Search found 54 matches

by mulark
Wed Jan 24, 2018 3:39 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 38164

Re: UPS wars: smelting challenge (design competition)

I reran the dave's benchmarks and the variance was eliminated. I think it was some windows background process that hurt that one run in particular. For funzies I reran the bench on my Linux install: avg_ms DaveMcW 0.367 0.365 0.356 quyxkh 0.523 0.522 0.545 I do think we're comparing too many variabl...
by mulark
Tue Jan 23, 2018 10:05 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 38164

Re: UPS wars: smelting challenge (design competition)

I took both of the top contenders maps and resaved them in 0.16.18, completely vanilla, and replaced daves unloader station with infinity chests. Then I benchmarked the maps for 60000 ticks. 3 runs later these are the results. DaveMcW Clocked inserters _ update 16.18.zip 0.3491 0.3053 0.2939 quyxkh....
by mulark
Wed Dec 20, 2017 2:17 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 104544

Re: 0.16 Map generation Feedback

I've also switched to RSO but with custom settings that bring the ore freq/size in line with my .15 settings. The .16 update seems to bring the ore gen to be wayyy more scarce, so much so that it breaks my evil plan. The size of water seems to be a bit bigger as well.
by mulark
Mon Dec 18, 2017 7:33 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.4] Production window tooltips flicker
Replies: 2
Views: 2273

Re: [kovarex] [0.16.4] Production window tooltips flicker

Note: also occurs on 5s and 1m power statistics window, and logistics contents window (L) Occurs significantly more frequently among networks or screens where activity is occurring, but still occurs among logistic networks with no change (no bots flying, same items in network) Video analysis on a st...
by mulark
Sun Dec 17, 2017 3:52 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.4] Production window tooltips flicker
Replies: 2
Views: 2273

[kovarex] [0.16.4] Production window tooltips flicker

A video shows it best: https://youtu.be/c_teBEkt_Dw

vsync on/off has no effect.
by mulark
Sat Dec 16, 2017 1:46 am
Forum: Resolved Problems and Bugs
Topic: [0.16.3] Delete achievement tooltip remains on screen
Replies: 1
Views: 1793

[0.16.3] Delete achievement tooltip remains on screen

Repro:

Go to options>other
Hover over Delete Achievement so tooltip appears
press esc.
Works on main menu and ingame, tested a few other (but not all) tooltips but those killed themselves correctly.
by mulark
Wed Nov 08, 2017 5:38 pm
Forum: Show your Creations
Topic: The most UPS efficient mining & smelting blueprint
Replies: 10
Views: 18248

Re: The most UPS efficient mining & smelting blueprint

It looks like I was wrong about productivity modules. They are basically tied with speed modules when you have 7+ beacons. They become increasingly more effective with the number of both speed beacons and module slots. So on a miner with 3 modules they are definitely more effective than speed beaco...
by mulark
Tue Nov 07, 2017 7:13 pm
Forum: Show your Creations
Topic: The most UPS efficient mining & smelting blueprint
Replies: 10
Views: 18248

Re: The most UPS efficient mining & smelting blueprint

Some quick notes. All but #1 will lose some beacon range on the miners when the design is actually expanded to work with trains (as they can't fit a 2 block gap that is misaligned to the rail 2x2 grid). By not using trains you miss measuring the performance of a more compact design requiring fewer t...
by mulark
Sun Oct 29, 2017 4:08 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.37] Crash when attempting to pick up circuit entity
Replies: 6
Views: 3604

[Rseding91] [0.15.37] Crash when attempting to pick up circuit entity

Steps to reproduce:

Load the attached save.
Attempt to pick up the combinator with the = sign
Crash

Occurs at both OC and stock clocks
by mulark
Thu Oct 19, 2017 5:45 am
Forum: Not a bug
Topic: [0.15.37] Benchmark results are not logged
Replies: 5
Views: 1548

Re: [0.15.37] Benchmark results are not logged

I've tried both .\factorio.exe --benchmark reference.zip --benchmark-ticks 1234 > test_result.txt .\factorio.exe --benchmark reference.zip --benchmark-ticks 1234 | tee test_result.txt In powershell and cmd. Nothing but 0 byte files. Of course I wouldn't be surprised if this is just windows being fud...
by mulark
Thu Oct 19, 2017 4:08 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.37] Bots faster than the player get stuck (sometimes)
Replies: 1
Views: 731

[Rseding91] [0.15.37] Bots faster than the player get stuck (sometimes)

In this case I tested with worker robot speed 17. When bots return to the player after completing a job, if the player is moving, they can get stuck outside the charging range of the player. According to https://forums.factorio.com/viewtopic.php?f=23&t=49367 This is intended behavior. However, a...
by mulark
Thu Oct 19, 2017 2:25 am
Forum: Not a bug
Topic: [0.15.37] Benchmark results are not logged
Replies: 5
Views: 1548

Re: [0.15.37] Benchmark results are not logged

Unfortunately output redirection seems broken on Windows at the moment.

Example:

Code: Select all

./factorio.exe > testfile.txt
No output is redirected to testfile.txt

As a note this does work on Linux
by mulark
Thu Oct 19, 2017 12:21 am
Forum: Not a bug
Topic: [0.15.37] Benchmark results are not logged
Replies: 5
Views: 1548

[0.15.37] Benchmark results are not logged

When launching the game in benchmark mode, none of the results end up in the factorio-current.log Launch options: --benchmark "015 Mega.zip" --benchmark-ticks 5000 --disable-audio Output from command line: Performed 5000 updates in 110029.316 ms avg: 22.006 ms, min: 19.962 ms, max: 31.754 ...

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