Search found 340 matches

by CDarklock
Tue Mar 05, 2019 5:46 pm
Forum: Ideas and Suggestions
Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
Replies: 31
Views: 7267

Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research

melichor wrote:
Tue Mar 05, 2019 5:39 pm
What non-combat uses has a normal armor?
Looking cool and feeling like a badass. ;)
by CDarklock
Tue Mar 05, 2019 5:43 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65270

Re: Friday Facts #284 - 0.17 experimental

Why should things be changed when the people demanding change are (seemingly) unwilling to asses their own bias/assumptions? Agreed, but you have to ask why they want things changed, or you're equally guilty. (Not accusing. Just observing. Generic-you, not personal-you. Damn English and its impreci...
by CDarklock
Tue Mar 05, 2019 5:22 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39402

Re: Offshore pump at start of game

Yes, this is very cool, but the in-game pump looks nothing like that. What does it look like under that big metal housing, though? It could totally be a basic screw pump. Also, (unlike for wind!), there is no water flowing mechanic anywhere*, even as visual candy. Then how does the offshore pump wo...
by CDarklock
Tue Mar 05, 2019 5:14 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65270

Re: Friday Facts #284 - 0.17 experimental

"I'm producing more things, which means I should expect more biter attacks, which means I need to upgrade my defense" Why are you producing more things? You've been told to make sure your defences are strong enough and then go see what Compy wants. Once he tells you to research the logist...
by CDarklock
Tue Mar 05, 2019 4:46 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65270

Re: Friday Facts #284 - 0.17 experimental

These mechanisms are *visible*. You put a pipe down and can see the water in it. When does the campaign ever tell the player to craft and place a pipe? The pollution mechanic is entirely invisible unless you know about it. There's a pollution number on literally everything that pollutes. There's a ...
by CDarklock
Tue Mar 05, 2019 4:15 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 246162

Re: Version 0.17.0

wahming wrote:
Tue Mar 05, 2019 4:08 pm
I find it doubtful that not a single new player might play the way an experienced player does, whether out of sheer luck or just personal preference.
It's also doubtful that not a single new player is crazy, but that's not a design issue.
by CDarklock
Tue Mar 05, 2019 4:14 pm
Forum: Outdated/Not implemented
Topic: [0.17.3] Campaign Experience and Suggestions
Replies: 16
Views: 7741

Re: [0.17.3] Campaign Experience and Suggestions

Well... Obviously that's a reasonable thing to do, especially in factorio... But I assume the first steps' to-do list should avoid concluding on "go on the internet and look up a tutorial for the tutorial"? ;) Isn't that how we all learned freeplay? Most of the game's systems are only vag...
by CDarklock
Tue Mar 05, 2019 4:09 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39402

Re: Offshore pump at start of game

Water screws still require power, which in the provided picture appears to be provided by flowing water. Right. There are non-electric options to power the screw, is the point. The game just doesn't make you figure out what they are or how to find them. It handwaves the question by simply assuming ...
by CDarklock
Tue Mar 05, 2019 4:00 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 40099

Re: Version 0.17.5

gothicdude1044 wrote:
Tue Mar 05, 2019 3:59 pm
i have yet figured out how to clear the quickbars how can we do that on 0.17
Middle-click by default, can be remapped as "set filter" in controls.
by CDarklock
Tue Mar 05, 2019 3:57 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 246162

Re: Version 0.17.0

But that's the thing. It just feels like we've gotten the tutorial mixed up with a challenge scenario. Tutorials aren't meant to challenge, they're meant to teach and be completable by 100% of all players. All new players. Players with established ideas, prejudices, and habits often have significan...
by CDarklock
Tue Mar 05, 2019 3:55 pm
Forum: Won't fix.
Topic: [wheybags] [0.17.5] Tutorial dialog appearing before the window it's explaining
Replies: 3
Views: 1572

Re: [0.17.5] Tutorial dialog appearing before the window it's explaining

wheybags wrote:
Tue Mar 05, 2019 3:54 pm
Are you running with speed set higher than 1?
I wasn't; I had this problem repeatedly at all default settings, sometimes it works properly and sometimes it doesn't.
by CDarklock
Tue Mar 05, 2019 3:33 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39402

Re: Offshore pump at start of game

Does nobody read Vitruvius anymore?
by CDarklock
Tue Mar 05, 2019 3:23 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65270

Re: Friday Facts #284 - 0.17 experimental

I have a sneaky hunch that if this new campaign had been delayed a couple weeks until the old playerbase had adapted to the v.16 to v.17 changes, there wouldn’t be this much backlash. Combat is... a lot more important in 0.17 freeplay. I don't know how many people have started a new world on defaul...
by CDarklock
Tue Mar 05, 2019 2:46 pm
Forum: Outdated/Not implemented
Topic: [0.17.3] Campaign Experience and Suggestions
Replies: 16
Views: 7741

Re: [0.17.3] Campaign Experience and Suggestions

After My very crushing "first steps", I watched the discussions in the forums and learned a lot about the intro I'd like to weigh in a little here on this and say I think this is exactly what a player should do if they have trouble with something: go look for help. First machines don't us...
by CDarklock
Tue Mar 05, 2019 2:23 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65270

Re: Friday Facts #284 - 0.17 experimental

Here's the problem we're looking to solve here. Veteran players know about the pollution mechanic. New players don't know about the pollution mechanic. It's a very important mechanic, especially in this campaign, so we're trying to find a way to tell them. Is it a problem, though? Does knowing abou...
by CDarklock
Tue Mar 05, 2019 12:50 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65270

Re: Friday Facts #284 - 0.17 experimental

There are various ways you could find out. Someone also suggested Compilatron could run an "experiment" getting you to do more pollution and then saying "oops, turns out you're gonna lose this base." Why would that experiment make sense, though? It's one thing to ask where you g...
by CDarklock
Tue Mar 05, 2019 12:16 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65270

Re: Friday Facts #284 - 0.17 experimental

I tend to agree that making it explicit that *pollution* is the mechanic to be aware of is really key to guiding expectations here. It's just giving the player the information about what's going on. Does the player have that information, though? You've just crashed. How do you know it's the polluti...
by CDarklock
Tue Mar 05, 2019 12:14 pm
Forum: Ideas and Suggestions
Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
Replies: 31
Views: 7267

Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research

melichor wrote:
Tue Mar 05, 2019 9:26 am
But as you said, it has non-combat use, so it should be possible to get it in non-combat run without using Military science
Everything has a non-combat use. The question is whether it has a significant combat use.
by CDarklock
Tue Mar 05, 2019 6:39 am
Forum: This Forum
Topic: Icons on the left on this very page
Replies: 4
Views: 1751

Re: Icons on the left on this very page

The big ones:

If the icon is orange, there are unread posts in the topic.

If there's a star in the upper left, you have posted in the topic.

If the text on the icon is scrolling, it is a popular topic with lots of views.

All of these can happen in any combination.
by CDarklock
Tue Mar 05, 2019 5:54 am
Forum: Gameplay Help
Topic: Questions about Preparing for End game and supply and demand
Replies: 1
Views: 968

Re: Questions about Preparing for End game and supply and demand

Blue, Purple, and Yellow science isnt able to keep up so it take forever for any science including those to be done. Sounds like me. What I tend to do here is start refitting the factory, going through each little production block and reorganising it somewhere else. I'll look at the amount of space...

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