Updated:
Math fix - assembly machine works 25% faster than assumed, saving energy and driving up the efficiency by a few more percent.
Search found 128 matches
- Fri Sep 15, 2017 8:33 pm
- Forum: Energy Production
- Topic: Over-Unity Chemical Fuel Upgrading
- Replies: 3
- Views: 3413
- Wed Sep 13, 2017 1:14 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 492460
Re: Combinators 101
The "B" signal is not even necessary. An even simpler way to make it is: "A > 0; Output A = 1" (and feed it back to itself). This one is toggled on with any positive "A" (of any length), and toggled off with any negative "A".
A great use for this is to have a persistent Charging/Discharging ...
A great use for this is to have a persistent Charging/Discharging ...
- Wed Sep 13, 2017 12:36 am
- Forum: Energy Production
- Topic: Over-Unity Chemical Fuel Upgrading
- Replies: 3
- Views: 3413
Over-Unity Chemical Fuel Upgrading
I had some time on a long car trip and made a spreadsheet to do some figuring for an optimal way to boost chemical energy storage.
After I got some interesting numbers out, I was able to wrangle them into an over-unity device. (Sadly not a perpetual motion machine since it can't use the rocket fuel ...
After I got some interesting numbers out, I was able to wrangle them into an over-unity device. (Sadly not a perpetual motion machine since it can't use the rocket fuel ...
- Wed Sep 06, 2017 1:15 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2064
- Views: 967701
Re: Simple Questions and Short Answers
Is it possible to mirror (not rotate) the fluid inputs/outputs on chemical plants?
They always seem to be on the most inconvenient side and I haven't been trained to subconsciously lay out my base in the ideal manner yet.
If it is smart enough to take either input from either pipe and I simply ...
They always seem to be on the most inconvenient side and I haven't been trained to subconsciously lay out my base in the ideal manner yet.
If it is smart enough to take either input from either pipe and I simply ...
- Wed Sep 06, 2017 2:03 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 476
- Views: 411522
Re: Just bought the game; What were Your first impressions?
I did see those.
I'll play around with the train parts first, but if I can't figure out why it isn't working, then I'll hit those tutorials.
I'll play around with the train parts first, but if I can't figure out why it isn't working, then I'll hit those tutorials.
- Tue Sep 05, 2017 10:02 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 476
- Views: 411522
Re: Just bought the game; What were Your first impressions?
Ok, I've got another thing :D
I only discovered the blueprints button after launching my first rocket.
I'd scoured the tech tree looking for blueprints, possibly relating to the robots, and given up to assume it was a mod thing.
Only now I found the button that means I've had them all along when I ...
I only discovered the blueprints button after launching my first rocket.
I'd scoured the tech tree looking for blueprints, possibly relating to the robots, and given up to assume it was a mod thing.
Only now I found the button that means I've had them all along when I ...
- Mon Sep 04, 2017 9:20 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 476
- Views: 411522
Re: Just bought the game; What were Your first impressions?
The biggest thing IMO: The demo should be updated to a more recent build.
My initial contact was through youtube videos.
I was playing around with the demo and trying to tweak graphics settings to get it to run well without the terrain and random textures vanishing.
Tweaked enough to play the demo ...
My initial contact was through youtube videos.
I was playing around with the demo and trying to tweak graphics settings to get it to run well without the terrain and random textures vanishing.
Tweaked enough to play the demo ...
- Wed Aug 23, 2017 11:37 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 692062
Re: Let's see your clever builds
You are probably all aware that even a basic base soon requires underground belts to get items from Point A to Point B as the number of factory links becomes non-trivial.
I've been playing the demo while trying to find settings that allow my potato of a video card to successfully render everything ...
I've been playing the demo while trying to find settings that allow my potato of a video card to successfully render everything ...