Search found 201 matches

by Dune
Mon Jul 09, 2018 6:47 am
Forum: General discussion
Topic: Stations with same name: Avoiding orphan trains
Replies: 11
Views: 6693

Re: Stations with same name: Avoiding orphan trains

1) Make the furthest mine as always enabled. With a stacker if you'd like. Trains will prefer the closer mines. If you use YARM, you'll know when mines get low and in need of adding new mine outposts.

Or

2) Have a mine outpost available for each train.

I prefer number 1, but 2 is another solution.
by Dune
Sun Jun 24, 2018 3:02 am
Forum: Ideas and Requests For Mods
Topic: [Request] Allow Map View Manipulation of Constant Combiator
Replies: 7
Views: 2380

Re: [Request] Allow Map View Manipulation of Constant Combiator

You already can manipulate any combinator via map view. You just need to blueprint the combinator with the setting you want, and shift (control?) click the blueprint down over the one you want to change. Though it won't change the wires. Your inputs & outputs need to already be wired (or in a bo...
by Dune
Sat Jun 16, 2018 7:23 pm
Forum: Outdated/Not implemented
Topic: please bring back Duracell baterry
Replies: 8
Views: 3085

Re: please bring back Duracell baterry

bump +10. I thought the old battery looked way better.
by Dune
Sat Jun 16, 2018 7:15 pm
Forum: Gameplay Help
Topic: A very low U-235 production
Replies: 12
Views: 65606

Re: A very low U-235 production

If you played games for long, you learn to hate RNG. Because RNG is just that, a computer code that gives a chance. You probably wouldn't like dice games either, like Settlers of Catan. It's amazing how often with that game, you bet on certain numbers and they never show up. Though it is way against...
by Dune
Sat Jun 16, 2018 5:08 am
Forum: Pending
Topic: [0.16.49] too big source bitmap
Replies: 4
Views: 1514

Re: [0.16.49] too big source bitmap

Got the error again. Attached is the log file.
by Dune
Sat Jun 16, 2018 12:10 am
Forum: Pending
Topic: [0.16.49]Automatic updates - Update Fail
Replies: 10
Views: 3154

Re: [0.16.49]Automatic updates - Update Fail

Okay, I tested this with version 16.48 & 16.49 (since I'd downloaded both earlier) with the same results. Steps to reproduce 1) navigate to https://factorio.com/download/experimental 2) download alpha 16.48 3) 7-zip, unzip to desktop (i'm including my zip program, just in case that makes any dif...
by Dune
Fri Jun 15, 2018 11:56 pm
Forum: Pending
Topic: [0.16.49]Automatic updates - Update Fail
Replies: 10
Views: 3154

Re: [0.16.49]Automatic updates - Update Fail

From memory, a clean install doesn't have experimental updates enabled. (And 0.16.5x is still experimental). Okay, thanks. It's always been enabled for me, but then I've copied in any config files. So I wasn't prepared for that. Just modified the config file in factorio/config to enable experimenta...
by Dune
Fri Jun 15, 2018 8:29 pm
Forum: Pending
Topic: [0.16.49]Automatic updates - Update Fail
Replies: 10
Views: 3154

Re: [0.16.49]Automatic updates - Update Fail

The updater should wait until the process stops existing. Unfortunately there's nothing we can do without a way to reproduce the problem (which nobody seems to have). Until I figured out that I could copy the Factorio.exe from the factorio/temp directory, I had to re-download & install from the...
by Dune
Fri Jun 15, 2018 1:02 am
Forum: Not a bug
Topic: [0.16.43] Update failed, permission denied
Replies: 13
Views: 4474

Re: [0.16.43] Update failed, permission denied

This bug still continues with 16.49. Each update, the update fails first. The factorio.exe is zapped. I've found that copying the Factorio.exe from the temp folder to the bin / x64 folder, then re-running the update, it works the 2nd time with no changes to permissions needed and not running as adm...
by Dune
Fri Jun 15, 2018 12:52 am
Forum: Pending
Topic: [0.16.49]Automatic updates - Update Fail
Replies: 10
Views: 3154

Re: [0.16.49]Automatic updates - Update Fail

this has been reported (at least) twice before, the same error, but is moved to "won't fix" or "not a bug". 60761 and 60869 I've had this happen on each update for the last several as well. To fix, after getting the error, I've found copying the Factorio.exe from the factorio/tem...
by Dune
Tue Jun 12, 2018 5:56 am
Forum: Not a bug
Topic: [0.16.43] Update failed, permission denied
Replies: 13
Views: 4474

Re: [0.16.43] Update failed, permission denied

This bug still continues with 16.49. Each update, the update fails first. The factorio.exe is zapped. I've found that copying the Factorio.exe from the temp folder to the bin / x64 folder, then re-running the update, it works the 2nd time with no changes to permissions needed and not running as admin.
by Dune
Mon Jun 11, 2018 11:34 am
Forum: Pending
Topic: [0.16.49] too big source bitmap
Replies: 4
Views: 1514

Re: [0.16.49] too big source bitmap

Sorry, I don't have that specific one anymore. Attached is a log file, if it will help.
by Dune
Sun Jun 10, 2018 2:31 am
Forum: Pending
Topic: [0.16.49] too big source bitmap
Replies: 4
Views: 1514

[0.16.49] too big source bitmap

Got these errors on game load. Then the game crashed, but I was able to relaunch without it cropping up again. There was another, that I didn't realize had the texture location, or I'd have screenshot it too.

Image
by Dune
Sun Jun 10, 2018 2:20 am
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 61517

Re: Friday Facts #246 - The GUI update (Part 3)

These look great!

I can't wait for the new game load that takes into consideration mods and a directory structure!
by Dune
Sat Jun 09, 2018 6:00 am
Forum: Duplicates
Topic: [16.48] Blueprints cause undo UPS drop
Replies: 4
Views: 1490

Re: [16.48] Blueprints cause undo UPS drop

Okay, thx. I looked for a post on this, forgot to check resolved folder. Sorry.
by Dune
Sat Jun 09, 2018 4:26 am
Forum: Duplicates
Topic: [16.48] Blueprints cause undo UPS drop
Replies: 4
Views: 1490

Re: [16.48] Blueprints cause undo UPS drop

I opened my megabase, and made a screenshot of a small part of a larger blueprint I was using just fine earlier. This one is roughly 150 entities. Here's the pic edited in photoshop to make it bigger: https://cdn.pbrd.co/images/Hp2BDFi.png I try and take it off my hotbar, and the game goes to 3 UPS ...
by Dune
Sat Jun 09, 2018 4:11 am
Forum: Duplicates
Topic: [16.48] Blueprints cause undo UPS drop
Replies: 4
Views: 1490

[16.48] Blueprints cause undo UPS drop

In my megabase, I "happily" manage a 21/22 UPS rate, and have ran that way for some time. Today suddenly, I'm going into low single digit UPS for opening a large blueprint. I tried even smaller ones. Anything larger than 100 (its hard to estimate) or so entities and my game becomes unworka...
by Dune
Sat Jun 09, 2018 3:50 am
Forum: Won't fix.
Topic: [0.16.48] Update failed
Replies: 3
Views: 2252

Re: [0.16.48] Update failed

The deverlopers say its not a bug, but I found running factorio as admin for updates does the trick. If you have the factorio.exe available from your previous download (or redownload from factorio.com) you can try again.
by Dune
Fri Jun 08, 2018 3:19 am
Forum: Not a bug
Topic: [0.16.43] Update failed, permission denied
Replies: 13
Views: 4474

Re: [0.16.43] Update failed, permission denied

Please make update's run with elevated admin levels. Again I cannot update, and my factorio exe got deleted again. Fortunately I still had the 16.47 zip, and copied the factorio exe back to the bin/x64 directory and ran it as admin. The update worked fine as admin. Elevated permissions don't help. ...
by Dune
Thu Jun 07, 2018 7:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.47] No rail signal indicators for water rails (bridges)
Replies: 3
Views: 3602

Re: [kovarex] [0.16.47] No rail signal indicators for water rails (bridges)

mrvn wrote:Wouldn't you need to landfill for the signal or should the signal swim in water?
It's been modified as a flotation device, ala buoys.

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