Search found 99 matches

by Aza-Industries
Sun May 05, 2013 1:06 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.4.1] Train Crash
Replies: 10
Views: 7896

Re: [0.4.0] Train Crash

Well, I think I already found the cause of this problem while solving different bug, it was probably caused by riding train with some of its vehicles rotated on non-circular track. Ok I'm glad you were able to find it, Sorry I couldn't be more help. On another note, I'm loving the update! My factor...
by Aza-Industries
Sat May 04, 2013 2:45 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.4.1] Train Crash
Replies: 10
Views: 7896

Re: [0.4.0] Train Crash

Do you have a save where this happends? This would help us a lot. ** I think ** that he simply built two stations at the rail ends and configured a train to go back and forth. And that the crash occurred when the only way the train could go to the next station was to "go backwards" yeah p...
by Aza-Industries
Sat May 04, 2013 4:03 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.4.1] Train Crash
Replies: 10
Views: 7896

[Resolved 0.4.1] Train Crash

Hey I'm just following what the popup told me to do.. The game has crashed twice when I've tried to send a train from one station to another. I have a screenshot of the area the problem is occurring and I spliced in the popup at the top left. So basically the train is leaving the "from here&quo...
by Aza-Industries
Fri May 03, 2013 10:49 pm
Forum: Releases
Topic: Version 0.4.0
Replies: 35
Views: 29597

Re: Version 0.4.0

Great work guys!

You're one of my favorite game developers.

Keep up the amazing work~ :mrgreen:
by Aza-Industries
Fri May 03, 2013 1:58 pm
Forum: Releases
Topic: Version 0.4.0 Postponed
Replies: 25
Views: 23972

Re: Version 0.4.0 Postponed

very true, however my point was that the strength of my computer does not mix well with the scale that i prefer my factories to be. i quite like to build in a very large and complicated manner, my power plant for example, 80 steam engines in groups of 2 * 4 each group is walled off, the total plant...
by Aza-Industries
Fri May 03, 2013 12:29 pm
Forum: Releases
Topic: Version 0.4.0 Postponed
Replies: 25
Views: 23972

Re: Version 0.4.0 Postponed

I suspect the game could get more optimized later down the track but as it stands I think it runs rather well. With my factory filling the screen fully zoomed out on a resolution of 2560x1440 it runs fairly well. And this isn't even on my gaming rig, I just run it on laptop hooked up to an external ...
by Aza-Industries
Fri May 03, 2013 9:10 am
Forum: Releases
Topic: Version 0.4.0 Postponed
Replies: 25
Views: 23972

Re: Version 0.4.0 Postponed

Will there be electrified rails and electric locomotives? I don't think I'll ever need a supply train to work during the night.. Even though that might not be that important if the capacitors are big enough. I imagine capacitors are neither big or cheap. Which is fine.. I'm happy slowly building th...
by Aza-Industries
Fri May 03, 2013 6:32 am
Forum: Releases
Topic: Version 0.4.0 Postponed
Replies: 25
Views: 23972

Re: Version 0.4.0 Postponed

Kewlio, Kudos having the decency to update us on everything. I'm just curious now.. if it is tomorrow (today now) will it be the same planned time as the original? I wish it was just a few hours earlier, it's just a little to late over here for me to stay up and play, so it's another super psyched s...
by Aza-Industries
Mon Apr 29, 2013 10:27 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998286

Re: Factorio Roadmap

Oh my god the anticipation is unbearable.

I have a save ready with tons of resources to test out new stuff.

jdhsjghdkjdhg.
by Aza-Industries
Thu Apr 25, 2013 7:07 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998286

Re: Factorio Roadmap

FreeER wrote:
slpwnd wrote:Factorio 0.4.0 (expected release at the end of April):.
Just wondering if there is a slighly more specific release date :)
I've been checking the forums every day for a few weeks waiting for the next update.

O.O
by Aza-Industries
Thu Apr 18, 2013 12:08 pm
Forum: Ideas and Suggestions
Topic: Theme song
Replies: 23
Views: 10795

Re: Theme song

I always think of this song when playing.. http://www.youtube.com/watch?v=tEuwAh3LFvM Can't seem to find a full recording of Carl Stalling's version on youtube. =( This one also comes to mind... http://www.youtube.com/watch?v=gyCDLW7n53A Hehe Although these are more like theme songs and not somethin...
by Aza-Industries
Wed Apr 17, 2013 11:50 pm
Forum: Implemented Suggestions
Topic: Minefield
Replies: 18
Views: 14924

Re: Minefield

I love mines, they're easy to craft, and really useful but there's only two cons for me : they stack only by 16 and when there is a lot of creepers, they're not efficient enough to blow a lot of them. The idea of a minefield is great, putting a lot of mine in one shot is good ! But, my whish is her...
by Aza-Industries
Thu Apr 11, 2013 1:06 pm
Forum: Implemented Suggestions
Topic: Minefield
Replies: 18
Views: 14924

Re: Minefield

Well.. mines are pretty cheap I think the 1x1 ratio is alright. My main defense would always be the turrets. Mines are more for thinning the hoard.
by Aza-Industries
Wed Apr 10, 2013 6:28 am
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 38145

Re: My first factory

Just a little update, I'm still working on it. Slowly expanding and tweaking things to get more efficiency out of the current setup. I could probably build a new factory with more efficiency, but improving and compacting what I already have is proving really fun. I've added little side factories on ...
by Aza-Industries
Wed Apr 10, 2013 6:11 am
Forum: General discussion
Topic: Logistic Robots Tip
Replies: 0
Views: 4047

Logistic Robots Tip

Just discovered something mighty useful that has fixed many supply problems I was having with logistic robots. If you have a requester chest that you want to be full of one item do not set the requested amount higher then the capacity the chest can have of that item. What happens is if all the robot...
by Aza-Industries
Mon Apr 08, 2013 2:05 pm
Forum: Implemented Suggestions
Topic: Minefield
Replies: 18
Views: 14924

Minefield

Not sure if anyone else has suggested this, I did a simple search nothing showed up. Anywho.. I think it would be a neat and simple feature to implement if we could designate an area as a minefield. And logistic bots would take land mines from provider/storage chests and fill the area, and replace t...
by Aza-Industries
Mon Apr 08, 2013 10:43 am
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 38145

Re: My first factory

Yeah a few other peoples work already gave me some inspiration. And the save is 27 hours old so I've had plenty of time to evolve my factory into its current state and learn how things work. The turrets can barely keep some waves at bay, sometimes they get a few hits on the wall. =/ More and more cr...
by Aza-Industries
Mon Apr 08, 2013 6:48 am
Forum: Show your Creations
Topic: My first factory
Replies: 68
Views: 38145

My first factory

Hello! Just felt like sharing the factory I've built, This is my first factory and I'm still working on it. So far I've spent 27 hours on it, at the moment I'm just slowly expanding claiming more ground. By this point I probably could have tripled my production but what I had was providing everythin...
by Aza-Industries
Mon Apr 08, 2013 3:22 am
Forum: Spread the Word
Topic: Steam
Replies: 8
Views: 23908

Re: Steam

I implore you to get this game on steam ASAP. This game just cries out for more attention, and I can see it being really popular. I've played hundreds of games over the years and its rare one has me coming back to it like this just to play a little bit more. Right now I have a 27 hour save I'm still...

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