Looking cool and feeling like a badass.
Search found 340 matches
- Tue Mar 05, 2019 5:46 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
- Replies: 31
- Views: 7267
- Tue Mar 05, 2019 5:43 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65270
Re: Friday Facts #284 - 0.17 experimental
Why should things be changed when the people demanding change are (seemingly) unwilling to asses their own bias/assumptions? Agreed, but you have to ask why they want things changed, or you're equally guilty. (Not accusing. Just observing. Generic-you, not personal-you. Damn English and its impreci...
- Tue Mar 05, 2019 5:22 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 39402
Re: Offshore pump at start of game
Yes, this is very cool, but the in-game pump looks nothing like that. What does it look like under that big metal housing, though? It could totally be a basic screw pump. Also, (unlike for wind!), there is no water flowing mechanic anywhere*, even as visual candy. Then how does the offshore pump wo...
- Tue Mar 05, 2019 5:14 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65270
Re: Friday Facts #284 - 0.17 experimental
"I'm producing more things, which means I should expect more biter attacks, which means I need to upgrade my defense" Why are you producing more things? You've been told to make sure your defences are strong enough and then go see what Compy wants. Once he tells you to research the logist...
- Tue Mar 05, 2019 4:46 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65270
Re: Friday Facts #284 - 0.17 experimental
These mechanisms are *visible*. You put a pipe down and can see the water in it. When does the campaign ever tell the player to craft and place a pipe? The pollution mechanic is entirely invisible unless you know about it. There's a pollution number on literally everything that pollutes. There's a ...
- Tue Mar 05, 2019 4:15 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246162
- Tue Mar 05, 2019 4:14 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.3] Campaign Experience and Suggestions
- Replies: 16
- Views: 7741
Re: [0.17.3] Campaign Experience and Suggestions
Well... Obviously that's a reasonable thing to do, especially in factorio... But I assume the first steps' to-do list should avoid concluding on "go on the internet and look up a tutorial for the tutorial"? ;) Isn't that how we all learned freeplay? Most of the game's systems are only vag...
- Tue Mar 05, 2019 4:09 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 39402
Re: Offshore pump at start of game
Water screws still require power, which in the provided picture appears to be provided by flowing water. Right. There are non-electric options to power the screw, is the point. The game just doesn't make you figure out what they are or how to find them. It handwaves the question by simply assuming ...
- Tue Mar 05, 2019 4:00 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40099
Re: Version 0.17.5
Middle-click by default, can be remapped as "set filter" in controls.gothicdude1044 wrote: ↑Tue Mar 05, 2019 3:59 pmi have yet figured out how to clear the quickbars how can we do that on 0.17
- Tue Mar 05, 2019 3:57 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246162
Re: Version 0.17.0
But that's the thing. It just feels like we've gotten the tutorial mixed up with a challenge scenario. Tutorials aren't meant to challenge, they're meant to teach and be completable by 100% of all players. All new players. Players with established ideas, prejudices, and habits often have significan...
- Tue Mar 05, 2019 3:55 pm
- Forum: Won't fix.
- Topic: [wheybags] [0.17.5] Tutorial dialog appearing before the window it's explaining
- Replies: 3
- Views: 1572
- Tue Mar 05, 2019 3:33 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 39402
Re: Offshore pump at start of game
Does nobody read Vitruvius anymore?
- Tue Mar 05, 2019 3:23 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65270
Re: Friday Facts #284 - 0.17 experimental
I have a sneaky hunch that if this new campaign had been delayed a couple weeks until the old playerbase had adapted to the v.16 to v.17 changes, there wouldn’t be this much backlash. Combat is... a lot more important in 0.17 freeplay. I don't know how many people have started a new world on defaul...
- Tue Mar 05, 2019 2:46 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.3] Campaign Experience and Suggestions
- Replies: 16
- Views: 7741
Re: [0.17.3] Campaign Experience and Suggestions
After My very crushing "first steps", I watched the discussions in the forums and learned a lot about the intro I'd like to weigh in a little here on this and say I think this is exactly what a player should do if they have trouble with something: go look for help. First machines don't us...
- Tue Mar 05, 2019 2:23 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65270
Re: Friday Facts #284 - 0.17 experimental
Here's the problem we're looking to solve here. Veteran players know about the pollution mechanic. New players don't know about the pollution mechanic. It's a very important mechanic, especially in this campaign, so we're trying to find a way to tell them. Is it a problem, though? Does knowing abou...
- Tue Mar 05, 2019 12:50 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65270
Re: Friday Facts #284 - 0.17 experimental
There are various ways you could find out. Someone also suggested Compilatron could run an "experiment" getting you to do more pollution and then saying "oops, turns out you're gonna lose this base." Why would that experiment make sense, though? It's one thing to ask where you g...
- Tue Mar 05, 2019 12:16 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65270
Re: Friday Facts #284 - 0.17 experimental
I tend to agree that making it explicit that *pollution* is the mechanic to be aware of is really key to guiding expectations here. It's just giving the player the information about what's going on. Does the player have that information, though? You've just crashed. How do you know it's the polluti...
- Tue Mar 05, 2019 12:14 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
- Replies: 31
- Views: 7267
- Tue Mar 05, 2019 6:39 am
- Forum: This Forum
- Topic: Icons on the left on this very page
- Replies: 4
- Views: 1751
Re: Icons on the left on this very page
The big ones:
If the icon is orange, there are unread posts in the topic.
If there's a star in the upper left, you have posted in the topic.
If the text on the icon is scrolling, it is a popular topic with lots of views.
All of these can happen in any combination.
If the icon is orange, there are unread posts in the topic.
If there's a star in the upper left, you have posted in the topic.
If the text on the icon is scrolling, it is a popular topic with lots of views.
All of these can happen in any combination.
- Tue Mar 05, 2019 5:54 am
- Forum: Gameplay Help
- Topic: Questions about Preparing for End game and supply and demand
- Replies: 1
- Views: 968
Re: Questions about Preparing for End game and supply and demand
Blue, Purple, and Yellow science isnt able to keep up so it take forever for any science including those to be done. Sounds like me. What I tend to do here is start refitting the factory, going through each little production block and reorganising it somewhere else. I'll look at the amount of space...