Search found 223 matches

by ManaUser
Mon Mar 04, 2019 2:26 am
Forum: Mods
Topic: REQ: Craft from toolbelt 0.17
Replies: 4
Views: 1310

Re: REQ: Build from toolbelt 0.17

You might need to explain this better. I don't understand how that's different from what it already does.

Items can be accessed by pressing 1-9 and 0... if that's what you mean, but that seems pretty obvious, so I donno if you meant something else.
by ManaUser
Sun Mar 03, 2019 8:37 pm
Forum: Gameplay Help
Topic: [0.17] Did I get the campaign into an unwinnable state somehow?
Replies: 5
Views: 1310

Re: [0.17] Did I get the campaign into an unwinnable state somehow?

Wait, what? That doesn't make sense. Bug report it. Ignore my other explanations. Alright, done . I was starting to suspect a bug, but I had a hard to believing no one else had encountered this before, since I really can't think of anything overly strange I did that could have caused it. Anyway tha...
by ManaUser
Sun Mar 03, 2019 8:29 pm
Forum: 1 / 0 magic
Topic: [0.17.4] Stuck in NPE, can't craft power pole
Replies: 3
Views: 2138

[0.17.4] Stuck in NPE, can't craft power pole

I'm really not sure how I did this, but as shown in the screenshot I seem to be in an unwinnable state where I can't hand-craft small electric poles, and can't power an assembling machine to make them either... since I don't have small electric poles. I do have wood and copper cable, so that's not i...
by ManaUser
Sun Mar 03, 2019 7:09 pm
Forum: Gameplay Help
Topic: [0.17] Did I get the campaign into an unwinnable state somehow?
Replies: 5
Views: 1310

Re: [0.17] Did I get the campaign into an unwinnable state somehow?

Can't you change the assembly machine recipe and drop in the ingredients by hand? I could... but it wouldn't do anything because it wouldn't have power... since I don't have any small power poles to connect it with. [Yeah, that's the problem. You can't craft copper cables by hand at this stage. Thi...
by ManaUser
Sun Mar 03, 2019 6:45 pm
Forum: Gameplay Help
Topic: [0.17] Did I get the campaign into an unwinnable state somehow?
Replies: 5
Views: 1310

[0.17] Did I get the campaign into an unwinnable state somehow?

Not quite sure what happened here. My first time playing the campaign I didn't have this problem, but I decided to replay it to see if I could handle that biter rush at the end any more smoothly, and now it looks like I'm stuck. Campaign.jpg I need to place a small electric pole to power my first no...
by ManaUser
Sun Mar 03, 2019 8:18 am
Forum: General discussion
Topic: Car in 0.17 its bonanza
Replies: 4
Views: 2478

Re: Car in 0.17 its bonanza

Minor correction: Enemy projectiles do lead. What they don't do is home.

Leading means they aim in front of you, where they expect you to be when it hits.
Homing means the projectile actually chases you.
by ManaUser
Fri Mar 01, 2019 11:33 pm
Forum: Implemented Suggestions
Topic: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confusing
Replies: 11
Views: 3961

Re: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confus

I agree with postponing teaching electricity generation, the reasons given in the FFF make sense. Setting up an electric station is actually one of the trickier things for a new player (I remember having a hard time with it) and at the same time it really isn't as integral to the game compared to au...
by ManaUser
Fri Mar 01, 2019 10:59 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.1] Failed Introduction missing loader instructions
Replies: 2
Views: 1291

Re: [0.17.1] Failed Introduction missing loader instructions

I did think it was a bit of an odd decision to use the loaders here, since they're not part of the normal game. I don't see why it couldn't just use inserters.
by ManaUser
Fri Mar 01, 2019 10:52 pm
Forum: Campaign / Scenario suggestions
Topic: [not planned] Add a story to Factorio
Replies: 4
Views: 1429

[not planned] Add a story to Factorio

One thing I thought was missing from this iteration of the "NPE" was the story. Obviously you're still going with the crash landing motif, it continues to be referenced indirectly, but never does it say "Hey, you just crash-landed on an alien world." I hope you intend to bring th...
by ManaUser
Fri Mar 01, 2019 9:28 pm
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 11831

Re: [0.17.2] Tutorial seems very difficult

CDarklock wrote:
Fri Mar 01, 2019 9:15 pm
Am I really the only person who thinks traps in challenges like this are not only fair, but expected?
Well obviously the devs thought that. But they also liked that ugly concrete. :D
by ManaUser
Fri Mar 01, 2019 8:52 pm
Forum: Implemented Suggestions
Topic: [0.17.0] Tutorial: "Feeder" vs. "Loader"
Replies: 12
Views: 7006

Re: [0.17.0] Tutorial: "Feeder" vs. "Loader"

vysmirnov wrote:
Wed Feb 27, 2019 12:04 am
Also it's absolutely unobvious that loader must be feeded by belts, not arms.
Hopefully when the loaders have proper graphics that will help make this clear.
by ManaUser
Fri Mar 01, 2019 3:40 am
Forum: General discussion
Topic: Game Sounds, LaserT, Worms and Alert
Replies: 29
Views: 7155

Re: Game Sounds, LaserT, Worms and Alert

While lasers themselves may be silent, anything that uses 2.4 megawatts(!) of power is bound to make some noise. I would suggest at minimum some kind of electrical hum, and perhaps a sizzling sound suggestive of burning at the target.
by ManaUser
Fri Mar 01, 2019 12:30 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 507745

Re: Simple Questions and Short Answers

I have not played with it enough to know how to save the toolbelt from one game to the next, but you’re supposed to be able to do exactly that. This enables you to set it in one game, and then not have to set it again. That’s also why there are 10 rows in the toolbelt, two of which are active. I do...
by ManaUser
Thu Feb 28, 2019 9:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Server Favourite Cog Wheel Does Not Work
Replies: 7
Views: 3490

[0.17.2] Favorite button on server list... acts weird

Not sure how to describe it concisely, so here's an example. I have one favorite, I try to select another, and then somehow I end up with three servers favorited. Favorite.jpg Removing the favorite from either the Railworld or PVP servers unfavorites both of them. Might be related to this bug report...
by ManaUser
Wed Feb 27, 2019 8:47 pm
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 11237

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

akmotu wrote:
Wed Feb 27, 2019 5:13 pm
I play vanilla. I personally feel that a game should be desirable to play sans mods.
Don't worry, it is.

Better with mods though.
by ManaUser
Wed Feb 27, 2019 8:52 am
Forum: Implemented Suggestions
Topic: Allow Drop command (Z) to insert into buildings
Replies: 2
Views: 1846

Re: Allow Drop command (Z) to insert into buildings

Well, I guess this can be moved to Implemented Suggestions. :D

No idea if my post is what made it happen, but needless to say I'm pleased.
by ManaUser
Wed Feb 27, 2019 4:47 am
Forum: Won't fix.
Topic: [0.17.0] Error when updating to 0.17.1
Replies: 13
Views: 5597

Re: [0.17.0] Error when updating to 0.17.1

Me too. Also using zipped version (64 bit) on Windows 7. Starting to sound like a pattern.
by ManaUser
Tue Feb 26, 2019 11:51 pm
Forum: Minor issues
Topic: [wheybags][0.17.0] Using Reset zoom level before a cutscene makes them "fight"
Replies: 1
Views: 944

[wheybags][0.17.0] Using Reset zoom level before a cutscene makes them "fight"

I know "Reset Zoom Level" is considered a debug command, but I use it frequently because I often want to zoom out, look around, and then return to 100% zoom level. Anyway, I happened to do this just before triggering a cutscene in the new campaign and it caused the zoom level to "vibr...
by ManaUser
Tue Feb 26, 2019 11:24 pm
Forum: Duplicates
Topic: [0.17.0] Top-right tool tip cut off without minimap
Replies: 2
Views: 604

[0.17.0] Top-right tool tip cut off without minimap

Playing the new Introduction campaign, I noticed that the top-right tooltip window is cut off on the right edge. This problem goes away once you unlock the minimap, however. Screenshot attached.
by ManaUser
Fri Jan 18, 2019 6:15 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 66249

Re: Friday Facts #278 - The new quickbar

Someone on reddit suggested that a better implementation for the ghost cursor thing then having it off by default or activate when you research bots would be to require holding shift, same as when you place ghosts from a real item. If you attempted to place it without shift you'd just get the error ...

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