Search found 126 matches

by AmatorPhasma
Sun Nov 10, 2019 2:29 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 23881

Re: [Mods for 0.17] Amator Phasma's Mods

Hello! Is it possible to get some compatibility with Realistic Reactors with your nuclear mod? There was compatibility until version 0.17.40 of my mod where I totally overhould all my stuff. I will look into it, but if my memory are right, I have to ask the author of "Realistic Reactors" ...
by AmatorPhasma
Sun Nov 03, 2019 10:27 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] Prototype: pump with energy_source.type="burner": get_fuel_inventory() returns nil
Replies: 1
Views: 1936

[Rseding] Prototype: pump with energy_source.type="burner": get_fuel_inventory() returns nil

Hi, I think I found a small bug, I have an entity, with the prototype pump and specified energy_source.type="burner" like this: local pump = table.deepcopy(data.raw.pump['pump']) pump.name = 'apm_pump_0' pump.flags = {"placeable-neutral", "placeable-player", "playe...
by AmatorPhasma
Thu Aug 08, 2019 3:24 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 23881

Re: [Mods for 0.17] Amator Phasma's Mods

I'm back in business! Sorry for my abstinence, but I had some serious "real life bugs" to fix first. In the next days I will read all reports/posts on the mod portal and fix my mods (including compatibillity with other mods - new versions etc.). After this I will release some smaller bala...
by AmatorPhasma
Sun Jun 02, 2019 5:08 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217865

Re: Bugs & FAQ

Your bugfix for the barreling modification function doesn't work as expected.

I have attached an image how the barrels look for my mods and also for the geothermal mod.
Must have something todo with 64px icons, sorry didn't had the time to look deeper into this to point you on the right spot :(
by AmatorPhasma
Wed May 29, 2019 10:33 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 293051

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

yay me i problem i dont have to fix... If it is my mod, I will fix it :) As long as your compatibility mod doesn't overwrite it at the and back in the final stage, otherwise I need to poke you. ...not sure if you have noticed but we just added a oil/ fluid based boiler to pyph recently that will al...
by AmatorPhasma
Wed May 29, 2019 9:33 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217865

Re: Bugs & FAQ

Hi, i've a little probleme, and i don't no how resolve this. i've seen you've got a patch for fix it but i don't know how install it... sorry for my bad english. thx a lot for your fabulous job! nice day shhht.... look the first post at this page ;) If you are able you can implement my changes from...
by AmatorPhasma
Sat May 25, 2019 8:04 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 293051

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Having issues getting to 165 degree steam with an updated Py suite + AAI + Amator's with PyCoalTBaA and a dozen or two other assorted simpler mods. (Stock) Boilers only output 120 degree steam, presumably from Amator's power overhaul, as Py coke is unuseable for steam production. Any chance of a qu...
by AmatorPhasma
Fri May 24, 2019 10:05 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 23881

Re: [Mods for 0.17] Amator Phasma's Mods

After 17.43 Bug.jpg Hi, thanks for the report but this is a known bug, nothing I can fix on my side, angels barreling function does not handel fluids with layered icons. I have it already reported to angel. https://forums.factorio.com/viewtopic.php?p=431947#p431947 It shows up after the update beca...
by AmatorPhasma
Fri May 24, 2019 5:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217865

Re: Bugs & FAQ

by AmatorPhasma
Fri May 24, 2019 5:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.43] auto barreling ignores: auto_barrel = false
Replies: 16
Views: 5212

Re: [0.17.43] auto barreling ignores: auto_barrel = false

Klonan wrote:
Fri May 24, 2019 5:06 pm
Thanks for the report,

This is fixed for the next release
Thanks! :mrgreen:
by AmatorPhasma
Fri May 24, 2019 4:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.43] auto barreling ignores: auto_barrel = false
Replies: 16
Views: 5212

Re: [0.17.43] auto barreling ignores: auto_barrel = false

I like double brackets :mrgreen: if (fluid.auto_barrel ~= false) and ((fluid.icon and fluid.icon_size) or fluid.icons) then Not like this? local function check_for_icon_size_in_icons() ..stuff... end if (fluid.auto_barrel == nil or fluid.auto_barrel) and (fluid.icon or fluid.icons) and (fluid.icon_...
by AmatorPhasma
Fri May 24, 2019 3:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217865

Re: Bugs & FAQ

After update to 0.17.43 (which now handels barreling of fluids with Icon_size > 32 and property icons) Your barrel function will cause a startup error because your function does not take the property icons into account. I know you are on holidays so, have a nice time and don't let your stress by stu...
by AmatorPhasma
Fri May 24, 2019 3:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.43] auto barreling ignores: auto_barrel = false
Replies: 16
Views: 5212

[0.17.43] auto barreling ignores: auto_barrel = false

Hi,

After update to 0.17.43 the auto barreling ignores the property auto_barrel = false IF my fluid has icons instead of icon

I think line 320 in data-updates.lua is a bit wrong:

Code: Select all

if (fluid.auto_barrel == nil or fluid.auto_barrel) and (fluid.icon and fluid.icon_size) or fluid.icons then
by AmatorPhasma
Fri May 24, 2019 10:48 am
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 23881

Re: [Mods for 0.17] Amator Phasma's Mods

bennyhill68 wrote:
Thu May 23, 2019 6:40 am
Hello
Here is the game log for the problem post on the site for Error in assignID, fluid with name 'pure-water' does not exist
Update with a fix for this problem is online.
And thanks again for the report!
by AmatorPhasma
Thu May 23, 2019 1:54 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 23881

Re: [Mods for 0.17] Amator Phasma's Mods

Hello Here is the game log for the problem post on the site for Error in assignID, fluid with name 'pure-water' does not exist Thx, I will update my mod, I was not aware that Bob has a mod-setting in his mod to disable "pure-water". Unfortunately, I cant update until tomorrow so you have ...
by AmatorPhasma
Tue May 21, 2019 9:59 pm
Forum: Not a bug
Topic: [0.17.42] Recipe with probability has other result as befor the update
Replies: 3
Views: 1348

[0.17.42] Recipe with probability has other result as befor the update

Hi, I dont know if it is a bug or something related to my misunderstanding of the recipe definitions. My recipes in my mod have an other result after updating to 0.17.42 looks related to: [*]Fixed that products wouldn't allow amount_min of 0 for items. (https://forums.factorio.com/71014) My recipe d...
by AmatorPhasma
Fri May 17, 2019 6:21 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 187115

Re: [0.17.x] Bob's Mods: General Discussion

bobingabout wrote:
Fri May 17, 2019 5:54 pm
Ah, but I did.
Revamp then removes it to make it it's own thing. It's part of the Thorium reactor overhaul thingy... that overhaul changes a fair bit.

I could remove that ingredient removal line from revamp though.
In that case that it works as expected I never said anything :D
by AmatorPhasma
Fri May 17, 2019 5:41 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 187115

Re: [0.17.x] Bob's Mods: General Discussion

bobingabout wrote:
Fri May 17, 2019 4:35 pm
Added nuclear-reactor as an ingredient to nuclear-reactor-2
No you don't :)

EDIT: Sorry this should go into the bug thread -.-
by AmatorPhasma
Sun May 12, 2019 7:11 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 23881

Re: [Mods for 0.17] Amator Phasma's Mods

Thanks for the report!

I was sure I have changed this recipe... and replaced it with my steam lab. :roll: But it looks like I only did it in a daydream :)

An update is on the way in a few minutes.
by AmatorPhasma
Fri May 10, 2019 1:51 pm
Forum: Not a bug
Topic: [0.17.37] Ghosts of modded offshore pumps don't use correct fluid
Replies: 2
Views: 1132

Re: [0.17.37] Ghosts of modded offshore pumps don't use correct fluid

On my modded offshore-pumps this works correct

But I have also set:

Code: Select all

offshore_pump.fluid_box.filter = "apm_sea_water"
not only:

Code: Select all

offshore_pump.fluid = "apm_sea_water"

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