Search found 73 matches
- Wed Sep 27, 2017 2:00 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 880383
Re: 4-way intersections: Throughput and deadlocks [image heavy]
in my map i have an omnistation that gets all ore except uranium what i want to do is give the iron trains priority over the others using circuit networks (which i want to start experimenting after never using it because its complex depending on what you want to do) i have a stacker going into the o...
- Mon Sep 25, 2017 4:48 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 880383
Re: 4-way intersections: Throughput and deadlocks [image heavy]
is it ok that i have changed the 4 lane multicross intersection into a 2 lane (by removing the outer rail) or should have kept it 4 lane (as in prep for 4 lane system)?
just wondering
just wondering
- Sun Sep 10, 2017 4:39 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 113420
Re: Your Logistic Robots Are Broken! [Forum Game]
your bots proudly bring you your 1 landfill but if not enough to fill in the hole
i request 1 nuclear reactor and some fuel cells
i request 1 nuclear reactor and some fuel cells
- Fri Sep 08, 2017 9:54 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 24529
Re: Friday Facts #207 - Lua noise specification
How about having some sort of preview of the map. It could work like this, the player presses the generate button, instead of the player being entered onto the map there would be a screen with the map that could be say 1000 tiles in all four directions, the map preview shouldn't shouldn't show biter...
- Wed Aug 23, 2017 1:40 pm
- Forum: Releases
- Topic: Version 0.15.34
- Replies: 17
- Views: 27132
Re: Version 0.15.34
its getting better
any idea when 0.16 is coming out?
any idea when 0.16 is coming out?
- Sat Aug 12, 2017 10:24 pm
- Forum: General discussion
- Topic: [Poll] Is it worth switching to electric furnace
- Replies: 36
- Views: 24146
Re: [Poll] Is it worth switching to electric furnace
I usually use steel furnaces up untill I get modules and then I do the swap because if you swap before modules you only get rid of the fuel belt and the electric furnaces still have the same speed as steel furnaces But I can't really test right because I'm doing a bob Angels playthrough and I can on...
- Sat Aug 12, 2017 10:16 pm
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 46481
What is everyone's preferred train size
I use 2 4 2s (that means 2 locos 4 wagons and then 2 more locos for people who don't know)
- Sat Aug 12, 2017 10:07 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 113420
Re: Your Logistic Robots Are Broken! [Forum Game]
Because your logi bots fly low the gear hooks on to a power pole and the bot keeps trying to go to you but it can't
I request a 2 4 2 train
I request a 2 4 2 train
- Sat Aug 12, 2017 10:01 pm
- Forum: Ideas and Suggestions
- Topic: option to change vehicle speed so it shows in miles per hour
- Replies: 11
- Views: 3982
Re: option to change vehicle speed so it shows in miles per hour
Is is possible to delete your own topics because from what I see this suggestion is stupid Also I use the metric system because I'm British but for just speed I prefer mp/h
- Fri Aug 11, 2017 12:51 pm
- Forum: Ideas and Suggestions
- Topic: option to change vehicle speed so it shows in miles per hour
- Replies: 11
- Views: 3982
option to change vehicle speed so it shows in miles per hour
i dont know if this has been suggested before but here you go
this could be for people who prefer seeing Mp/h instead of km/h
for example if your vehicle is going at ~96 km/h it would show up as 60 mph
i just thought this would be a good idea to implement to make the game more flexible
this could be for people who prefer seeing Mp/h instead of km/h
for example if your vehicle is going at ~96 km/h it would show up as 60 mph
i just thought this would be a good idea to implement to make the game more flexible
- Fri Aug 11, 2017 11:13 am
- Forum: Railway Setups
- Topic: 4-4-4-1 loop station / inserter alignment bug?
- Replies: 2
- Views: 3077
Re: 4-4-4-1 loop station / inserter alignment bug?
is this expandable or will the inserters be completely out of alignment so that they cant put items in?
- Thu Aug 10, 2017 9:30 am
- Forum: Bob's mods
- Topic: [15.x]Bob's Mods map generation "Bug?"
- Replies: 4
- Views: 2050
Re: [15.x]Bob's Mods map generation "Bug?"
its resource spawner overhaul
- Wed Aug 09, 2017 8:24 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 880383
Re: 4-way intersections: Throughput and deadlocks [image heavy]
i use the 4 lane wavy intersection
this page is so useful and it is really interesting to see what others have made
this page is so useful and it is really interesting to see what others have made