it, and the belts in between are removed as a convenience. That it so happens that you have belts there for a purpose is a rarity rather than ...
by Dune
Thu Apr 11, 2019 1:32 pm
Forum: Logistic Train Network
Topic: Does LTN select a train from the nearest Depot?
Replies: 10
Views: 2481

Re: Does LTN select a train from the nearest Depot?

mrvn wrote: ↑
Tue Sep 25, 2018 2:59 pm
Afaik the later as the LUA script has no access to path lengths.
Now that the devs have added train paths in schedules, is this now available?
by Dune
Wed Apr 10, 2019 4:08 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 57357

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Hi,

Still getting the error for clicking alerts and crashing the game. I've the latest LTN Tracker update.

Image
by Dune
Mon Apr 08, 2019 3:27 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.25] Can't WASD map after zoom to train location from train schedule
Replies: 1
Views: 1234

[kovarex] [0.17.25] Can't WASD map after zoom to train location from train schedule

When you click to go to a train location via its schedule, you can't use WASD to move the map around until you first move the map with your mouse. This seems like a bug, or an omission in design. Steps to duplicate Open a train schedule. Click the button in top right corner to go to the map location...
by Dune
Mon Apr 08, 2019 3:15 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 57357

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Hi, couple things. The license says no commercial use, so this cannot be used while streaming? People do donate / subscribe to twitch streams.

Also, I'm getting a game crash when clicking Alerts in the latest patch. Here's the screenshot.

Image
by Dune
Sat Mar 30, 2019 7:39 am
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 27173

Re: Version 0.17.23

Advanced-Solar mod affected as well.

Yeah, time to rollback to 0.17.22 until either the devs rollback this seemingly random change, or the mods get updated.
by Dune
Sat Mar 23, 2019 8:56 am
Forum: Not a bug
Topic: [0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full
Replies: 2
Views: 516

Re: [0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full

Zaflis wrote: ↑
Sat Mar 23, 2019 8:41 am
It's not full, there is an empty cargo wagon at the front of the train.

But i think the bug here is that the green bar went completely filled.
Duh, right on both accounts. I'm not sure why I don't see the obvious sometimes. The green bar does show full, that's probably what caught me off guard.
by Dune
Sat Mar 23, 2019 8:35 am
Forum: Gameplay Help
Topic: Worms spawn too close to player built structures
Replies: 13
Views: 2336

Re: Worms spawn too close to player built structures

Mr. Tact wrote: ↑
Fri Mar 22, 2019 4:37 am
Dune wrote: ↑
Fri Mar 22, 2019 2:32 am
It's always been that way. Get artillery defenses up when you can. They keep the biters from settling in close.
Well, always in 0.17. Not in previous versions.
In 0.16 I'd have worms plop down and start spitting at laser turrets, but the turrets were unable to fire back.
by Dune
Sat Mar 23, 2019 8:21 am
Forum: Not a bug
Topic: [0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full
Replies: 2
Views: 516

[0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full

So, I've an Artillery train, and I send it to pick up shells. The condition is full cargo. After filling up, it should go to the next station in its schedule, but it doesn't leave the station. I first notice it here in my stream - https://www.twitch.tv/videos/399730938?t=00h24m46s I show it again he...
by Dune
Fri Mar 22, 2019 2:32 am
Forum: Gameplay Help
Topic: Worms spawn too close to player built structures
Replies: 13
Views: 2336

Re: Worms spawn too close to player built structures

Worms can spawn too close to my perimeter defense (less than behemoths shoot range, but far than turrets range). Behemoth worms suddenly spawn, wipe out perimeter defense and I don't have time to get to that hot spot. Is this "as designed" or a bug? It's always been that way. Get artiller...
by Dune
Tue Mar 19, 2019 7:10 am
Forum: Duplicates
Topic: [0.17.15] Energy weapons damage tech number incorrect when it is completed
Replies: 1
Views: 295

[0.17.15] Energy weapons damage tech number incorrect when it is completed

Just finished energy weapons damage 12, and I just noticed that the tech report in upper right corner showed damage 1 completed.

Image
by Dune
Sun Mar 17, 2019 3:22 am
Forum: Technical Help
Topic: [0.17.11] No automatic updates for downloaded version
Replies: 4
Views: 636

Re: [0.17.11] No automatic updates for downloaded version

So the popup should be saying there is a new version, right? And should be offering an option to update, right? Or am I out of luck because I downloaded the game from the website instead of using Steam? Did you enable Settings | Other | Enable experimental updates? Ah, that should be enabled by def...
by Dune
Sun Mar 17, 2019 2:07 am
Forum: Technical Help
Topic: [0.17.11] No automatic updates for downloaded version
Replies: 4
Views: 636

[0.17.11] No automatic updates for downloaded version

I've been waiting to post this "bug report" for several versions, because I kept thinking it'd be fixed. I seem to remember automatic updates were available for downloaded versions in 0.16, but I may be mistaken. Anyway, if you navigate to About > Check Updates, you get a Notice "No n...
by Dune
Tue Mar 12, 2019 6:48 pm
Forum: Gameplay Help
Topic: Upgrade blueprints with v17 Upgrade Planner?
Replies: 2
Views: 1516

Re: Upgrade blueprints with v17 Upgrade Planner?

That's a nice write up - and it has the needed feature. I do like unfiltered upgrade planners will auto-upgrade without have to specifically set it.
by Dune
Sat Mar 09, 2019 4:34 am
Forum: Releases
Topic: Version 0.17.9
Replies: 56
Views: 22513

Re: Version 0.17.9

Changes Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we can control train conditions by circuit network and there are some nice and simple use cases were ruined by trains being ...
by Dune
Sun Mar 03, 2019 9:50 am
Forum: Not a bug
Topic: [0.17.4] Accumulator charge not shown in power chart
Replies: 4
Views: 550

Re: [0.17.4] Accumulator charge not shown in power chart

Never mind, I think you are both right. I'm looking at the Production side of the chart, and of course while charging, they aren't producing power.

I compared the behavior to v0.16 and it's working the same.

This isn't a bug, please move to Not a bug. Sorry for the inconvenience.
by Dune
Sun Mar 03, 2019 9:46 am
Forum: Not a bug
Topic: [0.17.4] Accumulator charge not shown in power chart
Replies: 4
Views: 550

Re: [0.17.4] Accumulator charge not shown in power chart

When charging: There is no power bar on the chart showing the level of charge. There is no power value on the chart showing the charge in voltage accumulated. It's actually showing 0 W. If you see the screenshot, you see the power bar (on a vanilla accumulator) has a green bar showing that the accum...
by Dune
Sun Mar 03, 2019 7:43 am
Forum: Not a bug
Topic: [0.17.4] Accumulator charge not shown in power chart
Replies: 4
Views: 550

[0.17.4] Accumulator charge not shown in power chart

Edit: I believe this is not a bug, this can be moved to "Not a bug." Sorry for the inconvenience. The accumulators when they are charging, the power level indicator on the chart do not show the charge level. When they are discharging, it works as you'd expect. https://i.ibb.co/8dvbwCy/imag...
by Dune
Sun Mar 03, 2019 2:33 am
Forum: Gameplay Help
Topic: Upgrade blueprints with v17 Upgrade Planner?
Replies: 2
Views: 1516

Upgrade blueprints with v17 Upgrade Planner?

With the Upgrade Planner in v0.17 how do you upgrade blueprints as you could with upgrade planner mod?
by Dune
Sun Mar 03, 2019 2:15 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 165434

Re: [MOD 0.16] Upgrade planner

I hope the old upgrade planner is updated to 0.17, though its written by the devs, so it probably won't be. The new one requires bots, which you don't get for some time.

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