Search found 170 matches
- Wed Jan 10, 2018 8:05 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346352
Re: Friday Facts #224 - Bots versus belts
Bots vs. Belts Maybe you can make a kid-mode or a creative-mode(like in minecraft) - there you will have bots. In normal games, you won´t have them. Or only some to give the player things and repair bots. But they only work at day. Maybe there will be a few fabrics that are running with bots. And a...
- Sat Jan 06, 2018 2:56 pm
- Forum: Technical Help
- Topic: error loading game: pvp.lua:1565: attempt to index field 'ga
- Replies: 2
- Views: 834
Re: error loading game: pvp.lua:1565: attempt to index field 'ga
latestly 16.12. Now -i testet the newest version, and now it is working - thank you.
- Sat Jan 06, 2018 12:09 pm
- Forum: Technical Help
- Topic: error loading game: pvp.lua:1565: attempt to index field 'ga
- Replies: 2
- Views: 834
error loading game: pvp.lua:1565: attempt to index field 'ga
Every time i want to load a 15.37-Savegame in an actual version i´m getting this error message:
Error while running event level::on_tick (ID 0)
.../common/Factorio/temp/currently-playing/pvp.lua:1565: attempt to index field 'game_mode' (a nil value)
what can i try?
Error while running event level::on_tick (ID 0)
.../common/Factorio/temp/currently-playing/pvp.lua:1565: attempt to index field 'game_mode' (a nil value)
what can i try?
- Tue Dec 26, 2017 9:26 pm
- Forum: Energy Production
- Topic: Pump for speed?
- Replies: 7
- Views: 6143
Re: Pump for speed?
thank you. Does a huge distance between pumpjack and oilrefinery make the amout of oil come slower then a short distance?
- Tue Dec 26, 2017 6:49 pm
- Forum: Energy Production
- Topic: Pump for speed?
- Replies: 7
- Views: 6143
Pump for speed?
hi, can i use a pump to speed up the oil coming from the pumpjack and going to the oilrefinery? Or is there no difference without a pump? Depents this on the distance?
- Wed Dec 20, 2017 9:38 pm
- Forum: Technical Help
- Topic: Startet Game with 15.x - update to 16.x -> getting cliffs?
- Replies: 2
- Views: 857
Re: Startet Game with 15.x - update to 16.x -> getting cliffs?
oh very nice. Thx!
- Wed Dec 20, 2017 7:53 pm
- Forum: Technical Help
- Topic: Startet Game with 15.x - update to 16.x -> getting cliffs?
- Replies: 2
- Views: 857
Startet Game with 15.x - update to 16.x -> getting cliffs?
hi, if i startet a game with version 15.x and now updating to 16.x, do i get cliffs?
- Mon Nov 13, 2017 11:29 pm
- Forum: Gameplay Help
- Topic: Robots vs. belts
- Replies: 10
- Views: 4946
Re: Robots vs. belts
if you play multiplayer and look at your neighbour, you wan´t to be nice too. So everybody would choose robots because it´s more simple with them. You can´t show your nice beltsystem... because no fabrication-lanes need this anymore. I would love to see, that 50% of the fabrication-lines would need ...
- Mon Nov 13, 2017 10:29 am
- Forum: Gameplay Help
- Topic: Robots vs. belts
- Replies: 10
- Views: 4946
Re: Robots vs. belts
hm o.k., i will see. But still i would like to have some fabric-setups where belts are the best solution.
- Sat Nov 11, 2017 10:43 am
- Forum: Gameplay Help
- Topic: Robots vs. belts
- Replies: 10
- Views: 4946
Re: Robots vs. belts
Yes, but i know that they are more effecitve, so i wan´t. And the biters are going stronger, too. The repair-feature is nice to have too. The game would feel nicer if the transport feature wouldn´t be such a killer-feature. Maybe useful(working) for 2 (new) goods. But if you whole belt-network and s...
- Fri Nov 10, 2017 11:24 am
- Forum: Gameplay Help
- Topic: Robots vs. belts
- Replies: 10
- Views: 4946
Re: Robots vs. belts
Bots make for simpler designs, but they also remove much of the challenge in factory layout. That is, was i think. I love the game, because of the beltsystem. That is 85% of the fun. And now i am getting to bots and they are more effective, if you are using some independent(some for turret-repair, ...
- Thu Nov 09, 2017 9:53 pm
- Forum: Gameplay Help
- Topic: Robots vs. belts
- Replies: 10
- Views: 4946
Robots vs. belts
hi, whats the better way to transport the things. Robots or belts? So is there need for belts in the lategame?
- Thu Nov 09, 2017 9:41 pm
- Forum: Technical Help
- Topic: Change difficulty after game had already startet
- Replies: 5
- Views: 7200
Re: Change difficulty after game had already startet
the default marathon-multiplyer, yes. But we like to do it with 5. So we are playing marathon but with this one change: 5 instead of 4.
- Thu Nov 09, 2017 9:24 pm
- Forum: Technical Help
- Topic: Change difficulty after game had already startet
- Replies: 5
- Views: 7200
Re: Change difficulty after game had already startet
perfect - thx. /c game.difficulty_settings.recipe_difficulty=1 game.difficulty_settings.technology_difficulty=1 game.difficulty_settings.technology_price_multiplier=5 standard-settings: /c game.difficulty_settings.recipe_difficulty=0 game.difficulty_settings.technology_difficulty=0 game.difficulty_s...
- Thu Nov 09, 2017 8:59 pm
- Forum: Technical Help
- Topic: Change difficulty after game had already startet
- Replies: 5
- Views: 7200
Change difficulty after game had already startet
hi. Is it possible to change game difficuly after the game had already startet? I wan´t to change from standard game to marathon + technologycostmulti: 5.
thank you
thank you
- Wed Nov 08, 2017 9:52 pm
- Forum: Combinator Creations
- Topic: What does this combinator do?
- Replies: 2
- Views: 2034
Re: What does this combinator do?
Thank
you!
yes i am asking what this thing does. What does is count and how can i implement it in my factory? How can i tell the thing, that it should count all iron-ore f.e.?
you!
yes i am asking what this thing does. What does is count and how can i implement it in my factory? How can i tell the thing, that it should count all iron-ore f.e.?
- Sun Oct 29, 2017 6:31 pm
- Forum: Combinator Creations
- Topic: What does this combinator do?
- Replies: 2
- Views: 2034
What does this combinator do?
hello - i read about a combinator: https://www.reddit.com/r/factorio/comme ... d_counter/
but what does this combinator do? Ich build it, and is shows 0 and 0 - not chaning.
thank you
but what does this combinator do? Ich build it, and is shows 0 and 0 - not chaning.
thank you
- Sun Oct 22, 2017 1:55 pm
- Forum: Technical Help
- Topic: change diplomatic settings - "teams are locked"
- Replies: 2
- Views: 1202
- Sun Oct 22, 2017 1:38 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 65093
Re: Demand rebalancer/inverse rebalancer
And which one is now better? The first or the second?hansinator wrote:Samky wrote: This balancer has clearly (!) double the throughput than the one you posted. See for yourself:
And yes, it is the same with blue belts.
- Fri Oct 20, 2017 10:37 pm
- Forum: Technical Help
- Topic: change diplomatic settings - "teams are locked"
- Replies: 2
- Views: 1202
change diplomatic settings - "teams are locked"
we are getting "teams are locked", if we wan´t to change the diplomatic settings to friendly. How can we change the doplomatic settings. Is there any command?
thank you!
thank you!