Search found 81 matches
- Sat May 21, 2022 8:29 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31985
Re: [1.1] Nullius: A Factorio prequel
I'm going to change the name of the checkpoint to refer to energy storage instead of nitrogen. The actual requirement will still be the same. But the name might provide more of a clue about what you're supposed to do. I'm also planning to change the icons for consume or build checkpoints to call mo...
- Sat May 21, 2022 8:28 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31985
Re: [1.1] Nullius: A Factorio prequel
- Sat May 21, 2022 11:58 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31985
Re: [1.1] Nullius: A Factorio prequel
I am doing nitrogen compression checkpoint, wants me to use the compressed gas, but how ?
Venting doesn't work, and amonia, stirling engine and decompression are all locked beyond this checkpoint.
Venting doesn't work, and amonia, stirling engine and decompression are all locked beyond this checkpoint.
- Thu May 19, 2022 6:29 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31985
Re: [1.1] Nullius: A Factorio prequel
we were stuck because we are idiots
- Thu May 19, 2022 6:28 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31985
Re: [1.1] Nullius: A Factorio prequel
Whether we fulfill checkpoint requirements in hand or a factory we get stuck. My friend was stuck on small furnace 1, I am stuck on Energy storage demonstration. But we both understand it's WIP, so no probs and thanks again :) The small furnace 1 checkpoint says to BUILD the furnace, not craft them...
- Wed May 18, 2022 8:43 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31985
Re: [1.1] Nullius: A Factorio prequel
OH, you mean tooltip in craft section not on the RHS of screen !!! sorted. It says Chlorine is a gas and the dump type is neither chimney nor outfall, it is VOID+1, what is that ? found it, ta It means it canβt be directly voided but is 1 processing step to turn it into something that can be voided....
- Wed May 18, 2022 8:39 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31985
Re: [1.1] Nullius: A Factorio prequel
Thanks for your reply. I asked because it wouldn't say gas or liquid on my tooltip, don't know why ? Also both of us are having checkpoint advancement problems. Whether we fulfill checkpoint requirements in hand or a factory we get stuck. My friend was stuck on small furnace 1, I am stuck on Energy ...
- Wed May 18, 2022 3:24 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31985
Re: [1.1] Nullius: A Factorio prequel
OK, found FAQ
Still, is Chlorine a gas or liquid in your mod ?
Still, is Chlorine a gas or liquid in your mod ?
- Wed May 18, 2022 3:18 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31985
Re: [1.1] Nullius: A Factorio prequel
I check forums every few months for what I call "full" mods , like SE, Kras, bob, angel etc. To my delight I saw your mod and downloaded it. Now 2 of us are exploring it together, thank you :D Chlorine question, my "medium tank 1" that stores Chlorine bogs down before it is full,...
- Sat Aug 07, 2021 1:47 pm
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 34041
Re: What are the most impractical items in Factorio?
If you play Space Exploration then they're usefulblazespinnaker wrote: βWed Jul 14, 2021 12:20 amI was trying to think of what I rarely, if ever use:
Water barrels, can't think of a use for them, tbh.
- Tue Dec 08, 2020 1:29 pm
- Forum: Gameplay Help
- Topic: Simple Nixie Tubes help needed
- Replies: 3
- Views: 3392
Re: Simple Nixie Tubes help needed
I used Const Com to show Alpha on the Alpna Nixies, is it the correct way ?
Also can we do colours ?
Ty
Also can we do colours ?
Ty
- Tue Dec 08, 2020 1:07 pm
- Forum: Gameplay Help
- Topic: Simple Nixie Tubes help needed
- Replies: 3
- Views: 3392
Re: Simple Nixie Tubes help needed
Ty, you are a star
- Tue Dec 08, 2020 11:49 am
- Forum: Gameplay Help
- Topic: Simple Nixie Tubes help needed
- Replies: 3
- Views: 3392
Simple Nixie Tubes help needed
Can someone post a setup or blueprint of a simple 5 or 6 digit nixie tube display showing the contents of a chest ?
ty
(I have looked online extensively and there are no examples and I am just starting out on signalling)
ty
(I have looked online extensively and there are no examples and I am just starting out on signalling)
- Tue Dec 08, 2020 5:56 am
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 13946
- Mon Dec 07, 2020 9:51 pm
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 13946
Armour & Gun quickbar location question
It has gone to the bottom left now I see.
Is it possible to move it back to the bottom right ?
ty
Is it possible to move it back to the bottom right ?
ty
- Mon Dec 07, 2020 9:48 pm
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 14548
Re: I want to play factorio but I lack a goal
not interested in that except for mods maybe. Is there a mod that gives you a true purpose ? You could try spaceX. It doesn't have a steep learning curve, but is very expansive and well polished. https://mods.factorio.com/mod/space-exploration ^^^ THIS !!! Space Exploration has made Factorio in to ...
- Sat Nov 07, 2020 10:51 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 269794
Re: [0.17+] Space Exploration WIP
Love this mod but I seem to have a very simple problem that for the life of me I can't solve :( I got hit and my health went down to 10% , I think I am poisoned by biters ? (I keep seeing a puff of coloured smoke every few seconds,or when I move) I have a medkit and tried all combinations but can't ...
- Mon Jun 03, 2019 10:17 am
- Forum: General discussion
- Topic: Adding mods, which mods?
- Replies: 9
- Views: 4122
Re: Adding mods, which mods?
Hey all, After 304 hours of vanilla I'm looking to expand the complexity of Factorio. I've heard of Angels and Bobs, and more recently Pyanodon/SpaceX? Are these standalone, do they work with each other? Is one harder than the other? I'm not looking to increase the complexity as high as it can go, ...
- Thu May 09, 2019 3:44 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 54213
Re: [MOD 0.16] Helicopters
Love this mod and from past experience if my game is working I don't update game or mods, so currently my mod works.
Sorry to hear 17.36 beaks it
How do I change key bindings in this mod ?
ty
Sorry to hear 17.36 beaks it
How do I change key bindings in this mod ?
ty
- Wed Apr 17, 2019 6:25 pm
- Forum: General discussion
- Topic: Did the devs abandon this game?
- Replies: 3
- Views: 1909
Re: Did the devs abandon this game?
I don't need no stinking patch. Just started a full bob's mod game for the first time and am having a hoot trying to figure out what is what.
Had to turn peaceful mode on, as in my stupidity I added the Rampant mod
(will enable when I have decent lasers)
Had to turn peaceful mode on, as in my stupidity I added the Rampant mod
(will enable when I have decent lasers)