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by Fatmice
Fri May 12, 2017 11:52 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118747

Re: 0.15 Reactor Ratio

Did some quick and dirty testing a while back. Far as I saw: One pump can support 10 heat exchangers. One pipe can support 13 and some change heat exchangers. If by pump you mean an off-shore pump, then it is 11 heat exchangers. A heat exchanger can at most make (10000/97) ~ 103 units of steam per ...
by Fatmice
Thu May 11, 2017 1:08 am
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118747

Re: 0.15 Reactor Ratio

What I do not see listed is if the heat exchangers/boilers, being 3 wide, count as a pipe of 3 length, 1 length or doesn't count at all for piping purposes. Should test that probably... it could be a bit of an exploit if boilers are transparant. They're cheap... you could just build rows and rows o...
by Fatmice
Wed May 10, 2017 11:32 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223779

Re: Uranium Power

I have good news everybody! I found something that will allow me to release an update to the mod without gutting it! I'm sure you will be very happy to know this will allow you to update from the current release without much issues. Hurray! :D
by Fatmice
Mon May 08, 2017 8:15 pm
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 202280

Re: Fluid mechanics

I would gladly help to come up with a better, yet still efficient system, in fact I spent a lot of time thinking about it, but I reached the limits of how much I can come up with without actually seeing the structure of the relevant game code, and thus knowing what limitations I have to work with, ...
by Fatmice
Sun May 07, 2017 10:46 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118747

Re: 0.15 Reactor Ratio

Most of my heat-exchangers are above 600 degrees, and a few of them are at exactly 500 degrees but the 2 turbines attached to the 500 degree ones are at 100% efficiency. As for the pumps, I would rather use pumps as they are easier (no need to make and shuffle empty barrels around). I understand th...
by Fatmice
Sun May 07, 2017 8:13 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223779

Re: Uranium Power

So what would be the plan? Integrate with vanilla uranium, add fluorite, modify the vanilla reactor to take the mod's fuel rods and strip all the mod models for the first 0.15.x release? Hopefully the mod models will make a comeback, because I find the vanilla graphics for everything nuclear.. I do...
by Fatmice
Sun May 07, 2017 8:06 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118747

Re: 0.15 Reactor Ratio

I would prefer to use small pumps but they don't work to increase the flow of water even in the pipe right after it. How often do I need to put them? Does underground vs above ground matter as I used mostly underground. What about merging pipes. Is there a max throughput from one pipe? Ie. do I nee...
by Fatmice
Sun May 07, 2017 1:22 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118747

Re: 0.15 Reactor Ratio

I am using a 4 reactor setup and have trouble keeping the water flowing to all exchangers at times of full power use. I can get 441 MW out of my reactors but the math indicates I should get 480 MW. I used 5 pumps, 4 reactors, 48 heat exchangers, and 84 turbines (for symmetry). At times of peak powe...
by Fatmice
Sun May 07, 2017 8:03 am
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 202280

Re: Fluid mechanics

Here is a simple article that I found in about 10 seconds of googling that sums it up reasonably well. The key point here is that pressure is always a vector, hence it can never be negative, but instead it refers to the relative direction to which pressure (force) vector is acting, ie is it an inwa...
by Fatmice
Sun May 07, 2017 4:10 am
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 202280

Re: Fluid mechanics

Nothing is placed simultaneously. Everything is placed serially, one after another. ... I was referring to the junctions, the connections between adjacent fluid boxes. Since these are not updated simultaneously for boxes with two junctions (as in a serial pipeline), I imagine that the same is true ...
by Fatmice
Sat May 06, 2017 7:38 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223779

Re: Uranium Power

I am so glad to see that the mod is actually alive. I was worried I wasn't seeing posts in the mod portal forum. I wanted to ask one particular thing though. If you plan to upscale the size of all your buildings here at all, basically to somewhat equalize the total volume of a fully equipped mod re...
by Fatmice
Sat May 06, 2017 12:04 pm
Forum: Modding help
Topic: Temperature dependant recipes?
Replies: 7
Views: 3118

Re: Temperature dependant recipes?

How will Steam and Water intermingle? I can see a potential problem with the Heat Exchanger, which can take steam heated from standard boilers for the neat 1.8MW + 4MW sum to fully utilize a Turbine. If those fluids are different, how will the Heat Exchange work with existing low energy steam and W...
by Fatmice
Sat May 06, 2017 11:34 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223779

Re: Uranium Power

does you have any release date ? very excited about your mod too! want to start 0.15 with marathon with you mod ) I don't know for sure but hopefully in a week? Not all functionality will be restored but I'm trying to restore as much as I can and expand on where vanilla offered newer avenue. At the...
by Fatmice
Sat May 06, 2017 7:45 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223779

Re: Uranium Power

0.15.7 is out and I am giddy with excitement. I also have a solution for steam-counting. :D Welcome back closed steam/water cycle!
by Fatmice
Sat May 06, 2017 12:05 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223779

Re: Uranium Power

I know you're probably already busy on this, but looking forward to a 0.15 release. Missing your complexity. Cheers. Yes, my mind is already planning things out. I'm waiting for 0.15.7. It apparently promises direct R/W to temperature for reactor, heat pipes, and heat exchangers. This is big and ne...
by Fatmice
Fri May 05, 2017 11:35 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118747

Re: 0.15 Reactor Ratio

I mostly see setups using four reactors that also have four heatpipes going off of them. You dont need that. One heatpipe is enough. Reactors relay heat. And since heatpipes work like pipes, you should also try to avoid loops. For four reactor yes, one branch is enough. But it does not look symmetr...
by Fatmice
Fri May 05, 2017 9:03 am
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 202280

Re: Fluid mechanics

Looking at the game world I would suppose that Factorio uses lists for everything as game world is infinite and the amount of entities is too so to conserve memory the list is the best way to go. Just a small correction, the world is not infinite. It is neigh-infinite. You are hard limited to 31250...
by Fatmice
Thu May 04, 2017 7:40 pm
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 202280

Re: Fluid mechanics

Nothing is placed simultaneously. Everything is placed serially, one after another.

Update order is placement order with some exceptions at the chunk border. This is the reason strange things happen with heat pipes. The heat pipes are just pipes using the fluid ode on heat/energy.
by Fatmice
Thu May 04, 2017 11:16 am
Forum: General discussion
Topic: Calculating how long uranium lasts
Replies: 9
Views: 6695

Re: Calculating how long uranium lasts

The math is quite simple. There are several round about ways to get to the solution. The simplest being to take a look at the conversion ratio, the spent fuel processing, and the Kovarex process. U-235+19 U-238 = 10 Fuel Cells(FC), FC = 8GJ (I ignore the iron plate as it is irrelevant) 10 Spent FCs ...
by Fatmice
Wed May 03, 2017 1:07 am
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 202280

Re: Fluid mechanics

Thanks for updating the values. Saved me some hassles.

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