Search found 43 matches

by The_Mtn_Dew_Master
Sun Dec 17, 2017 12:25 am
Forum: Duplicates
Topic: [0.16.4] Player sprite disappears after locking PC
Replies: 4
Views: 1212

Re: [0.16.4] Player sprite disappears after locking PC

I have been also being have the same issue but when it happens the radar texture disappears and it this also seems to be triggered when my screen saver comes on If you have low VRAM usage on try turning that off and that should help Older bug report - https://forums.factorio.com/viewtopic.php?f=29&a...
by The_Mtn_Dew_Master
Sat Dec 16, 2017 9:41 pm
Forum: Ideas and Suggestions
Topic: Setting Manual Train Path
Replies: 3
Views: 1908

Re: Setting Manual Train Path

I was just about to say the same thing
by The_Mtn_Dew_Master
Thu Dec 14, 2017 12:19 am
Forum: Resolved Problems and Bugs
Topic: [16.0] Radar texture disapears on specific zoom with low ram setting
Replies: 13
Views: 10188

Re: [16.0] Radar texture bug

yes I am running factorio on a laptop
and here is the log file
factorio-current.log
(26.4 KiB) Downloaded 944 times
by The_Mtn_Dew_Master
Wed Dec 13, 2017 11:43 pm
Forum: Resolved Problems and Bugs
Topic: [16.0] Radar texture disapears on specific zoom with low ram setting
Replies: 13
Views: 10188

Re: [16.0] Radar texture bug

I have a AMD Radeon R4 Graphics 1.80 GHz
by The_Mtn_Dew_Master
Wed Dec 13, 2017 10:44 pm
Forum: Resolved Problems and Bugs
Topic: [16.0] Radar texture disapears on specific zoom with low ram setting
Replies: 13
Views: 10188

Re: 0.16 Radar texture bug

And my computer does meet the new minimum requirements

A 2.4GHz quad core should be equal to a 3GHz dual core I think
by The_Mtn_Dew_Master
Wed Dec 13, 2017 10:43 pm
Forum: Resolved Problems and Bugs
Topic: [16.0] Radar texture disapears on specific zoom with low ram setting
Replies: 13
Views: 10188

Re: 0.16 Radar texture bug

land of steam.zip
And here’s the save
by The_Mtn_Dew_Master
Wed Dec 13, 2017 10:33 pm
Forum: Resolved Problems and Bugs
Topic: [16.0] Radar texture disapears on specific zoom with low ram setting
Replies: 13
Views: 10188

Re: 0.16 Radar texture bug

Here is a screen shot
Screen shot
Screen shot
73750022-E48B-45EF-B9A2-18F791E70077.jpeg (692.35 KiB) Viewed 10178 times
by The_Mtn_Dew_Master
Wed Dec 13, 2017 10:26 pm
Forum: Resolved Problems and Bugs
Topic: [16.0] Radar texture disapears on specific zoom with low ram setting
Replies: 13
Views: 10188

[16.0] Radar texture disapears on specific zoom with low ram setting

On 0.16 on windows operating system the radar texture is messed up. It disappeares and reappeares constantly but you can still hover your mouse pointer over it to pick it put and stuff like that.
by The_Mtn_Dew_Master
Mon Dec 04, 2017 10:13 am
Forum: Ideas and Suggestions
Topic: Загрязнение водоемов/ / Water pollution.
Replies: 6
Views: 3142

Re: Загрязнение водоемов/ / Water pollution.

I agree on this because there the only way green water can be found or used is in the map editor and even then it has the same properties as normal water. And also how would the water get polluted... maybe if a oil tank or pump could be destroyed and it leaks into the water or something including cr...
by The_Mtn_Dew_Master
Sat Dec 02, 2017 4:25 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85309

Re: Friday Facts #219 - Cliffs

Would cliffs work on old saves?

Because if they did then wouldn’t peoples old factories be cut in half
by The_Mtn_Dew_Master
Wed Nov 29, 2017 11:36 am
Forum: Frequently Suggested / Link Collections
Topic: Improved Vehicle Control
Replies: 9
Views: 6968

Re: Improved Vehicle Control

Drifting a factorio car
by The_Mtn_Dew_Master
Sun Nov 26, 2017 12:36 am
Forum: Ideas and Suggestions
Topic: Post end game combat proposal
Replies: 3
Views: 1666

Re: Post end game combat proposal

It would be good if you can put combat robots in the robo ports and have those kill the enemy if they have destroyed a construction or logic robot or if it has been plan with something like the deconstruction planer. But how far would they be allowed to go from robo ports or would they simply just g...
by The_Mtn_Dew_Master
Mon Nov 13, 2017 2:42 am
Forum: Technical Help
Topic: Enemy Dont Attack
Replies: 3
Views: 1216

Re: Enemy Dont Attack

Be ur own enemy
by The_Mtn_Dew_Master
Thu Nov 09, 2017 11:14 am
Forum: Implemented in 2.0
Topic: Options for Tree & Rock Generation
Replies: 22
Views: 5179

Re: Options for Tree & Rock Generation

I made a city map in the map editor and clearing out all the trees was a pain and it would just seem right if there was a tree and rock setting.
by The_Mtn_Dew_Master
Mon Nov 06, 2017 10:07 am
Forum: Off topic
Topic: why Is the factorio gear rusted?
Replies: 10
Views: 4349

why Is the factorio gear rusted?

Why is the gear in the logo rusted? It looks good rusted but what does it actually mean. I think it represents running out of iron because they probably where all like “hey that gear over there is rusted should we replace it” and then some would reply back saying “oh we don’t have any more iron left...
by The_Mtn_Dew_Master
Mon Nov 06, 2017 7:06 am
Forum: Ideas and Suggestions
Topic: Nuclear disasters
Replies: 36
Views: 10710

Re: Nuclear disasters

P.S. What I really wanted to say is the game already has nuclear disasters, when you forget your rocket is loaded with nuclear bombs and blast away half your factory (and yourself). I already do that :lol: It makes the game more interesting. (I find it fun repairing stuff) But what if (something) c...
by The_Mtn_Dew_Master
Sun Nov 05, 2017 9:01 pm
Forum: Ideas and Suggestions
Topic: Nuclear disasters
Replies: 36
Views: 10710

Re: Nuclear disasters

Maybe it’s could be prevented
by The_Mtn_Dew_Master
Sun Nov 05, 2017 9:13 am
Forum: Ideas and Suggestions
Topic: Nuclear disasters
Replies: 36
Views: 10710

Re: Nuclear disasters

Maybe a setting or something like that for some disasters to happen I think it would be make the game have more of a dramatic gameplay because the only bad thing that happens is an alien attack, running out of ore and getting hit by a train. But saying all this about disasters there is most likely a...
by The_Mtn_Dew_Master
Sun Nov 05, 2017 6:27 am
Forum: Ideas and Suggestions
Topic: Make cars do drifts
Replies: 2
Views: 893

Re: Make cars do drifts

I think it “may” make cars easier to drive because at the moment you can easily fly around corners and when it does that it seems to be a bit unexpected and fast (that car must have a extremely good spoiler due to it not rolling over) while if the car does a epic slide it would seem more predictable...
by The_Mtn_Dew_Master
Sat Nov 04, 2017 12:22 pm
Forum: Ideas and Suggestions
Topic: Nuclear disasters
Replies: 36
Views: 10710

Re: Nuclear disasters

Wouldn't the chance of one happening always be 1/1,000,000 like IRL the major nuclear disasters didn't have warnings. Also why? I mean who would benefit from their power exploding, it'd be a pain to fix, you'd power down the factory preventing fixes and disabling defences and to most be considered ...

Go to advanced search