Search found 135 matches
- Tue Oct 15, 2019 8:16 pm
- Forum: Implemented Suggestions
- Topic: Allow inserters to reload basic turrets
- Replies: 5
- Views: 2228
Re: Allow inserters to reload basic turrets
10+inserter capacity bonus
- Tue Oct 15, 2019 4:03 pm
- Forum: Show your Creations
- Topic: 13x9 Micro Factory
- Replies: 17
- Views: 50757
Re: 13x9 Micro Factory
*blinks*
*blinks some more*
I´m oot.
*blinks some more*
I´m oot.
- Thu Oct 10, 2019 7:19 am
- Forum: Releases
- Topic: Version 0.17.69 - Stable 1
- Replies: 45
- Views: 33344
Re: Version 0.17.69
fetches popcorn, leans back.
- Wed Sep 25, 2019 3:23 pm
- Forum: Technical Help
- Topic: Tech tree broken 0.17.69
- Replies: 8
- Views: 2242
Re: Tech tree broken 0.17.69
Can we please archive this thread to document wube´s level of customer service? edit: I mean, not only did Bilka fix the save, he did it within minutes, almost realtime. :shock: At work, I would not even be able to enter the problem into the ticketing system within 15 minutes, let alone get some pro...
- Sat Sep 21, 2019 1:49 pm
- Forum: This Forum
- Topic: Inserter rank
- Replies: 3
- Views: 1794
Re: Inserter rank
Depends on whom stacks with you.
- Tue Sep 17, 2019 2:45 pm
- Forum: Gameplay Help
- Topic: Safe way to combine manual and automatic trains?
- Replies: 11
- Views: 3425
- Sun Sep 08, 2019 11:33 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503411
Re: Simple Questions and Short Answers
- Sun Sep 08, 2019 9:25 am
- Forum: Fan Art
- Topic: Lego Recreations
- Replies: 11
- Views: 11695
Re: Lego Recreations
Engine height is four studs above the base, that will not be sufficient for the battery box and remote control. Maybe one of those new PF train engines, don´t have any of these. yet.
- Sun Sep 08, 2019 9:21 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503411
Re: Simple Questions and Short Answers
Or set stack size to 5.
- Sat Sep 07, 2019 10:39 am
- Forum: Fan Art
- Topic: Lego Recreations
- Replies: 11
- Views: 11695
Re: Lego Recreations
And so the factory broke the fourth wall and started to grow into the living room.
- Fri Aug 30, 2019 6:51 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 40650
Re: Friday Facts #310 - Glowing Heat pipes
some people cant just be happy with the glowing pipes they need more immersion into the colors and brightness, but i think it looks great, so keep up the good work! don't worry, I give it a month before there is a mod allowing complete rbg control over the heat pipe glow color... ...controllable vi...
- Fri Aug 30, 2019 4:09 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 40650
- Sun Aug 25, 2019 10:31 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111920
Re: Friday Facts #309 - Controversial opinions
Only controversial change is advanced and base oil processing Certainly. Though it speeds up blue science significantly as there are already engines (and therefore, steel) to set up for it. I used to research circuit networks before and after basic oil beeline advanced oil, effectively turning basi...
- Sat Aug 10, 2019 9:36 am
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 37122
- Mon Jul 08, 2019 6:17 pm
- Forum: Translations
- Topic: Biters — are they really "enemies"?
- Replies: 5
- Views: 2965
Re: Biters — are they really "enemies"?
Biters are not the enemy. Trees are.
- Mon Jul 01, 2019 7:12 pm
- Forum: Not a bug
- Topic: Canceling Kovarex Enrichment mid cycle looses all 40 u235 input
- Replies: 1
- Views: 660
Re: Canceling Kovarex Enrichment mid cycle looses all 40 u235 input
Works as designed. Valid for every production you cancel mid-cycle. You only get "refunded" what is already stored for the next cycles.
- Mon Jul 01, 2019 6:49 pm
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 26399
Re: Friday Facts #301 - Crash site: First state
Mod increases the number of enemies in the game by 3 orders of magnitude: Every other dev: "You're crazy, be more careful with your mods" Factorio dev: "OPTIMIZEEEE!!!!! Maybe (just a wild theory), maybe factorio devs aren´t humans after all. Maybe they are of the engineer species, a...
- Sun Jun 30, 2019 8:05 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The Great Wall
- Replies: 10
- Views: 8084
Re: The Great Wall
Belts have two lanes, though
- Sun Jun 16, 2019 9:20 am
- Forum: News
- Topic: Friday Facts #299 - Everything is more complex than expected
- Replies: 52
- Views: 26580
Re: Friday Facts #299 - Everything is more complex than expected
Maybe the shown example could make it into the tutorial as one of the signaling exercises one has to fix.
- Tue Jun 11, 2019 6:46 pm
- Forum: Releases
- Topic: Version 0.17.48
- Replies: 13
- Views: 11438
Re: Version 0.17.48
Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM. That is a hell of a lot of ram, servers dont even have that much! We have a pair of 64TByte machines, but I´ll get either shot by the other admins for trying to install or we´ll ru...