Search found 168 matches

by Holy-Fire
Wed May 01, 2013 5:41 pm
Forum: Off topic
Topic: Bitcoin
Replies: 4
Views: 15526

Bitcoin

I think it's absolutely cool that this amazing game can be paid for using Bitcoin. How involved are the developers in the Bitcoin community? Were they in the Prague conference in November 2011? FWIW, I heard about Factorio through a post on bitcointalk. Not sure how I'd have heard about it otherwise.
by Holy-Fire
Mon Apr 29, 2013 2:42 pm
Forum: Balancing
Topic: Laser turrets allways cause blackouts.
Replies: 31
Views: 22832

Re: Laser turrets allways cause blackouts.

22 engines isn't a lot... How many turrets are simultaneously firing?

AFAIK performance should be distributed equally between the engines, what do you mean by only 5 engines using performance? Do these 5 use 1 square and the others 0? Or maybe the other engines aren't connected to the power grid?
by Holy-Fire
Fri Apr 26, 2013 8:08 am
Forum: Not a bug
Topic: Lamp has symble needing energy but is still working?
Replies: 7
Views: 6188

Re: Lamp has symble needing energy but is still working?

My guess is that a boiler was recently removed while there was still hot water in the steam engine. You can even see the steam. The radar drains most of the remaining energy output. I'm not sure how lamps are supposed to behave in low-power conditions. I tried to replicate but I don't have any saveg...
by Holy-Fire
Tue Apr 23, 2013 10:07 pm
Forum: Gameplay Help
Topic: Day/night cycle time and transport belt speed
Replies: 2
Views: 7422

Re: Day/night cycle time and transport belt speed

According to my measurements, movement on a straight normal transport belt is 32 ticks / tile (0.533 seconds), and on a curved part 18 ticks / tile (0.3 seconds). Also, a fully dense straight normal belt can carry 12 items per second. (Irrelevant to what you asked, but still interesting). By the way...
by Holy-Fire
Sun Apr 21, 2013 10:33 am
Forum: General discussion
Topic: Transport belt flow
Replies: 3
Views: 6536

Re: Transport belt flow

These limitations seem natural to the belt properties and I learned to live with them. @high-speed bends - if we get a faster versions of the splitter, you would be able to split the belt before the turn into two and merge it back after it. If you already have the superfast express belts on the lin...
by Holy-Fire
Sat Apr 20, 2013 7:04 pm
Forum: General discussion
Topic: Transport belt flow
Replies: 3
Views: 6536

Transport belt flow

There are a few things about the way items are carried by transport belts that bother me. 1. Whenever there's a turn, the inside lane can't proceed in full density. You get only a half-dense lane after the turn. If this is a standard belt you can fix this by placing a fast belt in the corner, but th...
by Holy-Fire
Sun Apr 14, 2013 10:05 am
Forum: Balancing
Topic: Pause game when recipe screen is up
Replies: 11
Views: 16335

Re: Pause game when recipe screen is up

I'm surprised that so many commenters don't see the reasoning for the OP's request. This is not at all about vulnerability to attacks. This is a fast-paced game and with your machines generating items at a rapid pace, player time is by far the most precious resource. Depending on the mission you hav...
by Holy-Fire
Sun Apr 14, 2013 9:26 am
Forum: Balancing
Topic: too much iron for express belts
Replies: 11
Views: 19157

Re: too much iron for express belts

Your numbers are way off. According to my measurements a furnace generates 0.3 ib/s, a mine generates 0.47 io/s. So for 4.94 ib/s, you'll need 17 furnaces and 11 mines. But 4.94 ib/s isn't right either. The figures of 41.5 ib and 23 s include the time and resources required to build all the intermed...

Go to advanced search