Search found 225 matches
- Fri Aug 24, 2018 5:30 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50174
Re: Friday Facts #257 - NPE/Campaign update
Can I suggest to call shallow water bogland or marsh? Then it makes more sense you can walk on it but not build on it. An intuitive idea is to have two types of landfill: Basic Landfill: makes water into bogland Permeable Landfill: fills in all water and bogland Basic Landfill would be cheaper than...
- Tue Aug 21, 2018 11:21 pm
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47437
Re: Friday Facts #256 - The little things 3
1. Bots. It can be very annoying when building an outpost an you get attacked halfway across the map and you run there with 20 robolegs, clear up the biters and you need to rebuild with bots. Some of the bots are left behind, but you still have a good stack in your inventory. Yet nothing happens. T...
- Sat Aug 11, 2018 9:36 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 52625
Re: Friday Facts #255 - Construction tools
Hi. Nice FFF with nice features.
About "Holding new blueprint and pressing Q": What about having a Checkbox for "remember my decision" as most widows dialogues have?
About "Holding new blueprint and pressing Q": What about having a Checkbox for "remember my decision" as most widows dialogues have?
- Sat Jun 30, 2018 9:40 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 70268
Re: Friday Facts #249 - Dead end exploration
Sugestion: Use 2nd proposal and make linked BPs green. How? Drag-and-drop BPs from library to shortcut bar will create a green one. This BP is linked to library - and update a green BP will update BP in library. Shift-drag-and-drop BP will create a copy (blue one) altering this one will NOT update ...
- Sat Jun 09, 2018 8:59 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 61453
Re: Friday Facts #246 - The GUI update (Part 3)
Everything is looking great so far! My 2c regarding any screen that has both Back/Cancel and a Reset .. I feel like you can just de-clutter that screen more and remove the Reset by making it implicit in the Back/Cancel action. https://eu2.factorio.com/assets/img/blog/fff-246-back-confirm-in-options...
- Fri May 25, 2018 10:42 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59451
Re: Friday Facts #243 - New GUI tileset
3. There's several things written on your white board there (and honestly, why would you show us a photo of the white board unless you wanted us to read it?), one of the things that caught my eye was a question mark of removing durability, and the pick. (There is no pick in the game, it's called a ...
- Fri Apr 13, 2018 10:16 pm
- Forum: General discussion
- Topic: Well its Friday so ........
- Replies: 25
- Views: 8520
Re: Well its Friday so ........
So there could be FSF - Factorio Sunday Facts
- Fri Apr 13, 2018 10:01 pm
- Forum: General discussion
- Topic: Well its Friday so ........
- Replies: 25
- Views: 8520
Re: Well its Friday so ........
Too late ?
- Fri Mar 30, 2018 9:19 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 42307
Re: Friday Facts #236 - Building a rollup
Nice picture nice factory
But I agree to yohannc, the bitters are missing ... and shooting laser guns too.
But I agree to yohannc, the bitters are missing ... and shooting laser guns too.
- Wed Mar 28, 2018 8:41 pm
- Forum: Releases
- Topic: Version 0.16.36
- Replies: 17
- Views: 22545
Re: Version 0.16.36
It's per map. So all or nothing. Oh come on. At least please make this per surface. I think it can be nice to realize it based on speed of player and distance from mine. So I can see mines if I stay near of them. If you stay near enough you will realize them (regardless of being in movement or not)...
- Fri Mar 23, 2018 8:58 pm
- Forum: Spread the Word
- Topic: A hilarious positive review that warns to be careful
- Replies: 1
- Views: 2474
Re: A hilarious positive review that warns to be careful
It has mod support aaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhh
- Mon Mar 19, 2018 11:22 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 35010
Re: Friday Facts #234 - Office pictures
I think Klonan's solution of disallowing buildings in enemy bases is probably good enough™. This is definitely a bad idea. Shutting down an entire play style over one single item is a ham fisted solution. It reduces the options that players have to fight each other and disallows cool things like st...
- Sat Mar 10, 2018 8:33 pm
- Forum: News
- Topic: Friday Facts #233 - Wiki admin
- Replies: 23
- Views: 14394
Re: Friday Facts #233 - Wiki admin
I think Bilka should get a special colour in this forum. .. like blue
- Sat Feb 10, 2018 8:58 pm
- Forum: News
- Topic: Friday Facts #229 - Taiwan report & Lamp staggering
- Replies: 45
- Views: 22520
Re: Friday Facts #229 - Taiwan report & Lamp staggering
Like to have a day light sensor for circuit network, (or please make a way to check if solar panel produce power by circuit network ).Drury wrote:A day in Factorio lasts exactly 25000 ticks. A timer takes only one combinator. Lamps are circuitable. Go nuts.Xuhybrid wrote:I hate the lamp staggering. Leave it gone.
- Mon Feb 05, 2018 9:27 pm
- Forum: Ideas and Suggestions
- Topic: Confirm dialog on close in windowed mode
- Replies: 38
- Views: 18981
Do not close on exit button in window mode
What? Please make a instant save or message box to confirm to exit the game, it one click on that red "X" in top right corner of a factorio window. Why? I often play in window mode (for various reasons). Sometimes the technology window open in game and my hand try to close it with that &q...
- Sun Feb 04, 2018 9:30 pm
- Forum: Ideas and Suggestions
- Topic: Make tutorials available for mod developers ?
- Replies: 6
- Views: 1404
Re: Make tutorials available for mod developers ?
https://wiki.factorio.com/index.php?title=Modding As how I understood that title: He don't like to have a tutorial "how to mod". I tough he think it would be nice if a mod author can create in-game-tutorials on his own for specialties of his mod. And also if I'm wrong, I would like to hav...
- Sun Jan 28, 2018 10:59 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46554
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
I’m going with interesting. Just a bit of brain workout. I don't think they will ever implement it like suggested (if they will I'll be like a happy small child jumping up and down trough my living room), but I like to think about what is possible and what may not. And I like to have here people wh...
- Sun Jan 28, 2018 9:50 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46554
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
Doing this on the recipe level while keeping the buildings the same would be very confusing for many players, though. But you could do it on the building-level where you cannot place certain buildings on certain biomes. I.e. the swamp cannot carry heavy structures, you have to build them on solid g...
- Sun Jan 28, 2018 5:24 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46554
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
I see another way to come to a very similar result: We permanently introduce multiple alternative recipes to obtain the same item by different pathways. Except that doesn't achieve the desired result at all . This is the problem as originally stated: So it is a battle, who has the best blueprints l...
- Sat Jan 27, 2018 10:00 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46554
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
I for myself do not play much multi player factorio. So I would prefer the devs would spend more time in improve the single player mode and especially the campaign. But I also accept the fact that there are many players who like multi player factorio. Sometimes I wach multi player streams over twich...