Search found 201 matches
- Tue Apr 16, 2019 8:33 pm
- Forum: Technical Help
- Topic: [17.31] massive FPS drop - want help figuring out what's causing it
- Replies: 6
- Views: 5305
Re: [17.31] massive FPS drop - want help figuring out what's causing it
My guess, from having built several megabases, is that when you put in the last science outpost and finally are able to get the production really cranking you lag. What happens is while you are building the base, your outposts are barely ticking. The trains move infrequently. The miners barely ever ...
- Tue Apr 16, 2019 8:21 pm
- Forum: Not a bug
- Topic: [0.17.31] Underground belt placement causes existing belts to disappear
- Replies: 10
- Views: 2645
Re: [0.17.31] Underground belt placement causes existing belts to disappear
This is likely to be labeled not a bug , as that is the intended behavior. Most cases you put down an underground on already existing belts is to underground it, and the belts in between are removed as a convenience. That it so happens that you have belts there for a purpose is a rarity rather than ...
- Thu Apr 11, 2019 1:32 pm
- Forum: Logistic Train Network
- Topic: Does LTN select a train from the nearest Depot?
- Replies: 10
- Views: 4006
- Wed Apr 10, 2019 4:08 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 99309
- Mon Apr 08, 2019 3:27 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.25] Can't WASD map after zoom to train location from train schedule
- Replies: 1
- Views: 1858
[kovarex] [0.17.25] Can't WASD map after zoom to train location from train schedule
When you click to go to a train location via its schedule, you can't use WASD to move the map around until you first move the map with your mouse. This seems like a bug, or an omission in design. Steps to duplicate Open a train schedule. Click the button in top right corner to go to the map location...
- Mon Apr 08, 2019 3:15 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 99309
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Hi, couple things. The license says no commercial use, so this cannot be used while streaming? People do donate / subscribe to twitch streams.
Also, I'm getting a game crash when clicking Alerts in the latest patch. Here's the screenshot.
Also, I'm getting a game crash when clicking Alerts in the latest patch. Here's the screenshot.
- Sat Mar 30, 2019 7:39 am
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 38324
Re: Version 0.17.23
Advanced-Solar mod affected as well.
Yeah, time to rollback to 0.17.22 until either the devs rollback this seemingly random change, or the mods get updated.
Yeah, time to rollback to 0.17.22 until either the devs rollback this seemingly random change, or the mods get updated.
- Sat Mar 23, 2019 8:56 am
- Forum: Not a bug
- Topic: [0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full
- Replies: 2
- Views: 968
Re: [0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full
Duh, right on both accounts. I'm not sure why I don't see the obvious sometimes. The green bar does show full, that's probably what caught me off guard.
- Sat Mar 23, 2019 8:35 am
- Forum: Gameplay Help
- Topic: Worms spawn too close to player built structures
- Replies: 13
- Views: 4472
Re: Worms spawn too close to player built structures
In 0.16 I'd have worms plop down and start spitting at laser turrets, but the turrets were unable to fire back.
- Sat Mar 23, 2019 8:21 am
- Forum: Not a bug
- Topic: [0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full
- Replies: 2
- Views: 968
[0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full
So, I've an Artillery train, and I send it to pick up shells. The condition is full cargo. After filling up, it should go to the next station in its schedule, but it doesn't leave the station. I first notice it here in my stream - https://www.twitch.tv/videos/399730938?t=00h24m46s I show it again he...
- Fri Mar 22, 2019 2:32 am
- Forum: Gameplay Help
- Topic: Worms spawn too close to player built structures
- Replies: 13
- Views: 4472
Re: Worms spawn too close to player built structures
Worms can spawn too close to my perimeter defense (less than behemoths shoot range, but far than turrets range). Behemoth worms suddenly spawn, wipe out perimeter defense and I don't have time to get to that hot spot. Is this "as designed" or a bug? It's always been that way. Get artiller...
- Tue Mar 19, 2019 7:10 am
- Forum: Duplicates
- Topic: [0.17.15] Energy weapons damage tech number incorrect when it is completed
- Replies: 1
- Views: 587
[0.17.15] Energy weapons damage tech number incorrect when it is completed
Just finished energy weapons damage 12, and I just noticed that the tech report in upper right corner showed damage 1 completed.
- Sun Mar 17, 2019 3:22 am
- Forum: Technical Help
- Topic: [0.17.11] No automatic updates for downloaded version
- Replies: 4
- Views: 1172
Re: [0.17.11] No automatic updates for downloaded version
So the popup should be saying there is a new version, right? And should be offering an option to update, right? Or am I out of luck because I downloaded the game from the website instead of using Steam? Did you enable Settings | Other | Enable experimental updates? Ah, that should be enabled by def...
- Sun Mar 17, 2019 2:07 am
- Forum: Technical Help
- Topic: [0.17.11] No automatic updates for downloaded version
- Replies: 4
- Views: 1172
[0.17.11] No automatic updates for downloaded version
I've been waiting to post this "bug report" for several versions, because I kept thinking it'd be fixed. I seem to remember automatic updates were available for downloaded versions in 0.16, but I may be mistaken. Anyway, if you navigate to About > Check Updates, you get a Notice "No n...
- Tue Mar 12, 2019 6:48 pm
- Forum: Gameplay Help
- Topic: Upgrade blueprints with v17 Upgrade Planner?
- Replies: 2
- Views: 2011
Re: Upgrade blueprints with v17 Upgrade Planner?
That's a nice write up - and it has the needed feature. I do like unfiltered upgrade planners will auto-upgrade without have to specifically set it.
- Sat Mar 09, 2019 4:34 am
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 31180
Re: Version 0.17.9
Changes Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we can control train conditions by circuit network and there are some nice and simple use cases were ruined by trains being ...
- Sun Mar 03, 2019 9:50 am
- Forum: Not a bug
- Topic: [0.17.4] Accumulator charge not shown in power chart
- Replies: 4
- Views: 1098
Re: [0.17.4] Accumulator charge not shown in power chart
Never mind, I think you are both right. I'm looking at the Production side of the chart, and of course while charging, they aren't producing power.
I compared the behavior to v0.16 and it's working the same.
This isn't a bug, please move to Not a bug. Sorry for the inconvenience.
I compared the behavior to v0.16 and it's working the same.
This isn't a bug, please move to Not a bug. Sorry for the inconvenience.
- Sun Mar 03, 2019 9:46 am
- Forum: Not a bug
- Topic: [0.17.4] Accumulator charge not shown in power chart
- Replies: 4
- Views: 1098
Re: [0.17.4] Accumulator charge not shown in power chart
When charging: There is no power bar on the chart showing the level of charge. There is no power value on the chart showing the charge in voltage accumulated. It's actually showing 0 W. If you see the screenshot, you see the power bar (on a vanilla accumulator) has a green bar showing that the accum...
- Sun Mar 03, 2019 7:43 am
- Forum: Not a bug
- Topic: [0.17.4] Accumulator charge not shown in power chart
- Replies: 4
- Views: 1098
[0.17.4] Accumulator charge not shown in power chart
Edit: I believe this is not a bug, this can be moved to "Not a bug." Sorry for the inconvenience. The accumulators when they are charging, the power level indicator on the chart do not show the charge level. When they are discharging, it works as you'd expect. https://i.ibb.co/8dvbwCy/imag...
- Sun Mar 03, 2019 2:33 am
- Forum: Gameplay Help
- Topic: Upgrade blueprints with v17 Upgrade Planner?
- Replies: 2
- Views: 2011
Upgrade blueprints with v17 Upgrade Planner?
With the Upgrade Planner in v0.17 how do you upgrade blueprints as you could with upgrade planner mod?