You might need to explain this better. I don't understand how that's different from what it already does.
Items can be accessed by pressing 1-9 and 0... if that's what you mean, but that seems pretty obvious, so I donno if you meant something else.
Search found 223 matches
- Mon Mar 04, 2019 2:26 am
- Forum: Mods
- Topic: REQ: Craft from toolbelt 0.17
- Replies: 4
- Views: 1310
- Sun Mar 03, 2019 8:37 pm
- Forum: Gameplay Help
- Topic: [0.17] Did I get the campaign into an unwinnable state somehow?
- Replies: 5
- Views: 1310
Re: [0.17] Did I get the campaign into an unwinnable state somehow?
Wait, what? That doesn't make sense. Bug report it. Ignore my other explanations. Alright, done . I was starting to suspect a bug, but I had a hard to believing no one else had encountered this before, since I really can't think of anything overly strange I did that could have caused it. Anyway tha...
- Sun Mar 03, 2019 8:29 pm
- Forum: 1 / 0 magic
- Topic: [0.17.4] Stuck in NPE, can't craft power pole
- Replies: 3
- Views: 2138
[0.17.4] Stuck in NPE, can't craft power pole
I'm really not sure how I did this, but as shown in the screenshot I seem to be in an unwinnable state where I can't hand-craft small electric poles, and can't power an assembling machine to make them either... since I don't have small electric poles. I do have wood and copper cable, so that's not i...
- Sun Mar 03, 2019 7:09 pm
- Forum: Gameplay Help
- Topic: [0.17] Did I get the campaign into an unwinnable state somehow?
- Replies: 5
- Views: 1310
Re: [0.17] Did I get the campaign into an unwinnable state somehow?
Can't you change the assembly machine recipe and drop in the ingredients by hand? I could... but it wouldn't do anything because it wouldn't have power... since I don't have any small power poles to connect it with. [Yeah, that's the problem. You can't craft copper cables by hand at this stage. Thi...
- Sun Mar 03, 2019 6:45 pm
- Forum: Gameplay Help
- Topic: [0.17] Did I get the campaign into an unwinnable state somehow?
- Replies: 5
- Views: 1310
[0.17] Did I get the campaign into an unwinnable state somehow?
Not quite sure what happened here. My first time playing the campaign I didn't have this problem, but I decided to replay it to see if I could handle that biter rush at the end any more smoothly, and now it looks like I'm stuck. Campaign.jpg I need to place a small electric pole to power my first no...
- Sun Mar 03, 2019 8:18 am
- Forum: General discussion
- Topic: Car in 0.17 its bonanza
- Replies: 4
- Views: 2478
Re: Car in 0.17 its bonanza
Minor correction: Enemy projectiles do lead. What they don't do is home.
Leading means they aim in front of you, where they expect you to be when it hits.
Homing means the projectile actually chases you.
Leading means they aim in front of you, where they expect you to be when it hits.
Homing means the projectile actually chases you.
- Fri Mar 01, 2019 11:33 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confusing
- Replies: 11
- Views: 3961
Re: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confus
I agree with postponing teaching electricity generation, the reasons given in the FFF make sense. Setting up an electric station is actually one of the trickier things for a new player (I remember having a hard time with it) and at the same time it really isn't as integral to the game compared to au...
- Fri Mar 01, 2019 10:59 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.1] Failed Introduction missing loader instructions
- Replies: 2
- Views: 1291
Re: [0.17.1] Failed Introduction missing loader instructions
I did think it was a bit of an odd decision to use the loaders here, since they're not part of the normal game. I don't see why it couldn't just use inserters.
- Fri Mar 01, 2019 10:52 pm
- Forum: Campaign / Scenario suggestions
- Topic: [not planned] Add a story to Factorio
- Replies: 4
- Views: 1429
[not planned] Add a story to Factorio
One thing I thought was missing from this iteration of the "NPE" was the story. Obviously you're still going with the crash landing motif, it continues to be referenced indirectly, but never does it say "Hey, you just crash-landed on an alien world." I hope you intend to bring th...
- Fri Mar 01, 2019 9:28 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.2] Tutorial seems very difficult
- Replies: 34
- Views: 11831
- Fri Mar 01, 2019 8:52 pm
- Forum: Implemented Suggestions
- Topic: [0.17.0] Tutorial: "Feeder" vs. "Loader"
- Replies: 12
- Views: 7006
- Fri Mar 01, 2019 3:40 am
- Forum: General discussion
- Topic: Game Sounds, LaserT, Worms and Alert
- Replies: 29
- Views: 7155
Re: Game Sounds, LaserT, Worms and Alert
While lasers themselves may be silent, anything that uses 2.4 megawatts(!) of power is bound to make some noise. I would suggest at minimum some kind of electrical hum, and perhaps a sizzling sound suggestive of burning at the target.
- Fri Mar 01, 2019 12:30 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 507745
Re: Simple Questions and Short Answers
I have not played with it enough to know how to save the toolbelt from one game to the next, but you’re supposed to be able to do exactly that. This enables you to set it in one game, and then not have to set it again. That’s also why there are 10 rows in the toolbelt, two of which are active. I do...
- Thu Feb 28, 2019 9:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Server Favourite Cog Wheel Does Not Work
- Replies: 7
- Views: 3490
[0.17.2] Favorite button on server list... acts weird
Not sure how to describe it concisely, so here's an example. I have one favorite, I try to select another, and then somehow I end up with three servers favorited. Favorite.jpg Removing the favorite from either the Railworld or PVP servers unfavorites both of them. Might be related to this bug report...
- Wed Feb 27, 2019 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
- Replies: 44
- Views: 11237
- Wed Feb 27, 2019 8:52 am
- Forum: Implemented Suggestions
- Topic: Allow Drop command (Z) to insert into buildings
- Replies: 2
- Views: 1846
Re: Allow Drop command (Z) to insert into buildings
Well, I guess this can be moved to Implemented Suggestions.
No idea if my post is what made it happen, but needless to say I'm pleased.
No idea if my post is what made it happen, but needless to say I'm pleased.
- Wed Feb 27, 2019 4:47 am
- Forum: Won't fix.
- Topic: [0.17.0] Error when updating to 0.17.1
- Replies: 13
- Views: 5597
Re: [0.17.0] Error when updating to 0.17.1
Me too. Also using zipped version (64 bit) on Windows 7. Starting to sound like a pattern.
- Tue Feb 26, 2019 11:51 pm
- Forum: Minor issues
- Topic: [wheybags][0.17.0] Using Reset zoom level before a cutscene makes them "fight"
- Replies: 1
- Views: 944
[wheybags][0.17.0] Using Reset zoom level before a cutscene makes them "fight"
I know "Reset Zoom Level" is considered a debug command, but I use it frequently because I often want to zoom out, look around, and then return to 100% zoom level. Anyway, I happened to do this just before triggering a cutscene in the new campaign and it caused the zoom level to "vibr...
- Tue Feb 26, 2019 11:24 pm
- Forum: Duplicates
- Topic: [0.17.0] Top-right tool tip cut off without minimap
- Replies: 2
- Views: 604
[0.17.0] Top-right tool tip cut off without minimap
Playing the new Introduction campaign, I noticed that the top-right tooltip window is cut off on the right edge. This problem goes away once you unlock the minimap, however. Screenshot attached.
- Fri Jan 18, 2019 6:15 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 66249
Re: Friday Facts #278 - The new quickbar
Someone on reddit suggested that a better implementation for the ghost cursor thing then having it off by default or activate when you research bots would be to require holding shift, same as when you place ghosts from a real item. If you attempted to place it without shift you'd just get the error ...