Search found 123 matches

by SuicideJunkie
Fri Mar 23, 2018 3:22 am
Forum: Gameplay Help
Topic: Power poles self-destruct on their own in .15?
Replies: 23
Views: 7023

Re: Power poles self-destruct on their own in .15?

Why would you not put efficiency modules in a base with isolated power?
18kW or even 36kW per drill is much more reasonable.
by SuicideJunkie
Sat Mar 17, 2018 4:11 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 508927

Re: Simple Questions and Short Answers

Hi Guys, I am trying to get a long arm inserter to only output U238 from a Koverax refinery using circuits onto a specific belt, how do I do this? Have the arm output to a box which is locked down to max 1 slot. Put one U238 in the box. The arm will then only grab U238 since that's all it can add t...
by SuicideJunkie
Sat Mar 17, 2018 3:56 am
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 35498

Re: Friday Facts #234 - Office pictures

After watching that whole video, I think I agree. Player armor should have some laser resistance, since that would make sense with combat against other humans(?) historically as the tech was developed, and PLD should be weaker than big stationary laser turrets. Radar detection of land mines would be...
by SuicideJunkie
Tue Mar 06, 2018 12:04 am
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 46551

Re: Friday Facts #230 - Engine modernisation

Wow. They are very good at this. From what I can see on the screenshots, the first one was definitely unintentional, the second as well but the third... I do not think the third was unintentional. It looks remarkably similar to the Factorio demo as it ran on my last PC, except that the player chara...
by SuicideJunkie
Mon Feb 26, 2018 2:14 am
Forum: Energy Production
Topic: My First Nuclear Reactor
Replies: 0
Views: 2182

My First Nuclear Reactor

I threw the switch on my first reactor today, and I'm quite proud that it worked! :D There are a few issues, but it seems I got about 270% fuel efficiency (87 GJ of steam out for 4 cells in, possibly some extra steam in the pipes not counted) I underestimated the water requirement slightly, so it do...
by SuicideJunkie
Sun Feb 11, 2018 5:34 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95767

Re: Combinator Contraptions

Hi there, I'm new to factorio and looked at the signal delayer 2.0... I tried to reproduce the thing but the screen wiring to not match the diagram and if I do exactly what the flow chart shows, I can't get it to work. Do you have any example/blueprint I could use of this one? Or maybe something di...
by SuicideJunkie
Tue Jan 02, 2018 2:53 am
Forum: General discussion
Topic: What do you think about ideas of "assembly line" ?
Replies: 7
Views: 3254

Re: What do you think about ideas of "assembly line" ?

Gears and pipes are used in multiple recipes or as end products in themselves. As far as I can see what you're talking about is a switch from parallel to serial assembly. Instead of having three assembly machines working for 3 seconds each to produce 3 products, (averaging 1/s), you'd be having 3 as...
by SuicideJunkie
Tue Jan 02, 2018 1:48 am
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 45086

Re: Friday Facts #223 - Reflections on 2017

People just LOVE OP things. Give em barrels with 10k contenance, and stacks of 50, 90% will bless you, and then yell at you that pipes are SO underpowered and need a buff, and all other items need a buff too, because you can't convey 1k plates as a single item. I can remember of only one thing that...
by SuicideJunkie
Sun Dec 17, 2017 11:13 pm
Forum: Ideas and Suggestions
Topic: Nuclear Artillery Shells
Replies: 32
Views: 11667

Re: Nuclear Artillery Shells

bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
An alternative rocket payload, that gives you a targeting designator instead of science?
by SuicideJunkie
Thu Nov 23, 2017 11:39 pm
Forum: Railway Setups
Topic: Railway Safety Crossing
Replies: 7
Views: 14448

Re: Railway Safety Crossing

I've had similar constructs in an older base. The most difficult thing to get right was always to not trap the player on the rails when the train comes :P. My crossings default to open gates btw, and only close when the train comes, as i was annoyed by constantly ramming into the gate when walking ...
by SuicideJunkie
Thu Nov 23, 2017 2:03 am
Forum: Railway Setups
Topic: Railway Safety Crossing
Replies: 7
Views: 14448

Railway Safety Crossing

I wasn't sure if this should be under combinators or railways, but I feel the railway connection is stronger. For those who have already gotten the achievement and are tired of being pasted by your trains: A safety gate with flashing red lights. SafetyCrossingA.gif The outer gates register your inte...
by SuicideJunkie
Sun Nov 12, 2017 4:54 pm
Forum: Ideas and Requests For Mods
Topic: Factorio Trailer - Camera following items on belts !help pls
Replies: 7
Views: 4160

Re: Factorio Trailer - Camera following items on belts !help pls

Sounds to me like you should simply make a small, invisible car. Get in, park it on the belt, and then hit record.
by SuicideJunkie
Sun Nov 12, 2017 4:50 pm
Forum: Ideas and Requests For Mods
Topic: Mod Request/Idea: Ocean Ships
Replies: 8
Views: 2390

Re: Mod Request/Idea: Ocean Ships

Do you mean like this?
Youtube
Ships Mod
by SuicideJunkie
Sat Oct 28, 2017 8:20 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67212

Re: Friday Facts #214 - Concrete rendering

Great cobblestone.
But it makes the tier 1 runway in KSP look smooth and drivable in comparison.
by SuicideJunkie
Tue Oct 24, 2017 12:10 am
Forum: Railway Setups
Topic: serial stations / waiting bay as station
Replies: 10
Views: 7495

Re: serial stations / waiting bay as station

What if you have the wait condition of the waiting bay be 'until Signal', and that signal is set based on the main unloader in that lane being free? Have the main station transmit the train ID to the waiting bay station in the same lane. When that signal goes away, the waiting train will pull ahead ...
by SuicideJunkie
Mon Oct 23, 2017 5:31 pm
Forum: Ideas and Suggestions
Topic: Slightly change wait 0 seconds logic
Replies: 17
Views: 5268

Re: Slightly change wait 0 seconds logic

Lav wrote:...effectively receiving 1 bit of information from a remote location along the track lines, no wire connection needed.
I shall call this quantum entrainglement!
by SuicideJunkie
Mon Oct 23, 2017 5:14 pm
Forum: Ideas and Suggestions
Topic: Wagons capacity and weight
Replies: 18
Views: 9402

Re: Wagons capacity and weight

Cargo wangon capacity was increased a little bit few updates ago. We didn't want to increase it too much, because even now people build trains with just two or three wagons. We are afraid, increasing cargo wagon capacity would result in people building less trains and building trains with just one ...
by SuicideJunkie
Sun Oct 22, 2017 2:44 am
Forum: Combinator Creations
Topic: Dry Ore Patch Train Restrictor
Replies: 29
Views: 10908

Dry Ore Patch Train Restrictor

I've made a little self-resetting restrictor for my ore patches that should be generally useful, particularly on maps with many small ore patches. Suggestions for improvement are welcome. The goal is: 1) Require the station to have at least a Minimum amount ore collected before inviting trains to vi...
by SuicideJunkie
Wed Oct 18, 2017 11:18 am
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 50063

Re: Factorio need IRL Stuff (Merchandise).

voxelv wrote:Factorios
An excellent source of iron!

The inserter desk lamp is a nifty idea, since they are articulated in similar ways.
But a USB powered "lamp" lamp ought to be simpler and more universal. And there will shortly be a mod for wiring in-game control signals to it.
by SuicideJunkie
Tue Oct 17, 2017 10:16 pm
Forum: Combinator Creations
Topic: Accumulator charge/discharge indicator
Replies: 3
Views: 3851

Re: Accumulator charge/discharge indicator

I haven't played enough to get into arcane uses, but: - Emergency steam power rules. If accum charge is going up, never declare emergency. (although an existing emergency state can continue, since the charge is probably going up because of the emergency power) - Morning shift Factories. if Accum + (...

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