Search found 212 matches

by Dune
Thu Jun 27, 2019 3:18 am
Forum: Resolved Problems and Bugs
Topic: [0.17.52] Personal roboport enabled after death
Replies: 1
Views: 2039

[0.17.52] Personal roboport enabled after death

Hi, I've been playing the diggy scenario by redmew. Back in 17.50 (I tested this just now in 17.52) I noticed that if I had my personal roboport disabled and died. Once I'd retrieved my corpse, the roboport would be enabled. Permitting my bots to go out and do things. Because Diggy is underground, y...
by Dune
Thu Jun 27, 2019 2:57 am
Forum: Logistic Train Network
Topic: Quick question about train length and big delivery
Replies: 3
Views: 1870

Re: Quick question about train length and big delivery

Set the request threshold at the request station to the amount you "want." In my experience, it will give you it if it can. I've not dealt with trains of various lengths, but that is what I'd try first.
by Dune
Sun Jun 16, 2019 7:11 am
Forum: Ideas and Suggestions
Topic: Blueprint ghost on water
Replies: 3
Views: 3290

Re: Blueprint ghost on water

This is a great idea!
by Dune
Fri Jun 14, 2019 12:26 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.49] Game Froze - Crashed
Replies: 4
Views: 2984

Re: [Oxyd] [0.17.49] Game Froze - Crashed

Here's the save I made about 90 seconds before the 2nd crash. The previous one I lost about 10 minutes, so that autosave wasn't near enough to the action.

I added the links to the stream in the previous two posts.
by Dune
Fri Jun 14, 2019 6:49 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.49] Game Froze - Crashed
Replies: 4
Views: 2984

[Oxyd] [0.17.49] Game Froze - Crashed

Game froze while clearing biters. I'm streaming, and I'll get a link to the moment it occurred, so you can see it if you'd like, when I'm done (in some several hours). Edit - Link to first crash - https://www.twitch.tv/videos/438804078?t=00h41m35s

Included is the previous log file.
by Dune
Sun May 26, 2019 4:25 am
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 20492

Re: [0.15.5] No confirmation prompt on deleting a blueprint book

I know this doesn't help those that have deleted their blueprints by accident, but backups is the key to anything you value on a computer. There is a blueprints file in the main directory of Factorio. Regularly back that file up to a separate location (separate drive would be best, or cloud location...
by Dune
Wed May 15, 2019 2:18 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.39] Blueprint book duplicated if held when killed
Replies: 1
Views: 1850

[kovarex] [0.17.39] Blueprint book duplicated if held when killed

Hi, I noticed that I had a few of my "battle" blueprint books on my character after a few episodes of trying to clear biters. My thought was that it was duplicated if I was holding it when I died. I just tested that in a new game, and it is so. 1 Steps to reproduce, drag a blueprint book t...
by Dune
Mon May 13, 2019 1:55 am
Forum: Not a bug
Topic: [0.17.38] Built track out of the world
Replies: 1
Views: 1194

[0.17.38] Built track out of the world

So, this might be an issue with the mod "BeautifulBridgeRailway", but I thought I'd post this here since it might not. This mod permits track to be built upon water. I'm playing a Ribbon World game, and I was building track along the bottom edge when I by accident built track off the edge ...
by Dune
Mon May 06, 2019 1:15 am
Forum: Pending
Topic: [0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement
Replies: 3
Views: 1150

Re: [0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement

Is this on the Steam version? Since it seems vanilla achievements might no longer be locally stored under Steam (I can't find the achievements file anymore), it might be a sort of timing issue with getting the progress updated. Yes it's steam version. I've been playing it multiplayer with a friend ...
by Dune
Sun May 05, 2019 12:28 pm
Forum: Pending
Topic: [0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement
Replies: 3
Views: 1150

[0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement

Hi,

Got the achievement "Run Forest, run" tonight. Destroy 100 trees by impact.

But when it pops up, it says 99/100 and the bar isn't full.

Image
by Dune
Tue Apr 16, 2019 8:33 pm
Forum: Technical Help
Topic: [17.31] massive FPS drop - want help figuring out what's causing it
Replies: 6
Views: 5716

Re: [17.31] massive FPS drop - want help figuring out what's causing it

My guess, from having built several megabases, is that when you put in the last science outpost and finally are able to get the production really cranking you lag. What happens is while you are building the base, your outposts are barely ticking. The trains move infrequently. The miners barely ever ...
by Dune
Tue Apr 16, 2019 8:21 pm
Forum: Not a bug
Topic: [0.17.31] Underground belt placement causes existing belts to disappear
Replies: 10
Views: 3048

Re: [0.17.31] Underground belt placement causes existing belts to disappear

This is likely to be labeled not a bug , as that is the intended behavior. Most cases you put down an underground on already existing belts is to underground it, and the belts in between are removed as a convenience. That it so happens that you have belts there for a purpose is a rarity rather than ...
by Dune
Thu Apr 11, 2019 1:32 pm
Forum: Logistic Train Network
Topic: Does LTN select a train from the nearest Depot?
Replies: 10
Views: 4304

Re: Does LTN select a train from the nearest Depot?

mrvn wrote:
Tue Sep 25, 2018 2:59 pm
Afaik the later as the LUA script has no access to path lengths.
Now that the devs have added train paths in schedules, is this now available?
by Dune
Wed Apr 10, 2019 4:08 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 110336

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Hi,

Still getting the error for clicking alerts and crashing the game. I've the latest LTN Tracker update.

Image
by Dune
Mon Apr 08, 2019 3:27 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.25] Can't WASD map after zoom to train location from train schedule
Replies: 1
Views: 2048

[kovarex] [0.17.25] Can't WASD map after zoom to train location from train schedule

When you click to go to a train location via its schedule, you can't use WASD to move the map around until you first move the map with your mouse. This seems like a bug, or an omission in design. Steps to duplicate Open a train schedule. Click the button in top right corner to go to the map location...
by Dune
Mon Apr 08, 2019 3:15 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 110336

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Hi, couple things. The license says no commercial use, so this cannot be used while streaming? People do donate / subscribe to twitch streams.

Also, I'm getting a game crash when clicking Alerts in the latest patch. Here's the screenshot.

Image
by Dune
Sat Mar 30, 2019 7:39 am
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 41355

Re: Version 0.17.23

Advanced-Solar mod affected as well.

Yeah, time to rollback to 0.17.22 until either the devs rollback this seemingly random change, or the mods get updated.
by Dune
Sat Mar 23, 2019 8:56 am
Forum: Not a bug
Topic: [0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full
Replies: 2
Views: 1090

Re: [0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full

Zaflis wrote:
Sat Mar 23, 2019 8:41 am
It's not full, there is an empty cargo wagon at the front of the train.

But i think the bug here is that the green bar went completely filled.
Duh, right on both accounts. I'm not sure why I don't see the obvious sometimes. The green bar does show full, that's probably what caught me off guard.
by Dune
Sat Mar 23, 2019 8:35 am
Forum: Gameplay Help
Topic: Worms spawn too close to player built structures
Replies: 13
Views: 5010

Re: Worms spawn too close to player built structures

Mr. Tact wrote:
Fri Mar 22, 2019 4:37 am
Dune wrote:
Fri Mar 22, 2019 2:32 am
It's always been that way. Get artillery defenses up when you can. They keep the biters from settling in close.
Well, always in 0.17. Not in previous versions.
In 0.16 I'd have worms plop down and start spitting at laser turrets, but the turrets were unable to fire back.

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