Well obviously the devs thought that. But they also liked that ugly concrete.
Search found 214 matches
- Fri Mar 01, 2019 9:28 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.2] Tutorial seems very difficult
- Replies: 34
- Views: 9596
- Fri Mar 01, 2019 8:52 pm
- Forum: Implemented Suggestions
- Topic: [0.17.0] Tutorial: "Feeder" vs. "Loader"
- Replies: 12
- Views: 6132
- Fri Mar 01, 2019 3:40 am
- Forum: General discussion
- Topic: Game Sounds, LaserT, Worms and Alert
- Replies: 29
- Views: 5654
Re: Game Sounds, LaserT, Worms and Alert
While lasers themselves may be silent, anything that uses 2.4 megawatts(!) of power is bound to make some noise. I would suggest at minimum some kind of electrical hum, and perhaps a sizzling sound suggestive of burning at the target.
- Fri Mar 01, 2019 12:30 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1616
- Views: 410522
Re: Simple Questions and Short Answers
I have not played with it enough to know how to save the toolbelt from one game to the next, but you’re supposed to be able to do exactly that. This enables you to set it in one game, and then not have to set it again. That’s also why there are 10 rows in the toolbelt, two of which are active. I do...
- Thu Feb 28, 2019 9:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Server Favourite Cog Wheel Does Not Work
- Replies: 7
- Views: 2935
[0.17.2] Favorite button on server list... acts weird
Not sure how to describe it concisely, so here's an example. I have one favorite, I try to select another, and then somehow I end up with three servers favorited. Favorite.jpg Removing the favorite from either the Railworld or PVP servers unfavorites both of them. Might be related to this bug report...
- Wed Feb 27, 2019 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
- Replies: 44
- Views: 8863
- Wed Feb 27, 2019 8:52 am
- Forum: Implemented Suggestions
- Topic: Allow Drop command (Z) to insert into buildings
- Replies: 2
- Views: 1490
Re: Allow Drop command (Z) to insert into buildings
Well, I guess this can be moved to Implemented Suggestions.
No idea if my post is what made it happen, but needless to say I'm pleased.
No idea if my post is what made it happen, but needless to say I'm pleased.
- Wed Feb 27, 2019 4:47 am
- Forum: Won't fix.
- Topic: [0.17.0] Error when updating to 0.17.1
- Replies: 13
- Views: 4710
Re: [0.17.0] Error when updating to 0.17.1
Me too. Also using zipped version (64 bit) on Windows 7. Starting to sound like a pattern.
- Tue Feb 26, 2019 11:51 pm
- Forum: Minor issues
- Topic: [wheybags][0.17.0] Using Reset zoom level before a cutscene makes them "fight"
- Replies: 1
- Views: 769
[wheybags][0.17.0] Using Reset zoom level before a cutscene makes them "fight"
I know "Reset Zoom Level" is considered a debug command, but I use it frequently because I often want to zoom out, look around, and then return to 100% zoom level. Anyway, I happened to do this just before triggering a cutscene in the new campaign and it caused the zoom level to "vibr...
- Tue Feb 26, 2019 11:24 pm
- Forum: Duplicates
- Topic: [0.17.0] Top-right tool tip cut off without minimap
- Replies: 2
- Views: 498
[0.17.0] Top-right tool tip cut off without minimap
Playing the new Introduction campaign, I noticed that the top-right tooltip window is cut off on the right edge. This problem goes away once you unlock the minimap, however. Screenshot attached.
- Fri Jan 18, 2019 6:15 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 54905
Re: Friday Facts #278 - The new quickbar
Someone on reddit suggested that a better implementation for the ghost cursor thing then having it off by default or activate when you research bots would be to require holding shift, same as when you place ghosts from a real item. If you attempted to place it without shift you'd just get the error ...
- Thu Jan 17, 2019 9:34 pm
- Forum: General discussion
- Topic: Did no one else notice massive nerf of tank in 0.17?
- Replies: 102
- Views: 29531
Re: Did no one else notice massive nerf of tank in 0.17?
I guess I can agree that the tank machine gun was a little too strong, but I think its other weapons are too weak. The cannon is slow as hell. And the flamethrower is just... I don't even know what it's for. Why doesn't it set things on fire like personal and turret flamethrowers do? It's downright ...
- Fri Dec 28, 2018 8:09 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 126722
Re: Friday Facts #275 - 0.17 Science changes
A few random thoughts: I would be against adding pipes to green science. Thinking back to when I first started playing, it already felt like a significant difficulty increase over red science that its two ingredients were each made from multiple parts themselves. Adding a third ingredient seems unne...
- Tue Dec 11, 2018 5:34 pm
- Forum: Implemented Suggestions
- Topic: Allow Drop command (Z) to insert into buildings
- Replies: 2
- Views: 1490
Allow Drop command (Z) to insert into buildings
TL;DR When holding an item and hovering over a building, pressing Z could insert one item (if it fits). What ? Currently we have shortcuts for inserting half a stack (Ctrl+RMB) or a full stack (Ctrl+LMB), but inserting individual or few items requires opening the regular interface. Since there's al...
- Fri Nov 16, 2018 6:19 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 72579
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
I never knew I wanted this. But the new belt graphics look amazing!
- Wed Nov 14, 2018 8:21 am
- Forum: General discussion
- Topic: feedback: train signals are hard
- Replies: 30
- Views: 10524
Re: feedback: train signals are hard
This is just a quick mockup of an idea I had regarding one and two-way tracks. Signals.jpg This would only appear when you hovered over a signal (so the highlights on both tracks wouldn't be visible at the same time, I just combined them in one image). Anyway, it would show which direction the signa...
- Mon Nov 12, 2018 3:44 am
- Forum: General discussion
- Topic: Buy direct, GoG, or Steam?
- Replies: 4
- Views: 2982
Re: Buy direct, GoG, or Steam?
The only advantage of steam for Factorio is that *if* you play multiplayer, by the next version of Factorio (Dec?) It will be much easier to host games if you are on Steam. Don't see how it can be "much" easier when it's dead easy already. (I've heard some people have difficulties, for wh...
- Sat Sep 29, 2018 12:36 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 44411
Re: Friday Facts #262 - Hello my name is: Compilatron
Well, the NPE *may* also feature some sort of limited freeplay (for demo users) so you might not have to leave if you dont want. You can live with Compilatron for as many hours as you wish. I just wanna say, I think adding a taste of Freeplay to the demo would be a great move. I came pretty close t...
- Fri Sep 21, 2018 4:46 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 34670
Re: Friday Facts #261 - Performance + New player interaction
Just wanted to add my two cents regarding the tutorial. I think in general you're moving in the right direction by letting people discover more of it for themselves, because the choppiness of having all the tips pop-ups definitely cut into my enjoyment when I played the demo. But on the other hand, ...
- Sat May 12, 2018 1:41 am
- Forum: News
- Topic: Friday Facts #242 - Offensive programming
- Replies: 51
- Views: 20804