Search found 91 matches

by FactorioParadox
Mon Dec 11, 2017 10:30 pm
Forum: General discussion
Topic: The mandatory 0.16 F5ing thread
Replies: 30
Views: 10836

Re: The mandatory 0.16 F5ing thread

1) Well, it's experimental, so...

2) That artillery train; I've already worked out something to semi-automatically clear out biters with it.

3) Huh?

4) [CLASSIFIED INFORMATION]
by FactorioParadox
Fri Dec 08, 2017 12:25 am
Forum: Ideas and Suggestions
Topic: Solar boiler / Solar thermal energy
Replies: 45
Views: 12322

Re: Suggestion: Solar boilers and other stupid fluid tricks

This topic would probably be better for the Ideas and Suggestions subform: viewforum.php?f=6

Edit: Just a recommendation, I'm not trying to be pushy.
by FactorioParadox
Tue Dec 05, 2017 4:00 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85267

Re: Friday Facts #219 - Cliffs

https://forums.factorio.com/download/file.php?id=30426 Ok this is very very cool. I was about to say "underground pipes/belts should not work, cliffs are simply impossible to get through, to avoid fixing the problem" but here the solution is incredibly elegant. Underground belt that switc...
by FactorioParadox
Fri Dec 01, 2017 5:26 am
Forum: General discussion
Topic: Game theory: Factorio takes place on Earth
Replies: 25
Views: 9120

Re: Game theory: Factorio takes place on Earth

Rakshasa wrote:Obviously factorio takes place in a simulated universe with infinitely expanding 2d planets.
Infinitely expanding planets 2d that eventually turn into the ending of Solitaire if you go far enough.
by FactorioParadox
Fri Dec 01, 2017 4:39 am
Forum: General discussion
Topic: Challenge: Advanced Turret Creep
Replies: 4
Views: 2494

Challenge: Advanced Turret Creep

I want to see the most advanced and (probably) unnecessarily complicated turret creep systems that people can come up with 'cuz why not?
by FactorioParadox
Wed Nov 08, 2017 7:48 pm
Forum: General discussion
Topic: What qualifies as a megabase?
Replies: 11
Views: 6626

Re: What qualifies as a megabase?

Patashu wrote:
DaveMcW wrote:Sure there is. https://en.wikipedia.org/wiki/Mega-
Mega is a unit prefix in metric systems of units denoting a factor of one million
So you need to have 1 million of something.
How about 1 million biters?
In that case that's the only thing you have.
by FactorioParadox
Fri Nov 03, 2017 2:53 am
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 66525

Re: Friday Facts #214 - Concrete rendering

Certh wrote:I'd like plantable trees so we can actually make designs like the one shown in the screenshot
I do recall them saying wood would be automatable at some point in the future, so I would imagine that would involve planting trees.
by FactorioParadox
Mon Oct 30, 2017 3:15 am
Forum: Gameplay Help
Topic: Train help!
Replies: 9
Views: 3358

Re: Train help!

Zavian wrote:they will recalculate if they are sitting still too long.

An in-between station would be faster. And once again I am wrong.
by FactorioParadox
Mon Oct 30, 2017 12:20 am
Forum: Gameplay Help
Topic: Train help!
Replies: 9
Views: 3358

Re: Train help!

First of all, it's bad practice to build your stations over what you're mining; you'll have to rebuild them later in order to get the rest of the patch. Second of all, trains will, from my understanding, path-find to the closest station, so they go past the switch before they see that the signal is ...
by FactorioParadox
Sat Oct 28, 2017 5:39 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 66525

Re: Friday Facts #214 - Concrete rendering

The point of concrete is to be a relatively flat surface for utility purposes; The ground looks flatter than that and it does not look like something I would want to put a heavy machine on because the ground is so uneven I feel that any large objects placed on it could fall over. In fact, I bet you ...
by FactorioParadox
Fri Oct 27, 2017 2:08 am
Forum: Gameplay Help
Topic: Loading a construction train
Replies: 8
Views: 5779

Re: Loading a construction train

In the cargo wagon you can set filters by holding the item you want for one of the slots and clicking with the mousewheel. Inserters will try to put a full stack of that item in that slot. And click again with mousewheel to clear the slot https://i.imgur.com/wy0mMcO.jpg?1 I use it for Rail layer ht...
by FactorioParadox
Fri Oct 27, 2017 1:55 am
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 24268

Re: I am impatient

minecraft mod exist. The point isn't that they exist, it's that the developers don't support them. The Factorio developers do support mods (and if they didn't, they probably wouldn't exist, for several resons). Well, I wouldn't say it's that they don't support them so much so as it is that by the t...
by FactorioParadox
Fri Oct 27, 2017 12:40 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502949

Re: Simple Questions and Short Answers

Thanks for the info! Other question - is there a list somewhere of what recipes a productivity module will not work on? The wiki simply says it doesn't work for placeable structures or nuclear related things. Some resources indicate it also doesn't work on module production. Does no nuclear mean ev...
by FactorioParadox
Fri Oct 27, 2017 12:30 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 20482

Re: Difficulty curve and how to keep players till end game

Jap2.0 wrote:
Would you mind showing me your 1k science per second base, without a main bus or bots?
Wow, and here I am still trying to set up a basic rail system and still relying on a main bus that quickly turned into spaghetti and is not really producing anything over 60 hours into my first playthrough. :P
by FactorioParadox
Fri Oct 27, 2017 12:20 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 20482

Re: Difficulty curve and how to keep players till end game

You can easily handcraft EVERYTHING involved in oil setups which are powerful enough to supply rockets. It gets more convenient if you automate pipes and underground pipes but that is trivial to do even with grey assemblers. I don't get the ruckus about oil. Yeah I still remember it was a tougher t...
by FactorioParadox
Tue Oct 24, 2017 12:05 am
Forum: Ideas and Suggestions
Topic: liquid filtering for pumps, tanks and wagons
Replies: 32
Views: 15155

Re: liquid filtering for pumps, tanks and wagons

AileTheAlien wrote:If you're playing without mods, then you have to work around the limitations of the game.

The whole point of having an Ideas and Suggestions forum is so we can give feedback on what those limits should be.
by FactorioParadox
Mon Oct 23, 2017 2:27 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 14989

Re: Thoughts on Factorio and how I would make it better...

If they don't add an upgrade planner, they should at the very least allow buildings/strucutres in blueprints to be placed ontop of other tiers of that building/structure (i.e. Yellow belts on top of red belts or Mk3 Assemblers over Mk1s).
by FactorioParadox
Thu Oct 19, 2017 11:05 pm
Forum: Ideas and Suggestions
Topic: Personal Roboport Different Color
Replies: 12
Views: 2762

Re: personal and regular roboport construction area overlap

I think that rather than make the overlap a dark green, the entire personal construction area should be a dark green...unless your saying you're having difficulting building in the range of both of them.
by FactorioParadox
Thu Oct 19, 2017 9:26 pm
Forum: Ideas and Suggestions
Topic: Research Laboratory Tiering
Replies: 1
Views: 1142

Re: Research Laboratory Tiering

Honestly, I think this is basically just adding complexity for complexity's sake as it really adds nothing to the game other than making tiered research facilities that take up more space and an alternate way to speed up laboratories. It doesn't add really add depth like you say, just aesthetics and...
by FactorioParadox
Tue Oct 17, 2017 12:00 am
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 69
Views: 69392

Re: How did you discover Factorio?

I think a while back I heard about it on a Minecraft Subreddit. I then remembered it about a year later and bought it and here we are.

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