Search found 226 matches

by TheRaph
Sat Oct 07, 2017 12:50 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 33011

Re: Friday Facts #211 - The little things

3. A re-think of Fission Power to make the ratios less arcane. I don't mind the Adjacency stuff, +100% and +200% and even +300%, that's fun, but all those decimal value multipliers... Actually I hope they rework the Adjacency system altogether in the future to make different setups other than 2*n s...
by TheRaph
Sat Oct 07, 2017 12:07 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 33011

Re: Friday Facts #211 - The little things

TeDeum wrote: ... and start Factorio 2 in 3D and VR :)
I hope they will never go that way. Maby there will be Map rotation (in 90 degree steps) but ... please not more than that.
(I remember c&c ts was a great game, where you can use mass of units ... then they go 3D and start to limit everything.)
by TheRaph
Tue Sep 26, 2017 8:09 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 49019

Re: Friday Facts #205 - Teaching the things that everybody knows

I enjoy to figure out how things work, therfore I love Factorio. So informations like "how to use a steam engine" is fine. But how much steam engines I can feed with one boiler should be in the hands of the player to figure out. Likewise other informations. I know that some player don't li...
by TheRaph
Mon Sep 25, 2017 9:32 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 56190

Re: Friday Facts #209 - Optimisation is a way of life

I think you are going attacking the bot dilemma the wrong way. First you have to ask if logistics robots being an entity is a desirable game-play element, then see how to optimise the implementation, and not the other way around. Many gameplay elements could be eliminated for the sake of a faster g...
by TheRaph
Mon Sep 25, 2017 12:30 pm
Forum: Ideas and Suggestions
Topic: [FFF #209] Suggestion on Logistic Bot dilemma
Replies: 4
Views: 1983

Re: [FFF #209] Suggestion on Logistic Bot dilemma

There may also be a solution in program code. I think in a way, that they may create an invisible entity every time a bot will be created. Then they create a visible instance like smoke as described in FFF and link them together (e.g. pointer). As long the bots are swarming around they behave like s...
by TheRaph
Sun Sep 24, 2017 7:23 pm
Forum: Ideas and Suggestions
Topic: Concept Design - Wood Mills
Replies: 26
Views: 23764

Re: Concept Design - Wood Mills

I think growing trees to solve the pollution problem is a big point. I imagine an "climate neutral factory" ;) So I'm happy if it will implemented soon, regardless if there are other uses of wood or not. It would be very nice if the existing woods slowly spread out, while active planting w...

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