Search found 225 matches
- Sun Sep 06, 2020 3:31 pm
- Forum: Ideas and Suggestions
- Topic: QOL: easy spidertron remote-selection
- Replies: 8
- Views: 2111
Re: QOL: easy spidertron remote-selection
This is a great suggestion. If you don't mind, I'd quite like to add it to my Spidertron Waypoints mod (https://mods.factorio.com/mod/SpidertronWaypoints), if I find it possible to implement. You're welcome. Ya, you need a tool for pipetting. One for each remote. SCNR :D "Pipette tool" do...
- Sat Sep 05, 2020 11:10 pm
- Forum: Not a bug
- Topic: [1.0.0] Remote Spider-Tron pathfinding stop at water
- Replies: 4
- Views: 1285
Re: [1.0.0] Remote Spider-Tron pathfinding stop at water
Should I now post about that in "suggestions" or are posts in "not a bug" still on your radar?
- Sat Sep 05, 2020 10:53 pm
- Forum: Ideas and Suggestions
- Topic: QOL: easy spidertron remote-selection
- Replies: 8
- Views: 2111
QOL: easy spidertron remote-selection
TLTR let a key-combination (pipette Tool / shift-click) on an spidertron select corresponding remote Why In late game one may have more than one spidertron If you like to select a specific one to do strange stuff on the edge of your territory yo have to figure out which remote is the correct one. T...
- Sat Sep 05, 2020 10:24 pm
- Forum: Not a bug
- Topic: [1.0.0] Remote Spider-Tron pathfinding stop at water
- Replies: 4
- Views: 1285
[1.0.0] Remote Spider-Tron pathfinding stop at water
What to prepare Use a map with some bigger lakes Build a spider tron Build a remote for it Connect remote with tron Let the tron run over the map (across big lake) What it does The tron runs toward point marked by remote If it reach small lakes it will walk over it If it reached the big lake it tri...
- Tue Sep 01, 2020 12:53 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 99630
Re: Version 1.0.0
Please remove Spidertron. It brings nothing new to the game and only clutters the game with junk. Good joke, if its one. Otherwise, just ignore it. It's not a joke. Tell me how adding a spidertron to the game has any relevance to automation? Tell me how it's relevant to a factory? I'll wait. Well w...
- Sat Apr 18, 2020 11:17 pm
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 21573
Re: Friday Facts #343 - Environmental particle effects
Different particles on different tiles are a nice feature. But... Why are the craters always the same? Throwing a granade on concrete should leave a crater with broken concrete edges. The difference between particles are hard to see and last not long. The crater lasts even longer and should fit bett...
- Mon Apr 13, 2020 10:40 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 16582
Re: Friday Facts #342 - The new old tutorial
Can you please add a date with that. Nobody knows when these were published, and a date would put more context to when it was last discussed. Otherwise they are just numbers and have little meaning. It is really easy to look this up, and the reference was to what was decided upon and not when. So I...
- Sat Apr 11, 2020 8:10 am
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 16582
Re: Friday Facts #342 - The new old tutorial
Mod content. Ill probably put it in a "level designers cutting room floor" scenario pack. Yes please! Edit: ... because there is no way to tell a new player "Hey this is not really completely finished but we just left it there for that guy on the forum who knows it is not finished&qu...
- Fri Apr 10, 2020 10:58 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 16582
Re: Friday Facts #342 - The new old tutorial
In general, personally I would keep the dead end scenario, but repurpose it. Expose all the scripting and turn it into "how to make scenario" tutorial, with this easy and quite short mission as set of examples. It maybe all is already accessible somewhere, but with few professional touche...
- Mon Nov 04, 2019 8:35 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46909
Re: Friday Facts #318 - New Tooltips
I think Rseding didn't read it, because he hasn't written in this topic yet. Regarding to FFF it's his part:
Rseding91 wrote: Construction robot tile batching Rseding
- Sat Oct 26, 2019 3:34 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46909
Re: Friday Facts #318 - New Tooltips
Just now my idea to let bots do more than one job: As far as I know the object to be build (maybe a belt) searches for a free c-bot to do the job. (I've had read that in this forum times ago.) As far I've learned, there is kind of a list with entities to be build. Every tick a limited amount of obje...
- Fri Oct 25, 2019 11:33 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46909
Re: Friday Facts #318 - New Tooltips
Nice FFF. Thanks for all that information. Offshore pump isn't consequent to that other stuff. I think it should have a "produce water" - category. Because it should fit to that "consumes water" - category of that boiler. So I think it will also be smoother if the "last user...
- Mon Oct 14, 2019 7:46 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30600
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Since you went to such lengths to play the game, here's a copy with left and right arrow bound to increase/decrease size : https://seafile.wheybags.com/f/b4b2e519e6f24f73b823/ Thanks for being so interested :p That’s one small piece of code for a genius programmer, one giant leap for players. It no...
- Mon Oct 14, 2019 6:52 am
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30600
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
... I've got the directive "no gaming pc on vacations" ... My wife told me that she likes to go to bed too. And so I got some more free time. ... Sir, you need to go to bed immediately! Normally I would fully agree. But I've done my job right last holiday. And now she's in "first 3 m...
- Sat Oct 12, 2019 8:37 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30600
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
I'm not able to play that Geary Grinder. I'm on vacation and my notebook pc hasn't a mouse wheel. Are there chances to implement a keybord-way (like + and -) ? I've got the directive "no gaming pc on vacations" - so I'm lucky to get myself a Panasonic® CF19 outdoor notebook some time ago. ...
- Fri Sep 27, 2019 8:29 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 47156
Re: Friday Facts #314 - 0.17 stable
I think "some people" is a registered trademark, you should be careful.eradicator wrote: ↑Fri Sep 27, 2019 8:22 pmThat sounds like running the spotify app on a smart tv. Some people *do* pay for that regrettably.
- Fri Sep 13, 2019 6:54 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64532
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Why do you keep hitting yourself in the head with this idea that any action by anything anywhere should be prevented if it leads to fluid mixing? It seems silly complicated and overly invasive compared to the alternative, which is to say pipes connect if they they are compatible, and does not conne...
- Thu Jul 04, 2019 4:44 pm
- Forum: Releases
- Topic: Version 0.17.54
- Replies: 55
- Views: 28670
Re: Version 0.17.54
Why did a burner inserter don't produce pollution?FactorioBot wrote: ↑Thu Jul 04, 2019 12:51 pm[*]Fixed that inserter tooltips would list pollution despite inserters being unable to produce pollution. (72855)
- Sat Jun 01, 2019 10:55 pm
- Forum: Not a bug
- Topic: [0.17.45] Logistics Network: Wrong delivery Number
- Replies: 1
- Views: 915
[0.17.45] Logistics Network: Wrong delivery Number
What I did: Have one blue splitter in logistic network. (it was there due to deconstruction). Setup requester chest to request 50 (default) blue splitter to clean that network. What happens: Requester chest shows up, that there were 4 splitters in delivery. Total item count of splitters were -3. Wh...
- Mon May 20, 2019 6:27 pm
- Forum: Not a bug
- Topic: [0.17.41] Car speed on different tiles inconsistent
- Replies: 3
- Views: 1078
Re: [0.17.41] Car speed on different tiles inconsistent
Thanks for the report. The vehicle has several other factors that come into the final speed such as the vehicle friction, and friction of the tiles it's driving on. Currently it looks like that car is faster in water than on stone ... ? :shock: That I consider more as a bug than a problem of fricti...