Search found 170 matches

by Pascali
Wed Jan 10, 2018 8:05 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346352

Re: Friday Facts #224 - Bots versus belts

Bots vs. Belts Maybe you can make a kid-mode or a creative-mode(like in minecraft) - there you will have bots. In normal games, you won´t have them. Or only some to give the player things and repair bots. But they only work at day. Maybe there will be a few fabrics that are running with bots. And a...
by Pascali
Sat Jan 06, 2018 2:56 pm
Forum: Technical Help
Topic: error loading game: pvp.lua:1565: attempt to index field 'ga
Replies: 2
Views: 834

Re: error loading game: pvp.lua:1565: attempt to index field 'ga

latestly 16.12. Now -i testet the newest version, and now it is working - thank you.
by Pascali
Sat Jan 06, 2018 12:09 pm
Forum: Technical Help
Topic: error loading game: pvp.lua:1565: attempt to index field 'ga
Replies: 2
Views: 834

error loading game: pvp.lua:1565: attempt to index field 'ga

Every time i want to load a 15.37-Savegame in an actual version i´m getting this error message:
Error while running event level::on_tick (ID 0)
.../common/Factorio/temp/currently-playing/pvp.lua:1565: attempt to index field 'game_mode' (a nil value)

what can i try?
by Pascali
Tue Dec 26, 2017 9:26 pm
Forum: Energy Production
Topic: Pump for speed?
Replies: 7
Views: 6143

Re: Pump for speed?

thank you. Does a huge distance between pumpjack and oilrefinery make the amout of oil come slower then a short distance?
by Pascali
Tue Dec 26, 2017 6:49 pm
Forum: Energy Production
Topic: Pump for speed?
Replies: 7
Views: 6143

Pump for speed?

hi, can i use a pump to speed up the oil coming from the pumpjack and going to the oilrefinery? Or is there no difference without a pump? Depents this on the distance?
by Pascali
Wed Dec 20, 2017 7:53 pm
Forum: Technical Help
Topic: Startet Game with 15.x - update to 16.x -> getting cliffs?
Replies: 2
Views: 857

Startet Game with 15.x - update to 16.x -> getting cliffs?

hi, if i startet a game with version 15.x and now updating to 16.x, do i get cliffs?
by Pascali
Mon Nov 13, 2017 11:29 pm
Forum: Gameplay Help
Topic: Robots vs. belts
Replies: 10
Views: 4946

Re: Robots vs. belts

if you play multiplayer and look at your neighbour, you wan´t to be nice too. So everybody would choose robots because it´s more simple with them. You can´t show your nice beltsystem... because no fabrication-lanes need this anymore. I would love to see, that 50% of the fabrication-lines would need ...
by Pascali
Mon Nov 13, 2017 10:29 am
Forum: Gameplay Help
Topic: Robots vs. belts
Replies: 10
Views: 4946

Re: Robots vs. belts

hm o.k., i will see. But still i would like to have some fabric-setups where belts are the best solution.
by Pascali
Sat Nov 11, 2017 10:43 am
Forum: Gameplay Help
Topic: Robots vs. belts
Replies: 10
Views: 4946

Re: Robots vs. belts

Yes, but i know that they are more effecitve, so i wan´t. And the biters are going stronger, too. The repair-feature is nice to have too. The game would feel nicer if the transport feature wouldn´t be such a killer-feature. Maybe useful(working) for 2 (new) goods. But if you whole belt-network and s...
by Pascali
Fri Nov 10, 2017 11:24 am
Forum: Gameplay Help
Topic: Robots vs. belts
Replies: 10
Views: 4946

Re: Robots vs. belts

Bots make for simpler designs, but they also remove much of the challenge in factory layout. That is, was i think. I love the game, because of the beltsystem. That is 85% of the fun. And now i am getting to bots and they are more effective, if you are using some independent(some for turret-repair, ...
by Pascali
Thu Nov 09, 2017 9:53 pm
Forum: Gameplay Help
Topic: Robots vs. belts
Replies: 10
Views: 4946

Robots vs. belts

hi, whats the better way to transport the things. Robots or belts? So is there need for belts in the lategame?
by Pascali
Thu Nov 09, 2017 9:41 pm
Forum: Technical Help
Topic: Change difficulty after game had already startet
Replies: 5
Views: 7200

Re: Change difficulty after game had already startet

the default marathon-multiplyer, yes. But we like to do it with 5. So we are playing marathon but with this one change: 5 instead of 4.
by Pascali
Thu Nov 09, 2017 9:24 pm
Forum: Technical Help
Topic: Change difficulty after game had already startet
Replies: 5
Views: 7200

Re: Change difficulty after game had already startet

perfect - thx. /c game.difficulty_settings.recipe_difficulty=1 game.difficulty_settings.technology_difficulty=1 game.difficulty_settings.technology_price_multiplier=5 standard-settings: /c game.difficulty_settings.recipe_difficulty=0 game.difficulty_settings.technology_difficulty=0 game.difficulty_s...
by Pascali
Thu Nov 09, 2017 8:59 pm
Forum: Technical Help
Topic: Change difficulty after game had already startet
Replies: 5
Views: 7200

Change difficulty after game had already startet

hi. Is it possible to change game difficuly after the game had already startet? I wan´t to change from standard game to marathon + technologycostmulti: 5.

thank you
by Pascali
Wed Nov 08, 2017 9:52 pm
Forum: Combinator Creations
Topic: What does this combinator do?
Replies: 2
Views: 2034

Re: What does this combinator do?

Thank
you!

yes i am asking what this thing does. What does is count and how can i implement it in my factory? How can i tell the thing, that it should count all iron-ore f.e.?
by Pascali
Sun Oct 29, 2017 6:31 pm
Forum: Combinator Creations
Topic: What does this combinator do?
Replies: 2
Views: 2034

What does this combinator do?

hello - i read about a combinator: https://www.reddit.com/r/factorio/comme ... d_counter/

but what does this combinator do? Ich build it, and is shows 0 and 0 - not chaning.

thank you
by Pascali
Sun Oct 22, 2017 1:38 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 65093

Re: Demand rebalancer/inverse rebalancer

hansinator wrote:
Samky wrote: This balancer has clearly (!) double the throughput than the one you posted. See for yourself:

Image
And yes, it is the same with blue belts.
And which one is now better? The first or the second?
by Pascali
Fri Oct 20, 2017 10:37 pm
Forum: Technical Help
Topic: change diplomatic settings - "teams are locked"
Replies: 2
Views: 1202

change diplomatic settings - "teams are locked"

we are getting "teams are locked", if we wan´t to change the diplomatic settings to friendly. How can we change the doplomatic settings. Is there any command?

thank you!

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