Search found 126 matches
- Sun Nov 10, 2019 2:29 pm
- Forum: Mods
- Topic: [Mods for 0.18] Amator Phasma's Mods
- Replies: 64
- Views: 23881
Re: [Mods for 0.17] Amator Phasma's Mods
Hello! Is it possible to get some compatibility with Realistic Reactors with your nuclear mod? There was compatibility until version 0.17.40 of my mod where I totally overhould all my stuff. I will look into it, but if my memory are right, I have to ask the author of "Realistic Reactors" ...
- Sun Nov 03, 2019 10:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] Prototype: pump with energy_source.type="burner": get_fuel_inventory() returns nil
- Replies: 1
- Views: 1936
[Rseding] Prototype: pump with energy_source.type="burner": get_fuel_inventory() returns nil
Hi, I think I found a small bug, I have an entity, with the prototype pump and specified energy_source.type="burner" like this: local pump = table.deepcopy(data.raw.pump['pump']) pump.name = 'apm_pump_0' pump.flags = {"placeable-neutral", "placeable-player", "playe...
- Thu Aug 08, 2019 3:24 pm
- Forum: Mods
- Topic: [Mods for 0.18] Amator Phasma's Mods
- Replies: 64
- Views: 23881
Re: [Mods for 0.17] Amator Phasma's Mods
I'm back in business! Sorry for my abstinence, but I had some serious "real life bugs" to fix first. In the next days I will read all reports/posts on the mod portal and fix my mods (including compatibillity with other mods - new versions etc.). After this I will release some smaller bala...
- Sun Jun 02, 2019 5:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217865
Re: Bugs & FAQ
Your bugfix for the barreling modification function doesn't work as expected.
I have attached an image how the barrels look for my mods and also for the geothermal mod.
Must have something todo with 64px icons, sorry didn't had the time to look deeper into this to point you on the right spot
I have attached an image how the barrels look for my mods and also for the geothermal mod.
Must have something todo with 64px icons, sorry didn't had the time to look deeper into this to point you on the right spot
- Wed May 29, 2019 10:33 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 293051
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
yay me i problem i dont have to fix... If it is my mod, I will fix it :) As long as your compatibility mod doesn't overwrite it at the and back in the final stage, otherwise I need to poke you. ...not sure if you have noticed but we just added a oil/ fluid based boiler to pyph recently that will al...
- Wed May 29, 2019 9:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217865
Re: Bugs & FAQ
Hi, i've a little probleme, and i don't no how resolve this. i've seen you've got a patch for fix it but i don't know how install it... sorry for my bad english. thx a lot for your fabulous job! nice day shhht.... look the first post at this page ;) If you are able you can implement my changes from...
- Sat May 25, 2019 8:04 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 293051
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Having issues getting to 165 degree steam with an updated Py suite + AAI + Amator's with PyCoalTBaA and a dozen or two other assorted simpler mods. (Stock) Boilers only output 120 degree steam, presumably from Amator's power overhaul, as Py coke is unuseable for steam production. Any chance of a qu...
- Fri May 24, 2019 10:05 pm
- Forum: Mods
- Topic: [Mods for 0.18] Amator Phasma's Mods
- Replies: 64
- Views: 23881
Re: [Mods for 0.17] Amator Phasma's Mods
After 17.43 Bug.jpg Hi, thanks for the report but this is a known bug, nothing I can fix on my side, angels barreling function does not handel fluids with layered icons. I have it already reported to angel. https://forums.factorio.com/viewtopic.php?p=431947#p431947 It shows up after the update beca...
- Fri May 24, 2019 5:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217865
- Fri May 24, 2019 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.43] auto barreling ignores: auto_barrel = false
- Replies: 16
- Views: 5212
- Fri May 24, 2019 4:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.43] auto barreling ignores: auto_barrel = false
- Replies: 16
- Views: 5212
Re: [0.17.43] auto barreling ignores: auto_barrel = false
I like double brackets :mrgreen: if (fluid.auto_barrel ~= false) and ((fluid.icon and fluid.icon_size) or fluid.icons) then Not like this? local function check_for_icon_size_in_icons() ..stuff... end if (fluid.auto_barrel == nil or fluid.auto_barrel) and (fluid.icon or fluid.icons) and (fluid.icon_...
- Fri May 24, 2019 3:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217865
Re: Bugs & FAQ
After update to 0.17.43 (which now handels barreling of fluids with Icon_size > 32 and property icons) Your barrel function will cause a startup error because your function does not take the property icons into account. I know you are on holidays so, have a nice time and don't let your stress by stu...
- Fri May 24, 2019 3:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.43] auto barreling ignores: auto_barrel = false
- Replies: 16
- Views: 5212
[0.17.43] auto barreling ignores: auto_barrel = false
Hi,
After update to 0.17.43 the auto barreling ignores the property auto_barrel = false IF my fluid has icons instead of icon
I think line 320 in data-updates.lua is a bit wrong:
After update to 0.17.43 the auto barreling ignores the property auto_barrel = false IF my fluid has icons instead of icon
I think line 320 in data-updates.lua is a bit wrong:
Code: Select all
if (fluid.auto_barrel == nil or fluid.auto_barrel) and (fluid.icon and fluid.icon_size) or fluid.icons then
- Fri May 24, 2019 10:48 am
- Forum: Mods
- Topic: [Mods for 0.18] Amator Phasma's Mods
- Replies: 64
- Views: 23881
Re: [Mods for 0.17] Amator Phasma's Mods
Update with a fix for this problem is online.bennyhill68 wrote: ↑Thu May 23, 2019 6:40 amHello
Here is the game log for the problem post on the site for Error in assignID, fluid with name 'pure-water' does not exist
And thanks again for the report!
- Thu May 23, 2019 1:54 pm
- Forum: Mods
- Topic: [Mods for 0.18] Amator Phasma's Mods
- Replies: 64
- Views: 23881
Re: [Mods for 0.17] Amator Phasma's Mods
Hello Here is the game log for the problem post on the site for Error in assignID, fluid with name 'pure-water' does not exist Thx, I will update my mod, I was not aware that Bob has a mod-setting in his mod to disable "pure-water". Unfortunately, I cant update until tomorrow so you have ...
- Tue May 21, 2019 9:59 pm
- Forum: Not a bug
- Topic: [0.17.42] Recipe with probability has other result as befor the update
- Replies: 3
- Views: 1348
[0.17.42] Recipe with probability has other result as befor the update
Hi, I dont know if it is a bug or something related to my misunderstanding of the recipe definitions. My recipes in my mod have an other result after updating to 0.17.42 looks related to: [*]Fixed that products wouldn't allow amount_min of 0 for items. (https://forums.factorio.com/71014) My recipe d...
- Fri May 17, 2019 6:21 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 187115
Re: [0.17.x] Bob's Mods: General Discussion
In that case that it works as expected I never said anythingbobingabout wrote: ↑Fri May 17, 2019 5:54 pmAh, but I did.
Revamp then removes it to make it it's own thing. It's part of the Thorium reactor overhaul thingy... that overhaul changes a fair bit.
I could remove that ingredient removal line from revamp though.
- Fri May 17, 2019 5:41 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 187115
Re: [0.17.x] Bob's Mods: General Discussion
No you don'tbobingabout wrote: ↑Fri May 17, 2019 4:35 pmAdded nuclear-reactor as an ingredient to nuclear-reactor-2
EDIT: Sorry this should go into the bug thread -.-
- Sun May 12, 2019 7:11 pm
- Forum: Mods
- Topic: [Mods for 0.18] Amator Phasma's Mods
- Replies: 64
- Views: 23881
Re: [Mods for 0.17] Amator Phasma's Mods
Thanks for the report!
I was sure I have changed this recipe... and replaced it with my steam lab. But it looks like I only did it in a daydream
An update is on the way in a few minutes.
I was sure I have changed this recipe... and replaced it with my steam lab. But it looks like I only did it in a daydream
An update is on the way in a few minutes.
- Fri May 10, 2019 1:51 pm
- Forum: Not a bug
- Topic: [0.17.37] Ghosts of modded offshore pumps don't use correct fluid
- Replies: 2
- Views: 1132
Re: [0.17.37] Ghosts of modded offshore pumps don't use correct fluid
On my modded offshore-pumps this works correct
But I have also set:
not only:
But I have also set:
Code: Select all
offshore_pump.fluid_box.filter = "apm_sea_water"
Code: Select all
offshore_pump.fluid = "apm_sea_water"