Search found 337 matches
- Tue Jun 16, 2015 10:57 pm
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 43111
Re: Friday Facts #81 - Chain signals
That makes total sense. I somehow got fixated on chains tying to the later normal signals and didn't even consider they also work as standard signals, if the block in front of them is blocked then they go red like normal. Thanks.
- Tue Jun 16, 2015 4:03 am
- Forum: Gameplay Help
- Topic: A Detailed Look at a Bidirectional Three-way Train Intersection
- Replies: 11
- Views: 40533
Re: A Detailed Look at a Bidirectional Three-way Train Intersection
What language is your program written in? I was guessing Java but wanted to be sure.
- Tue Jun 16, 2015 3:48 am
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 43111
Re: Friday Facts #81 - Chain signals
You have a train depot with 3 platforms for unloading. There are 2 tracks coming and you connect them vise-versa. You have something like this: DEPOT S S S | | | |\|/| \ V / V V | | C C | | INCOMING S= Normal Signal C = Chain Signal | \ / V = Tracks If any of the S ignals is Green, the C hains also...
- Fri Jun 05, 2015 8:47 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 60065
Re: Friday Facts #89 Timetables
Looking at them though, it struck me that we still have only one tier of them. Shouldn't we have several, of several techlevels, like with other things? Yellow, red, blue, for example. We only have yellow now. More turret options are planned for 0.13, but we had to start by consolidating the existi...
- Mon May 18, 2015 11:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] Can't download scenarios today, but I could y'day
- Replies: 8
- Views: 4596
- Fri May 15, 2015 4:16 pm
- Forum: General discussion
- Topic: What kind of PC do I need?
- Replies: 27
- Views: 10568
Re: What kind of PC do I need?
With the massive optimizations coming, it sounds like this won't be a concern any more.
- Tue May 12, 2015 5:39 pm
- Forum: Show your Creations
- Topic: Water capacitor
- Replies: 22
- Views: 43992
Re: Water capacitor
Additionally, if you hook up your bases main power supply to the central electric pole (instead of the two solar panels) this setup becomes an on demand power supply, useful for bug attacks. When your power consumption exceeds production, the whole assembly turns on The best way to do that is to co...
- Fri May 08, 2015 3:34 pm
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 38894
Re: Friday Facts #85 - Sales Stats
Indeed, they and Quill18 and likely some other larger streamers/youtuber's I don't follow probably resulted in a lot of sales when they did their first video series.FishSandwich wrote:I think the "MP Effect?" label is more likely to have been Zisteau and Arumba's influence.
- Wed Apr 22, 2015 5:21 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 45121
Re: Friday Facts #82 Optimisations
Yes. The goal is to make it playable even with 1s latency. However the latency hiding won't be perfect. This involves some dirty internal tricks, therefore we decided to go for most common actions. Things like moving, building, mining, etc. They will be (unless there is a collision) instantaneous. ...
- Sat Feb 21, 2015 4:53 pm
- Forum: Not a bug
- Topic: [0.11.16] Crash with OBS preview
- Replies: 3
- Views: 2354
Re: [0.11.16] Crash with OBS preview
Not a new issue: https://forums.factorio.com/forum/viewtopic.php?f=29&t=4868&p=37156 Ah okay I looked over recent bug reports and didn't see anything but didn't try doing a full search. Since the crashing just started for me (I was able to stream prior versions without issue) I assumed it w...
- Sat Feb 21, 2015 2:22 pm
- Forum: Not a bug
- Topic: [0.11.16] Crash with OBS preview
- Replies: 3
- Views: 2354
[0.11.16] Crash with OBS preview
If I have the game running, load OBS, and go to my Factorio stream template and do Preview Stream, Factorio immediately crashes. Crash log attached. I've streamed in the past without problems. Edit: As a workaround, OBS doing Window Capture seems fine. Previously I was using Game Capture, which caus...
- Fri Feb 20, 2015 2:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] Error after autoupdate
- Replies: 3
- Views: 1296
Re: [0.11.16] Error after autoupdate
Great, thanks.
- Thu Feb 19, 2015 11:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] Error after autoupdate
- Replies: 3
- Views: 1296
[0.11.16] Error after autoupdate
When game was reloading after auto update, it tossed up the crash dialog and asked me to upload this log file. However the game did load all the way to menu and loads fine when I load it fresh.
- Thu Feb 12, 2015 4:08 pm
- Forum: Pending
- Topic: [0.11.10] [slpwnd] MP game froze
- Replies: 9
- Views: 10548
Re: [0.11.10] [slpwnd] MP game froze
slpwnd wrote:Please see the update at https://forums.factorio.com/forum/vie ... =29&t=7464
Thanks. I believe you meant 11.15 in your post though, not 11.5.
- Wed Feb 04, 2015 7:02 pm
- Forum: Releases
- Topic: Version 0.11.14
- Replies: 38
- Views: 44239
Re: Version 0.11.14
I dont know why but in every version of factorio i first need to connect to a friend and then leave so he can connect to me as long as i didn't connect to them they cant connect to me and turning my antivirus and firewall off doesn't help and i also cant connect to 1 of my other friends so he cant ...
- Sat Jan 31, 2015 3:25 pm
- Forum: News
- Topic: Friday Facts #71 - To the stars
- Replies: 61
- Views: 44992
Re: Friday Facts #71 To the stars
I would personally like an end game that makes me want to keep building larger and larger. Maybe the space port is just a way to ship back huge expensive items to the home world. So your score is how much you can export per minute.
- Wed Jan 14, 2015 6:07 am
- Forum: General discussion
- Topic: Belt rebalancer is not your friend
- Replies: 23
- Views: 25279
Re: Belt rebalancer is not your friend
This thread is brilliant. I just discovered it. Thank you for doing these tests and providing all of the examples and images.
- Tue Jan 13, 2015 10:24 pm
- Forum: Releases
- Topic: Version 0.11.11
- Replies: 36
- Views: 43959
Re: Version 0.11.11
Some settings were changed. The mods need updated. Check the prior release thread for the required changes.jakobeng1303 wrote:so is the problem with inserters from other mods a mod problem, or a problem of the game?
- Tue Jan 13, 2015 7:59 pm
- Forum: Pending
- Topic: [0.11.10] [slpwnd] MP game froze
- Replies: 9
- Views: 10548
Re: [0.11.10] MP game froze at autosave
Sounds like the same problem.OBAMA MCLAMA wrote:This sounds exactly like zoomy glitch, Can you guys zoom?
My related bug report> https://forums.factorio.com/forum/vie ... f=7&t=7311
- Tue Jan 13, 2015 4:58 pm
- Forum: Pending
- Topic: [0.11.10] [slpwnd] MP game froze
- Replies: 9
- Views: 10548
Re: [0.11.10] MP game froze at autosave
In a situation where time stops and the user interface still works, is there any debugging console commands or something I can do to assist?