Search found 120 matches
- Tue Mar 06, 2018 12:04 am
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 33398
Re: Friday Facts #230 - Engine modernisation
Wow. They are very good at this. From what I can see on the screenshots, the first one was definitely unintentional, the second as well but the third... I do not think the third was unintentional. It looks remarkably similar to the Factorio demo as it ran on my last PC, except that the player chara...
- Mon Feb 26, 2018 2:14 am
- Forum: Energy Production
- Topic: My First Nuclear Reactor
- Replies: 0
- Views: 1738
My First Nuclear Reactor
I threw the switch on my first reactor today, and I'm quite proud that it worked! :D There are a few issues, but it seems I got about 270% fuel efficiency (87 GJ of steam out for 4 cells in, possibly some extra steam in the pipes not counted) I underestimated the water requirement slightly, so it do...
- Sun Feb 11, 2018 5:34 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 77110
Re: Combinator Contraptions
Hi there, I'm new to factorio and looked at the signal delayer 2.0... I tried to reproduce the thing but the screen wiring to not match the diagram and if I do exactly what the flow chart shows, I can't get it to work. Do you have any example/blueprint I could use of this one? Or maybe something di...
- Tue Jan 02, 2018 2:53 am
- Forum: General discussion
- Topic: What do you think about ideas of "assembly line" ?
- Replies: 7
- Views: 2295
Re: What do you think about ideas of "assembly line" ?
Gears and pipes are used in multiple recipes or as end products in themselves. As far as I can see what you're talking about is a switch from parallel to serial assembly. Instead of having three assembly machines working for 3 seconds each to produce 3 products, (averaging 1/s), you'd be having 3 as...
- Tue Jan 02, 2018 1:48 am
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 30275
Re: Friday Facts #223 - Reflections on 2017
People just LOVE OP things. Give em barrels with 10k contenance, and stacks of 50, 90% will bless you, and then yell at you that pipes are SO underpowered and need a buff, and all other items need a buff too, because you can't convey 1k plates as a single item. I can remember of only one thing that...
- Sun Dec 17, 2017 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 8094
Re: Nuclear Artillery Shells
An alternative rocket payload, that gives you a targeting designator instead of science?bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better?
- Thu Nov 23, 2017 11:39 pm
- Forum: Railway Setups
- Topic: Railway Safety Crossing
- Replies: 7
- Views: 11845
Re: Railway Safety Crossing
I've had similar constructs in an older base. The most difficult thing to get right was always to not trap the player on the rails when the train comes :P. My crossings default to open gates btw, and only close when the train comes, as i was annoyed by constantly ramming into the gate when walking ...
- Thu Nov 23, 2017 2:03 am
- Forum: Railway Setups
- Topic: Railway Safety Crossing
- Replies: 7
- Views: 11845
Railway Safety Crossing
I wasn't sure if this should be under combinators or railways, but I feel the railway connection is stronger. For those who have already gotten the achievement and are tired of being pasted by your trains: A safety gate with flashing red lights. SafetyCrossingA.gif The outer gates register your inte...
- Sun Nov 12, 2017 4:54 pm
- Forum: Ideas and Requests For Mods
- Topic: Factorio Trailer - Camera following items on belts !help pls
- Replies: 7
- Views: 2943
Re: Factorio Trailer - Camera following items on belts !help pls
Sounds to me like you should simply make a small, invisible car. Get in, park it on the belt, and then hit record.
- Sun Nov 12, 2017 4:50 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod Request/Idea: Ocean Ships
- Replies: 8
- Views: 1398
- Sat Oct 28, 2017 8:20 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 47080
Re: Friday Facts #214 - Concrete rendering
Great cobblestone.
But it makes the tier 1 runway in KSP look smooth and drivable in comparison.
But it makes the tier 1 runway in KSP look smooth and drivable in comparison.
- Tue Oct 24, 2017 12:10 am
- Forum: Railway Setups
- Topic: serial stations / waiting bay as station
- Replies: 10
- Views: 5474
Re: serial stations / waiting bay as station
What if you have the wait condition of the waiting bay be 'until Signal', and that signal is set based on the main unloader in that lane being free? Have the main station transmit the train ID to the waiting bay station in the same lane. When that signal goes away, the waiting train will pull ahead ...
- Mon Oct 23, 2017 5:31 pm
- Forum: Ideas and Suggestions
- Topic: Slightly change wait 0 seconds logic
- Replies: 17
- Views: 3068
Re: Slightly change wait 0 seconds logic
I shall call this quantum entrainglement!Lav wrote:...effectively receiving 1 bit of information from a remote location along the track lines, no wire connection needed.
- Mon Oct 23, 2017 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Wagons capacity and weight
- Replies: 18
- Views: 6288
Re: Wagons capacity and weight
Cargo wangon capacity was increased a little bit few updates ago. We didn't want to increase it too much, because even now people build trains with just two or three wagons. We are afraid, increasing cargo wagon capacity would result in people building less trains and building trains with just one ...
- Sun Oct 22, 2017 2:44 am
- Forum: Combinator Creations
- Topic: Dry Ore Patch Train Restrictor
- Replies: 29
- Views: 6970
Dry Ore Patch Train Restrictor
I've made a little self-resetting restrictor for my ore patches that should be generally useful, particularly on maps with many small ore patches. Suggestions for improvement are welcome. The goal is: 1) Require the station to have at least a Minimum amount ore collected before inviting trains to vi...
- Wed Oct 18, 2017 11:18 am
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 35417
Re: Factorio need IRL Stuff (Merchandise).
An excellent source of iron!voxelv wrote:Factorios
The inserter desk lamp is a nifty idea, since they are articulated in similar ways.
But a USB powered "lamp" lamp ought to be simpler and more universal. And there will shortly be a mod for wiring in-game control signals to it.
- Tue Oct 17, 2017 10:16 pm
- Forum: Combinator Creations
- Topic: Accumulator charge/discharge indicator
- Replies: 3
- Views: 2666
Re: Accumulator charge/discharge indicator
I haven't played enough to get into arcane uses, but: - Emergency steam power rules. If accum charge is going up, never declare emergency. (although an existing emergency state can continue, since the charge is probably going up because of the emergency power) - Morning shift Factories. if Accum + (...
- Mon Oct 16, 2017 6:34 pm
- Forum: General discussion
- Topic: Belts, how far is too far?
- Replies: 34
- Views: 10717
Re: Belts, how far is too far?
1) Yep. Belts have lower throughput and far more lag end to end. And you can't use the belt for other types of shipments. 2) Rails are omnidirectional. You can run trains back up the track, and put a factory where the ore patch was without changing anything except the stops. The track will also cont...
- Mon Oct 16, 2017 1:38 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 20433
Re: We can not dig out landfill
I like the idea of building bridges with concrete and iron/steel as an option, rather than simply dumping landfill rocks to make more land. (Rail bridges would need to be added too.) Such a bridge would allow you to walk/drive across it, but not build things on it (since it is a building already), a...
- Mon Oct 16, 2017 1:22 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 465691
Re: Accumulator / Solar panel ratio
I found a 1:1 ratio is a great fit for my needs; that allows me to reserve a hearty 10% margin before the emergency power logic kicks in.
Between laser turrets and 30 MW of partial duty cycle factories, power use is quite spiky.
Between laser turrets and 30 MW of partial duty cycle factories, power use is quite spiky.