Search found 56 matches

by Sakari119
Fri Sep 10, 2021 12:49 pm
Forum: Wiki Talk
Topic: Fluid wagon unload time discrepancy
Replies: 0
Views: 1319

Fluid wagon unload time discrepancy

I have begun testing fluid throughputs today because most of what I can find is outdated, and I have found a minor discrepancy with the unload times of fluid wagons. According to the wiki the fluid transfer speeds are as follows: Using 1 pump, the train remained in station for 204 ticks (3.4 seconds...
by Sakari119
Mon Sep 06, 2021 9:16 pm
Forum: Ideas and Suggestions
Topic: Add a search box to container GUI screens.
Replies: 5
Views: 1031

Add a search box to container GUI screens.

TL;DR Add a search box to the container/chest inventory GUI. What ? The ability to search inside, chests/cargo wagons to assist in finding items. Why ? The inventory and just about every other inventory/Gui has a search function except the one for chests, this will help with searching for items.
by Sakari119
Thu Sep 02, 2021 2:18 pm
Forum: Pending
Topic: [1.1.39] Error browsing saves: ".../currently-playing does not exsist"
Replies: 1
Views: 989

[1.1.39] Error browsing saves: ".../currently-playing does not exsist"

When browsing through my saves while in-game I was booted back to the main menu with no warning, if you need any more files just ask. Error AppManagerStates.cpp:1591: File C:/Users/User/AppData/Roaming/Factorio/temp/currently-playing does not exist. picture of notice. https://media.discordapp.net/at...
by Sakari119
Mon May 03, 2021 6:24 pm
Forum: Pending
Topic: [1.1.32] Crash rejoining server (BlueprintBookRecordWidget::BlueprintBookRecordWidget)
Replies: 6
Views: 1861

[1.1.32] Crash rejoining server (BlueprintBookRecordWidget::BlueprintBookRecordWidget)

What did you do?
The server stopped responding, I got dropped, I pressed rejoin, crash.

What happened?
Game crashed

What did you expect to happen instead? It might be obvious to you, but do it anyway!
Ether fail or reconnect
by Sakari119
Mon Mar 01, 2021 11:53 am
Forum: Pending
Topic: [1.1.25] Crash on saving, in lua
Replies: 3
Views: 1261

Re: [1.1.25] Crash on autosave

The autosave attempt left a file, but does not work
by Sakari119
Mon Mar 01, 2021 11:50 am
Forum: Pending
Topic: [1.1.25] Crash on saving, in lua
Replies: 3
Views: 1261

[1.1.25] Crash on saving, in lua

I playing around with the mountain defence scenario when the autosave kicked in causing a hard crash.
Log files below will test if replicable.
by Sakari119
Sun Feb 28, 2021 8:51 am
Forum: Ideas and Suggestions
Topic: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)
Replies: 7
Views: 2595

Import/Export inventory filters, ect

TL;DR A method of importing and exporting the filters of the inventory similar to blueprint stings and an option to set a string as the default when making/joining a new world. What ? A system similar to the current blueprint sting that allows the creation, exporting, importing and sharing of inven...
by Sakari119
Mon Jan 25, 2021 10:22 am
Forum: Minor issues
Topic: [Lou][1.1.15] Floating power cable PVP
Replies: 1
Views: 1060

[Lou][1.1.15] Floating power cable PVP

What did you do? Shot a power pole with a spidertron using a basic rocket at point-blank range. What happened? The power pole was destroyed and the power cable connection remained floating. What did you expect to happen instead? It might be obvious to you, but do it anyway! Explosion and no floatin...
by Sakari119
Mon Jan 25, 2021 10:06 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.15] Placing train ghost on moving train crashes the game
Replies: 3
Views: 3691

[boskid][1.1.15] Placing train ghost on moving train crashes the game

What did you do?
Placed a train ghost.

What happened?
Game crash.

What did you expect to happen instead? It might be obvious to you, but do it anyway!
No game crash, ghost placed.

Notes: Place train ghost connected to pre-placed train to crash the game.
by Sakari119
Fri Jan 22, 2021 9:13 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] Enemy inserter ghosts visible thru chests
Replies: 1
Views: 1481

[kovarex] [1.1.12] Enemy inserter ghosts visible thru chests

Destroyed enemy inserters when taking out of a chest that is still alive will appear in UI form when the chest is hovered over

Destroy enemy inserter
Hover over chest inserters was taking from
???
Profit
by Sakari119
Tue Aug 25, 2020 8:30 am
Forum: Technical Help
Topic: 1.0.0
Replies: 5
Views: 1640

Re: 1.0.0

That's disgusting, how?

Side note:
Can we get a modlist?
by Sakari119
Sat Aug 22, 2020 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] [1.0.0] Crash on tain collision: "this->state == RailConnectionDirection::None was not true"
Replies: 1
Views: 2708

[boskid] [1.0.0] Crash on tain collision: "this->state == RailConnectionDirection::None was not true"

I was testing train speeds when the game crashed when 2 of them collided. A train was pulling out of the siding when another train collided with it at high speed. What would have been expected to happen was the train to get damages/destroyed and the game to continue running. How to reproduce Have a ...
by Sakari119
Fri Aug 14, 2020 9:29 am
Forum: Not a bug
Topic: [1.0.0] Spidertron legs strectch to much
Replies: 3
Views: 3011

Re: [1.0]

Here is a picture
by Sakari119
Fri Aug 14, 2020 9:28 am
Forum: Not a bug
Topic: [1.0.0] Spidertron legs strectch to much
Replies: 3
Views: 3011

[1.0.0] Spidertron legs strectch to much

Spiderton legs stretch to much when crossing over "stepping stones" in large bodies of water
by Sakari119
Sat Jul 25, 2020 7:48 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.18.36] Crash when probing wall of lazer turrets
Replies: 1
Views: 2658

[Rseding] [0.18.36] Crash when probing wall of lazer turrets

What did you do? I was testing defensive blueprints for PvP scenarios and the counters for them What happened? Game crashed unexpectedly for no discernable reason What did you expect to happen instead? It might be obvious to you, but do it anyway! Game not crashing. The bug appears to be relatively ...

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