Search found 135 matches

by theolderbeholder
Tue Oct 15, 2019 8:16 pm
Forum: Implemented Suggestions
Topic: Allow inserters to reload basic turrets
Replies: 5
Views: 2228

Re: Allow inserters to reload basic turrets

10+inserter capacity bonus
by theolderbeholder
Tue Oct 15, 2019 4:03 pm
Forum: Show your Creations
Topic: 13x9 Micro Factory
Replies: 17
Views: 50757

Re: 13x9 Micro Factory

*blinks*
:shock:
*blinks some more*
:o

I´m oot. :arrow:
by theolderbeholder
Thu Oct 10, 2019 7:19 am
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 33344

Re: Version 0.17.69

fetches popcorn, leans back.
by theolderbeholder
Wed Sep 25, 2019 3:23 pm
Forum: Technical Help
Topic: Tech tree broken 0.17.69
Replies: 8
Views: 2242

Re: Tech tree broken 0.17.69

Can we please archive this thread to document wube´s level of customer service? edit: I mean, not only did Bilka fix the save, he did it within minutes, almost realtime. :shock: At work, I would not even be able to enter the problem into the ticketing system within 15 minutes, let alone get some pro...
by theolderbeholder
Sat Sep 21, 2019 1:49 pm
Forum: This Forum
Topic: Inserter rank
Replies: 3
Views: 1794

Re: Inserter rank

Depends on whom stacks with you. :oops:
by theolderbeholder
Tue Sep 17, 2019 2:45 pm
Forum: Gameplay Help
Topic: Safe way to combine manual and automatic trains?
Replies: 11
Views: 3425

Re: Safe way to combine manual and automatic trains?

Pandrosos wrote:
Tue Sep 17, 2019 1:38 pm
make things more human-friendly.
Machines kill puny organics. To me, this is "works as designed".
The factory grows.
by theolderbeholder
Sun Sep 08, 2019 11:33 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503411

Re: Simple Questions and Short Answers

Pi-C wrote:
Sun Sep 08, 2019 9:25 am
theolderbeholder wrote:
Sun Sep 08, 2019 9:21 am
Or set stack size to 5.
I'm not sure whether this would work with normal filter inserters. What is the maximum stack size they can have?
It wouldn´t, they go to three, iirc, just all all non-stack ones. So, stack size 2 for them.
by theolderbeholder
Sun Sep 08, 2019 9:25 am
Forum: Fan Art
Topic: Lego Recreations
Replies: 11
Views: 11695

Re: Lego Recreations

Engine height is four studs above the base, that will not be sufficient for the battery box and remote control. Maybe one of those new PF train engines, don´t have any of these. yet.
by theolderbeholder
Sun Sep 08, 2019 9:21 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503411

Re: Simple Questions and Short Answers

Or set stack size to 5.
by theolderbeholder
Sat Sep 07, 2019 10:39 am
Forum: Fan Art
Topic: Lego Recreations
Replies: 11
Views: 11695

Re: Lego Recreations

And so the factory broke the fourth wall and started to grow into the living room.
by theolderbeholder
Fri Aug 30, 2019 6:51 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 40650

Re: Friday Facts #310 - Glowing Heat pipes

some people cant just be happy with the glowing pipes they need more immersion into the colors and brightness, but i think it looks great, so keep up the good work! don't worry, I give it a month before there is a mod allowing complete rbg control over the heat pipe glow color... ...controllable vi...
by theolderbeholder
Fri Aug 30, 2019 4:09 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 40650

Re: Friday Facts #310 - Glowing Heat pipes

kateract wrote:
Fri Aug 30, 2019 3:03 pm
Am I the only one that thinks that since the pipes are glowing red hot, that maybe they should cause a small bit of damage to the player if they are walked on?
And they can SET TREES ON FIRE!
by theolderbeholder
Sun Aug 25, 2019 10:31 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111920

Re: Friday Facts #309 - Controversial opinions

Only controversial change is advanced and base oil processing Certainly. Though it speeds up blue science significantly as there are already engines (and therefore, steel) to set up for it. I used to research circuit networks before and after basic oil beeline advanced oil, effectively turning basi...
by theolderbeholder
Sat Aug 10, 2019 9:36 am
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 37122

Re: Friday Facts #307 - 0.17 stable candidate

Tricorius wrote:
Sat Aug 10, 2019 4:21 am
(Seriously, I doubt the oil changes will be reverted. Refined a bit, but not reverted.)
Ha, I see what you did there :|
by theolderbeholder
Mon Jul 08, 2019 6:17 pm
Forum: Translations
Topic: Biters — are they really "enemies"?
Replies: 5
Views: 2965

Re: Biters — are they really "enemies"?

Biters are not the enemy. Trees are.
by theolderbeholder
Mon Jul 01, 2019 7:12 pm
Forum: Not a bug
Topic: Canceling Kovarex Enrichment mid cycle looses all 40 u235 input
Replies: 1
Views: 660

Re: Canceling Kovarex Enrichment mid cycle looses all 40 u235 input

Works as designed. Valid for every production you cancel mid-cycle. You only get "refunded" what is already stored for the next cycles.
by theolderbeholder
Mon Jul 01, 2019 6:49 pm
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 26399

Re: Friday Facts #301 - Crash site: First state

Mod increases the number of enemies in the game by 3 orders of magnitude: Every other dev: "You're crazy, be more careful with your mods" Factorio dev: "OPTIMIZEEEE!!!!! Maybe (just a wild theory), maybe factorio devs aren´t humans after all. Maybe they are of the engineer species, a...
by theolderbeholder
Sun Jun 30, 2019 8:05 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The Great Wall
Replies: 10
Views: 8084

Re: The Great Wall

Belts have two lanes, though :)
by theolderbeholder
Sun Jun 16, 2019 9:20 am
Forum: News
Topic: Friday Facts #299 - Everything is more complex than expected
Replies: 52
Views: 26580

Re: Friday Facts #299 - Everything is more complex than expected

Maybe the shown example could make it into the tutorial as one of the signaling exercises one has to fix.
by theolderbeholder
Tue Jun 11, 2019 6:46 pm
Forum: Releases
Topic: Version 0.17.48
Replies: 13
Views: 11438

Re: Version 0.17.48

Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM. That is a hell of a lot of ram, servers dont even have that much! We have a pair of 64TByte machines, but I´ll get either shot by the other admins for trying to install or we´ll ru...

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