Search found 71 matches

by Kexík
Mon Dec 22, 2014 10:05 am
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46481

Re: [MOD 0.11.X] AlphaMod

How does the smart tank work, only thing i see in the configurantion screen for isnerters/pupms is some meta items that don't change with the tank/liquid stored in it. Smart tank have "smart-container" part that is wire connectable and has inside meta-items for Ammount of liquid in liters...
by Kexík
Sun Dec 21, 2014 8:48 pm
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46481

Re: [MOD 0.11.x] AlphaMod

Released two new versions with liquid disposal and electric boiler
by Kexík
Sun Dec 21, 2014 4:31 pm
Forum: Modding help
Topic: Energy satisfaction
Replies: 2
Views: 1018

Re: Energy satisfaction

thanks i will try that
by Kexík
Sun Dec 21, 2014 3:56 pm
Forum: Modding help
Topic: Energy satisfaction
Replies: 2
Views: 1018

Energy satisfaction

Hi, me again. Is there any way how to get energy satisfaction of entity in script?
For example if my small pump needs 100kW to work but my electrict network is bad and i can provide only 10kW, can i get somehow this information so i would slow down stuff i am doing in script?
by Kexík
Sun Dec 21, 2014 10:34 am
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46481

Re: [MOD 0.11.X] AlphaMod

I dont use DyTech so maybe i got you wrong, but you wanna for me to add DyTech pipes type, that will not change shape acording to others? If i got it right, i have to say no, because I dont know licence stuff about DyTech. And this would be just copy paste of my pipe prototypes with change of fluid_...
by Kexík
Sat Dec 20, 2014 4:47 pm
Forum: Won't implement
Topic: [Reques] entity.prototype return specific prorotype
Replies: 3
Views: 5039

[Reques] entity.prototype return specific prorotype

Hi I would like to request feature, that entity.prototype will not return LuaEntityPrototpe in all cases, but if i have for example type storage-tank, that it will return LuaEntityPipeConnectablePrototype so we will be able access and get info from specific variables, in this example from fluid_box....
by Kexík
Sat Dec 20, 2014 4:35 pm
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46481

Re: [MOD 0.11.6] AlphaMod

Updated to version 0.0.4 with Smart Pump
by Kexík
Fri Dec 19, 2014 6:10 pm
Forum: Modding help
Topic: Storage tank max size info
Replies: 23
Views: 5045

Re: Storage tank max size info

oh, this is super cool, but damn i just commited changes :D nvm
by Kexík
Fri Dec 19, 2014 5:43 pm
Forum: Modding help
Topic: Storage tank max size info
Replies: 23
Views: 5045

Re: Storage tank max size info

Oh, ok thx
by Kexík
Fri Dec 19, 2014 5:25 pm
Forum: Modding help
Topic: Storage tank max size info
Replies: 23
Views: 5045

Re: Storage tank max size info

Ok last question (i hope) when making meta-items, can i use some group that will not be visible when seting conditions from smart-inserters ?
by Kexík
Fri Dec 19, 2014 4:57 pm
Forum: Modding help
Topic: Storage tank max size info
Replies: 23
Views: 5045

Re: Storage tank max size info

Oh, if dependenci have ? before name it mean i dont have to have it, but if i have it will load it before my?

Thank you guys, a learned a lot and fixed more problems than only the one mention at first post :]
by Kexík
Fri Dec 19, 2014 4:43 pm
Forum: Modding help
Topic: Storage tank max size info
Replies: 23
Views: 5045

Re: Storage tank max size info

Thanks,
i will use it, but i guess it will not work with others mod like i hoped. When my mod will be loaded before another, i will have no other oprion then use magic number because meta-item will not exist
by Kexík
Fri Dec 19, 2014 4:24 pm
Forum: Modding help
Topic: Storage tank max size info
Replies: 23
Views: 5045

Re: Storage tank max size info

Oh cool, thanks.

One question I have to use this in data.lua? Or can i use it in control.lua because i though that data is not modifiable in scripts?
by Kexík
Fri Dec 19, 2014 3:12 pm
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46481

Re: [MOD 0.11.6] AlphaMod

I wanna electric boiler :D

Examples of use
  • Clean Energy - with solar panels power I will heat and store water, that i will use as source for steam engines backup
  • If you will ever need to heat liquid for processing, burner boiler isn't best solution
by Kexík
Fri Dec 19, 2014 1:53 pm
Forum: Modding help
Topic: Storage tank max size info
Replies: 23
Views: 5045

Re: Storage tank max size info

Hmm thanks, about that workaround, you mean like, when prototypes are loaded i will save their base_area for example like myTable[prototype.name] = prototype.liquid_box.base_area (with all necessary checks of course), but where can i do it? Do you have any example or link where is mentioned how to d...
by Kexík
Fri Dec 19, 2014 12:46 pm
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46481

Re: [MOD 0.11.6] AlphaMod

Added new version with Output and Smart Storage tank. Also include fast replace feature for storage tanks
by Kexík
Fri Dec 19, 2014 12:23 pm
Forum: Modding help
Topic: Storage tank max size info
Replies: 23
Views: 5045

Re: Storage tank max size info

I need exactly what L0771 said entity.prototype.fluid_box.base_area, but problem is that entity.prototype give me Prototype/Entity and that dont have fluid_box so i would need to recast it somehow to Prototype/PipeConnectable that have fluid box so i can reach it. Thats what i think is the problem.
by Kexík
Thu Dec 18, 2014 1:05 pm
Forum: Modding help
Topic: Storage tank max size info
Replies: 23
Views: 5045

Storage tank max size info

Hi, i was trying to reach Storage tank max size (fluid_box.base_area) from code but without success. I know that i can get to prorotype of entity, but it seem that i need to cast it somehow to specific entityType to be able reach fluid_box. Am i right and is it possible in lua? Or am i doing it wron...
by Kexík
Sun Dec 14, 2014 10:46 pm
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46481

Re: [MOD 0.11.5+] AlphaMod

Updated to new version, where is added I/O pipe
by Kexík
Sun Dec 14, 2014 10:43 pm
Forum: Modding help
Topic: Enegry requierement and info layer
Replies: 11
Views: 3767

Re: Enegry requierement and info layer

So i finnished I/O pipe for my mod pipe is added in this commit Its created with "burning inserter". For anyone who wanna use inserter arrow for his own indication. I had some crash during development, but i was able every crash i got fix.

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