Search found 51 matches

by Filter62
Fri Feb 07, 2020 5:23 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 10322

Re: Friday Facts #333 - Terrain scrolling

That's why I respect you guys and believe you will do everything right! Keep up the good work. :mrgreen:
by Filter62
Sun Feb 02, 2020 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.3] Animation bug - Train cars not closing if connected when train moving.
Replies: 4
Views: 1334

Re: [0.18.3] Animation bug - Train cars not closing if connected when train moving.

someone1337 wrote: ↑
Sun Feb 02, 2020 4:59 pm
Why is this even possible? Dont trains switch to manual mode, if they are modified like this?
Well it IS in manual mode, I was driving it)
by Filter62
Sat Feb 01, 2020 4:55 pm
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 16142

Re: Version 0.18.3

Train sounds now kinda meh (Not good, not bad), but at least it's not electric train anymore) Belts is better, I can tolerate them now. Belt sounds wasn't pleasant to begin with, I mean pre 0.18 version, so I guess there's some work about it that has to be done.
by Filter62
Fri Jan 31, 2020 10:32 am
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 16142

Re: Version 0.18.3

Since 0.18.2, whenever a player is killed by biters, they continue playing their new sound on loop (which starts to overlap and get distorted) for the full ten seconds of the respawn countdown, even on single-player when there's nothing else around. I'm not sure if that's intentional, but it's odd ...
by Filter62
Thu Jan 30, 2020 9:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.3] Animation bug - Train cars not closing if connected when train moving.
Replies: 4
Views: 1334

[0.18.3] Animation bug - Train cars not closing if connected when train moving.

I noticed that train cars have wrong animation if they were connected to moving train, bug fixes itself after train stops. On turns cars appear closed, but when train goes straight, they're still open. I captured bug on video, so there's more details on how it looks: https://www.youtube.com/watch?v=...
by Filter62
Thu Jan 30, 2020 8:54 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.18.2] bot sound loops itself
Replies: 4
Views: 1348

Re: [0.18.2] bot sound loops itself

Sounds like the volumes for those are just way too loud (most things have a cycling sound) or there's no cooldown... or it isn't respected. A temporary workaround would be to lower the volume in the entity prototypes. (I think I want to do that for the research completed sound, I thought there was ...
by Filter62
Wed Jan 29, 2020 7:15 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.18.2] bot sound loops itself
Replies: 4
Views: 1348

Re: [0.18.2] bot sound loops itself

I have something similar with biters... =/

Whenever I'm close to biters nest, biter sounds loop itself, it can be around three biter sounds looping at the same time, it's pretty bad.

https://www.youtube.com/watch?v=eKi-Qop ... e=youtu.be
by Filter62
Wed Jan 29, 2020 1:16 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 16715

Re: Version 0.18.2

New belt sounds is awful (Only yellow is fine), I hope they do something about them. (At least make them quieter or something) They're drilling into my ears, really reminds about dentist :shock: I don't like them too much ヽ(οΎŸΠ”οΎŸ)οΎ‰. And train sound is more like a toy now, doesn't feel like heavy train...
by Filter62
Sun Dec 29, 2019 9:32 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 24055

Re: Friday Facts #327 - 2020 Vision

Oh, getting rid of bad ideas sometimes painful, especially if conciderable amount of work put in it, but it's still better than trying to fix it. And it's not like all this time was for nothing, some ideas and sprites could be used in old tutorials. :mrgreen: P.S. I'm not a fan of new tutorial, it w...
by Filter62
Sat Nov 23, 2019 12:47 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 15832

Re: Friday Facts #322 - New Particle system

This guys... They never ceases to amaze me.
by Filter62
Sat Nov 16, 2019 2:58 am
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 18341

Re: Friday Facts #321 - Countdown

When game is ready for release even more than any AAA title years after release, and they still take another year to polish it... Dayumn maaaaaaaan... Best Developers ever. XD

https://www.youtube.com/watch?v=TAGokcw1ajk
by Filter62
Fri Nov 15, 2019 4:46 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 126
Views: 196117

Re: [photos] Factorio in real life

That's oil refinery in our city! :mrgreen:
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994864231_0_303_3075_2045_600x0_80_0_0_a71ebb409101c20b8b07bc386521b408.jpg (56.68 KiB) Viewed 10904 times
by Filter62
Fri Nov 15, 2019 4:36 pm
Forum: Campaign / Scenario suggestions
Topic: Campaign is too hard
Replies: 2
Views: 930

Re: Campaign is too hard

I played the new Campaign - Arrival - a few times; I realised that it is way to hard, I failed with 1800hrs ingame and in my eyes a newbie would not be able to complete it. On youtube the most people survive while their base is currently destroyed, so pure luck; Every time I finished it it was the ...
by Filter62
Fri Nov 15, 2019 4:23 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 18341

Re: Friday Facts #321 - Countdown

Wow, Good luck with release date! Btw, your game is in perfect shape) Never seen that level of polish and optimisation before))) Only on 8-bit games, when there was not enough space and specs, so you had to optimize if you wanted good game) :mrgreen: :mrgreen: :mrgreen: 25th September 2020... So jus...
by Filter62
Fri Nov 15, 2019 4:34 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 204
Views: 325431

Re: Games Like Factorio

Try Mindustry, It's more of a tower defence, but still some factorio vibes from it. XD
20191114115255_1.jpg
20191114115255_1.jpg (432.5 KiB) Viewed 10818 times
by Filter62
Fri Nov 15, 2019 4:24 am
Forum: Releases
Topic: Version 0.17.77
Replies: 7
Views: 7398

Re: Version 0.17.77

Thanks for your hard work! Keep it up. :mrgreen:
JaJe wrote: ↑
Thu Nov 14, 2019 8:26 pm
This game is going to be legendary even after 10 years. Keep up the great work devs.
Factorio is my life-time favorite I'm sure about it. Until Factorio 2 comes I guess. XD
by Filter62
Thu Nov 14, 2019 11:16 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 14532

Re: Friday Facts #317 - New pathfinding algorithm

Biters now scary. :shock:
by Filter62
Wed Nov 13, 2019 3:53 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 33873

Re: Friday Facts #320 - Color correction

It's interesting, that's quite a lot of people with 1 post only accounts in this friday facts thread. Not sure it's only this time, or it's always happen with FF. It's frequent. Not for all FFFs, but it's almost systematic on significant changes. Funny that simple color change became significant to...
by Filter62
Sun Nov 10, 2019 8:31 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 33873

Re: Friday Facts #320 - Color correction

aka13 wrote: ↑
Sun Nov 10, 2019 8:02 pm
I myself like the old look more. A config would be sweet.
Yeah, option for color correction modes would be cool) Like old one, new one, potentially more? XD
by Filter62
Sun Nov 10, 2019 7:15 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 33873

Re: Friday Facts #320 - Color correction

I like new night. But I'm just curious, won't this new colors be too colorful and hard on eyes? :roll:

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