Search found 225 matches

by TheRaph
Sun Sep 06, 2020 3:31 pm
Forum: Ideas and Suggestions
Topic: QOL: easy spidertron remote-selection
Replies: 8
Views: 2111

Re: QOL: easy spidertron remote-selection

This is a great suggestion. If you don't mind, I'd quite like to add it to my Spidertron Waypoints mod (https://mods.factorio.com/mod/SpidertronWaypoints), if I find it possible to implement. You're welcome. Ya, you need a tool for pipetting. One for each remote. SCNR :D "Pipette tool" do...
by TheRaph
Sat Sep 05, 2020 11:10 pm
Forum: Not a bug
Topic: [1.0.0] Remote Spider-Tron pathfinding stop at water
Replies: 4
Views: 1285

Re: [1.0.0] Remote Spider-Tron pathfinding stop at water

Should I now post about that in "suggestions" or are posts in "not a bug" still on your radar?
by TheRaph
Sat Sep 05, 2020 10:53 pm
Forum: Ideas and Suggestions
Topic: QOL: easy spidertron remote-selection
Replies: 8
Views: 2111

QOL: easy spidertron remote-selection

TLTR let a key-combination (pipette Tool / shift-click) on an spidertron select corresponding remote Why In late game one may have more than one spidertron If you like to select a specific one to do strange stuff on the edge of your territory yo have to figure out which remote is the correct one. T...
by TheRaph
Sat Sep 05, 2020 10:24 pm
Forum: Not a bug
Topic: [1.0.0] Remote Spider-Tron pathfinding stop at water
Replies: 4
Views: 1285

[1.0.0] Remote Spider-Tron pathfinding stop at water

What to prepare Use a map with some bigger lakes Build a spider tron Build a remote for it Connect remote with tron Let the tron run over the map (across big lake) What it does The tron runs toward point marked by remote If it reach small lakes it will walk over it If it reached the big lake it tri...
by TheRaph
Tue Sep 01, 2020 12:53 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 99630

Re: Version 1.0.0

Please remove Spidertron. It brings nothing new to the game and only clutters the game with junk. Good joke, if its one. Otherwise, just ignore it. It's not a joke. Tell me how adding a spidertron to the game has any relevance to automation? Tell me how it's relevant to a factory? I'll wait. Well w...
by TheRaph
Sat Apr 18, 2020 11:17 pm
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 21573

Re: Friday Facts #343 - Environmental particle effects

Different particles on different tiles are a nice feature. But... Why are the craters always the same? Throwing a granade on concrete should leave a crater with broken concrete edges. The difference between particles are hard to see and last not long. The crater lasts even longer and should fit bett...
by TheRaph
Mon Apr 13, 2020 10:40 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 16582

Re: Friday Facts #342 - The new old tutorial

Can you please add a date with that. Nobody knows when these were published, and a date would put more context to when it was last discussed. Otherwise they are just numbers and have little meaning. It is really easy to look this up, and the reference was to what was decided upon and not when. So I...
by TheRaph
Sat Apr 11, 2020 8:10 am
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 16582

Re: Friday Facts #342 - The new old tutorial

Mod content. Ill probably put it in a "level designers cutting room floor" scenario pack. Yes please! Edit: ... because there is no way to tell a new player "Hey this is not really completely finished but we just left it there for that guy on the forum who knows it is not finished&qu...
by TheRaph
Fri Apr 10, 2020 10:58 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 16582

Re: Friday Facts #342 - The new old tutorial

In general, personally I would keep the dead end scenario, but repurpose it. Expose all the scripting and turn it into "how to make scenario" tutorial, with this easy and quite short mission as set of examples. It maybe all is already accessible somewhere, but with few professional touche...
by TheRaph
Mon Nov 04, 2019 8:35 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46909

Re: Friday Facts #318 - New Tooltips

Masterpintsman wrote:
Mon Oct 28, 2019 11:57 pm
TheRaph wrote:
Sat Oct 26, 2019 3:34 pm
Just now my idea to let bots do more than one job:
^ What's in this post, please ^
I think Rseding didn't read it, because he hasn't written in this topic yet. Regarding to FFF it's his part:
Rseding91 wrote: Construction robot tile batching Rseding
by TheRaph
Sat Oct 26, 2019 3:34 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46909

Re: Friday Facts #318 - New Tooltips

Just now my idea to let bots do more than one job: As far as I know the object to be build (maybe a belt) searches for a free c-bot to do the job. (I've had read that in this forum times ago.) As far I've learned, there is kind of a list with entities to be build. Every tick a limited amount of obje...
by TheRaph
Fri Oct 25, 2019 11:33 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46909

Re: Friday Facts #318 - New Tooltips

Nice FFF. Thanks for all that information. Offshore pump isn't consequent to that other stuff. I think it should have a "produce water" - category. Because it should fit to that "consumes water" - category of that boiler. So I think it will also be smoother if the "last user...
by TheRaph
Mon Oct 14, 2019 7:46 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30600

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Since you went to such lengths to play the game, here's a copy with left and right arrow bound to increase/decrease size : https://seafile.wheybags.com/f/b4b2e519e6f24f73b823/ Thanks for being so interested :p That’s one small piece of code for a genius programmer, one giant leap for players. It no...
by TheRaph
Mon Oct 14, 2019 6:52 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30600

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

... I've got the directive "no gaming pc on vacations" ... My wife told me that she likes to go to bed too. And so I got some more free time. ... Sir, you need to go to bed immediately! Normally I would fully agree. But I've done my job right last holiday. And now she's in "first 3 m...
by TheRaph
Sat Oct 12, 2019 8:37 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30600

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I'm not able to play that Geary Grinder. I'm on vacation and my notebook pc hasn't a mouse wheel. Are there chances to implement a keybord-way (like + and -) ? I've got the directive "no gaming pc on vacations" - so I'm lucky to get myself a Panasonic® CF19 outdoor notebook some time ago. ...
by TheRaph
Fri Sep 27, 2019 8:29 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 47156

Re: Friday Facts #314 - 0.17 stable

eradicator wrote:
Fri Sep 27, 2019 8:22 pm
ssilk wrote:
Fri Sep 27, 2019 7:29 pm
Nobody would pay for that.
That sounds like running the spotify app on a smart tv. Some people *do* pay for that regrettably.
I think "some people" is a registered trademark, you should be careful. :D
by TheRaph
Fri Sep 13, 2019 6:54 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64532

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Why do you keep hitting yourself in the head with this idea that any action by anything anywhere should be prevented if it leads to fluid mixing? It seems silly complicated and overly invasive compared to the alternative, which is to say pipes connect if they they are compatible, and does not conne...
by TheRaph
Thu Jul 04, 2019 4:44 pm
Forum: Releases
Topic: Version 0.17.54
Replies: 55
Views: 28670

Re: Version 0.17.54

FactorioBot wrote:
Thu Jul 04, 2019 12:51 pm
[*]Fixed that inserter tooltips would list pollution despite inserters being unable to produce pollution. (72855)
Why did a burner inserter don't produce pollution?
by TheRaph
Sat Jun 01, 2019 10:55 pm
Forum: Not a bug
Topic: [0.17.45] Logistics Network: Wrong delivery Number
Replies: 1
Views: 915

[0.17.45] Logistics Network: Wrong delivery Number

What I did: Have one blue splitter in logistic network. (it was there due to deconstruction). Setup requester chest to request 50 (default) blue splitter to clean that network. What happens: Requester chest shows up, that there were 4 splitters in delivery. Total item count of splitters were -3. Wh...
by TheRaph
Mon May 20, 2019 6:27 pm
Forum: Not a bug
Topic: [0.17.41] Car speed on different tiles inconsistent
Replies: 3
Views: 1078

Re: [0.17.41] Car speed on different tiles inconsistent

Thanks for the report. The vehicle has several other factors that come into the final speed such as the vehicle friction, and friction of the tiles it's driving on. Currently it looks like that car is faster in water than on stone ... ? :shock: That I consider more as a bug than a problem of fricti...

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