Search found 67 matches

by Sandman2003
Tue Jun 21, 2016 9:58 am
Forum: Videos
Topic: Launch per second factory
Replies: 10
Views: 6656

Re: Launch per second factory

It hurts my brain! So many multipliers.... and then mechanical constraints like inserter limits ruining the calculations :roll: Basically, the one per second has twice the allowances of the test fire. To some extent I am just hoping that there is enough supply to keep up. You will find out very shor...
by Sandman2003
Thu Jun 09, 2016 10:50 pm
Forum: Videos
Topic: Launch per second factory
Replies: 10
Views: 6656

Re: Launch per second factory

I have been asked to list the mods that I am running, so .... here it is. FARL 0.5.24 Foreman 0.0.9 Landfill 2.1.7 Larger Inventory 1.0.0 TheFatController 0.3.15 bobassembly 0.12.7 bobconfig 0.12.2 bobelectronics 0.12.6 bobenemies 0.12.6 boblibrary 0.12.3 boblogistics 0.12.7 bobmining 0.12.3 bobmodu...
by Sandman2003
Wed Jun 01, 2016 12:52 pm
Forum: Mods
Topic: {WIP}[0.12.19+]Space Extension Mod
Replies: 10
Views: 6623

Re: {WIP}{0.12.19+]Space Extension Mod

Actually, I would say most of the icons should be made to fit in with the rest of Factorio, too many sore thumbs sticking out. Still an awesome mod mechanic-wise :) You are probably right. I am not really an artist... I would be more than happy for any actual artist to step in and create appropriat...
by Sandman2003
Sun May 22, 2016 12:42 am
Forum: Mods
Topic: {WIP}[0.12.19+]Space Extension Mod
Replies: 10
Views: 6623

{WIP}[0.12.19+]Space Extension Mod

Name: Space Extension Mod Version: 0.1.7 Factorio-Version: 0.12.19 Description: Greatly extend the end game requiring multiple launches and massively increased science License: MIT Release: 05/22/2016 Download-Url: SpaceMod_0.1.7.zip Long Description: If you are like me, and have been playing factor...
by Sandman2003
Fri May 20, 2016 3:08 am
Forum: Videos
Topic: Launch per second factory
Replies: 10
Views: 6656

Launch per second factory

Yes that is not a misprint. Launch per second as in 60 launches per minute or 3600 launches per hour. See it evolve here :

https://www.youtube.com/watch?v=tKwHPqyAwls
by Sandman2003
Tue Jul 21, 2015 9:41 pm
Forum: General discussion
Topic: Combat robots useless?
Replies: 48
Views: 23598

Re: Combat robots useless?

Destroyer bots were never supposed to be used with a low follower count. The new patch has exacerbated this problem, so that even higher follower counts are required. But, they still work, and work brilliantly. Note from follower count 10 - 20 the number of fieldable destroyers goes up in 10s up to ...
by Sandman2003
Tue Jul 21, 2015 1:29 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Game crash after rotating blueprint (reproducable)
Replies: 4
Views: 4968

Re: [0.12.0] Game crash after rotating blueprint (reproducable)

I have the same issue - totally different things int he blueprint, totally reproduce-able. _ Mine was splitters, underground belt, belt and a substation.

Go to advanced search