Search found 210 matches
- Sun Apr 07, 2019 12:36 pm
- Forum: Not a bug
- Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
- Replies: 10
- Views: 3671
Re: [0.17.25] Coal deposits blinks on a minimap when char moves
Is the effect captured on the video? Because I don't see any problem (watching at fullscreen 1080p, of course)
Yes I see same effect on video.
As some ppl says blinking probably happen due to monitor white-to-black latency.
Since coal on a minimap is drawn by interchange 1-0-1-0-1 of black ...
- Sun Apr 07, 2019 7:40 am
- Forum: Not a bug
- Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
- Replies: 10
- Views: 3671
Re: [0.17.25] Coal deposits blinks on a minimap when char moves
Made a video - https://youtu.be/pjTlge9vwt0
You're probably seeing this effect (move the browser window around to see it). Patterns of alternating light and dark pixels are very problematic for LCDs of any type to display movement of.
Do you mean that when a minimap image is shifted by one ...
You're probably seeing this effect (move the browser window around to see it). Patterns of alternating light and dark pixels are very problematic for LCDs of any type to display movement of.
Do you mean that when a minimap image is shifted by one ...
- Sat Apr 06, 2019 10:52 pm
- Forum: Not a bug
- Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
- Replies: 10
- Views: 3671
[0.17.25] Coal deposits blinks on a minimap when char moves
Just noticed that coal deposits blinks on a minimap when a char moves.
100% reproducible. Restarting client, loading another save, generating new map - it always blinks.
Only coal. Other minerals - no.
It happens only during walking animation (or moving in a car). As soon as char stops blinking ...
100% reproducible. Restarting client, loading another save, generating new map - it always blinks.
Only coal. Other minerals - no.
It happens only during walking animation (or moving in a car). As soon as char stops blinking ...
- Sat Mar 30, 2019 8:56 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 35210
Re: Friday Facts #288 - New remnants, More bugs
Broken power pole looks sweet but I am happy enough with flat standard debris, especially if the nice one will impede my freedom to move.
That's right! Partial base destruction is an unusual disaster, and I always try to fix it asap. During that time I usually don't care about how it looks like ...
- Sat Mar 23, 2019 10:29 am
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 75250
Re: Satisfactory - 3D Factorio?
I do agree that Factorio is much better for big factory building. But Satisfactory is still similar game that is nice to play for a change.
- Sat Mar 23, 2019 9:02 am
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 75250
Re: Satisfactory - 3D Factorio?
Game is very fun to play. It's similar to Factorio, in 3D. When you research some tech (coal fuel) base become able to run indefinitely until output containers are full, and game starts to behave closer to Factorio concepts.
It's possible to build rather big factory. 3D is interesting for a factory ...
It's possible to build rather big factory. 3D is interesting for a factory ...
- Fri Mar 22, 2019 7:43 pm
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 21575
Re: Friday Facts #287 - Just bugs again
I don't see a difference between 1st and 2nd animated gif with splitters.
I see fully filled belt of fuel, where you inserting plates, two in a row. They fit like ...fffffPfPfff... Splitter takes one from each side and move to output. What else could we expect? Actually I never thought how splitters ...
I see fully filled belt of fuel, where you inserting plates, two in a row. They fit like ...fffffPfPfff... Splitter takes one from each side and move to output. What else could we expect? Actually I never thought how splitters ...
- Mon Mar 04, 2019 8:05 am
- Forum: Technical Help
- Topic: hotkey/command to remove link from toolbar - can't find
- Replies: 4
- Views: 2048
Re: hotkey/command to remove link from toolbar - can't find
Do I understand correctly, that dev's want toolbar shortcuts to be fully usable like real items, and because of that various mouse commands like shift-Lclick ctrl-LClick and so on, are working always same way in inventory and on toolbar? Because I'd like to assign some other command to clear toolbar ...
- Sun Mar 03, 2019 12:04 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.1] New Game+
- Replies: 45
- Views: 29812
Re: [MOD 0.15, 0.16] New Game+
Any plans to update to 0.17 soon?
It might be nice to implement the idea different way. Since map generation is changed, to avoid coping new existing map generation interface (including preview), it will be nice to have two buttons in NewGame+ mod interface:
1. "takeoff" - to save all technologies ...
It might be nice to implement the idea different way. Since map generation is changed, to avoid coping new existing map generation interface (including preview), it will be nice to have two buttons in NewGame+ mod interface:
1. "takeoff" - to save all technologies ...
- Thu Feb 28, 2019 12:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [antron] [0.17.2] [mac] [keybind] Middle-click to clear toolbar slot does not work
- Replies: 5
- Views: 2302
Re: [0.17.2] (Mac) Middle-click to clear toolbar slot does not work
As I said before, using middle button, for multi OS game, where some of those OS do not expect to have that button at all is a bad idea.
Also "mouse only" is too limiting. Since all reasonable mouse actions like shift-Lclick (that was working before) are reserved, because toolbar is supposed to ...
Also "mouse only" is too limiting. Since all reasonable mouse actions like shift-Lclick (that was working before) are reserved, because toolbar is supposed to ...
- Wed Feb 27, 2019 8:15 pm
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 51495
Re: Swap input on chemical factory ☸
Since 0.17 situation with inputs become worse then before.
Now oil refinery can "turn water to oil", if switched from advanced recipe to basic (if there are no water in pipes or you loaded old save) - https://forums.factorio.com/viewtopic.php?f=7&t=65224&p=400658#p400658 thats a reference to bug ...
Now oil refinery can "turn water to oil", if switched from advanced recipe to basic (if there are no water in pipes or you loaded old save) - https://forums.factorio.com/viewtopic.php?f=7&t=65224&p=400658#p400658 thats a reference to bug ...
- Wed Feb 27, 2019 8:09 pm
- Forum: Ideas and Suggestions
- Topic: 0.17 problem: items not appear on toolbar after pickup
- Replies: 18
- Views: 5354
Re: 0.17 problem: items not appear on toolbar after pickup
I don't see that "autofill toolbar" in Interface options. Do I have to change something in config manually?
Or it's just a dream about how it should be?
Or it's just a dream about how it should be?
- Wed Feb 27, 2019 5:08 pm
- Forum: Ideas and Suggestions
- Topic: 0.17 problem: items not appear on toolbar after pickup
- Replies: 18
- Views: 5354
Re: 0.17 problem: items not appear on toolbar after pickup
Yes, ofc.
We asking only about free slots. I think this game never replaced already occupied places in inventory or toolbar.
We asking only about free slots. I think this game never replaced already occupied places in inventory or toolbar.
- Wed Feb 27, 2019 2:03 pm
- Forum: Ideas and Suggestions
- Topic: 0.17 problem: items not appear on toolbar after pickup
- Replies: 18
- Views: 5354
Re: 0.17 problem: items not appear on toolbar after pickup
This.... Is kinda half the reason the toolbar became shortcuts. So you could put what you want there and not end up with all the random junk you crafted.
...after a few days you probably wont even notice.
I think many players want to see on toolbar things they just crated or took from a chest ...
- Wed Feb 27, 2019 9:07 am
- Forum: Ideas and Suggestions
- Topic: 0.17 problem: items not appear on toolbar after pickup
- Replies: 18
- Views: 5354
Re: 0.17 problem: items not appear on toolbar after pickup
Your "image" is not loading.
- Wed Feb 27, 2019 8:28 am
- Forum: Technical Help
- Topic: hotkey/command to remove link from toolbar - can't find
- Replies: 4
- Views: 2048
Re: hotkey/command to remove link from toolbar - can't find
Thanks, at least it can be done someway (even uncomfortable).
Any way to change it in options? I did not found. Pointing on a slot and pressing a button "q" (or some other) would be much better.
- Wed Feb 27, 2019 7:28 am
- Forum: Technical Help
- Topic: hotkey/command to remove link from toolbar - can't find
- Replies: 4
- Views: 2048
hotkey/command to remove link from toolbar - can't find
How to remove a link from toolbar?
shift-left_click does not work, as it was in 0.16
Also dragging another item on a toolbar does not replace previous.
So I really dunno how to organize toolbar now
shift-left_click does not work, as it was in 0.16
Also dragging another item on a toolbar does not replace previous.
So I really dunno how to organize toolbar now

- Wed Feb 27, 2019 6:50 am
- Forum: Ideas and Suggestions
- Topic: 0.17 problem: items not appear on toolbar after pickup
- Replies: 18
- Views: 5354
0.17 problem: items not appear on toolbar after pickup
In 0.16 and less, when one create or pickup an item, it appear on a toolbar, if there is a free place.
Usually we very often use items soon after pickup/create, so it was comfortable and reasonable to see them on toolbar. In that case we were opening inventory not so often.
In 0.17 toolbar stays ...
Usually we very often use items soon after pickup/create, so it was comfortable and reasonable to see them on toolbar. In that case we were opening inventory not so often.
In 0.17 toolbar stays ...
- Wed Feb 27, 2019 6:40 am
- Forum: Not a bug
- Topic: [0.17.0] new game: new items are not appearing on toolbar
- Replies: 4
- Views: 2384
Re: [0.17.0] new game: new items are not appearing on toolbar
Yes I know it's not an inventory.
But items links should still appear there when items are created or taken, if there are any free positions.
Because very often in the game (almost always before we start to use construction bots) we create something, or take something, and use it soon after that ...
But items links should still appear there when items are created or taken, if there are any free positions.
Because very often in the game (almost always before we start to use construction bots) we create something, or take something, and use it soon after that ...
- Tue Feb 26, 2019 10:04 pm
- Forum: Not a bug
- Topic: [0.17.0] new game: new items are not appearing on toolbar
- Replies: 4
- Views: 2384
[0.17.0] new game: new items are not appearing on toolbar
New items were always automatically added to free toolbar slots (in 0.16 and less).
Now they are not appearing there. If there is an option it should be turned on by default. If there is no option, then they must appear on toolbar.
I think all new players and majority of all players are using ...
Now they are not appearing there. If there is an option it should be turned on by default. If there is no option, then they must appear on toolbar.
I think all new players and majority of all players are using ...