Search found 46 matches

by Pat4yczek
Sat Jun 20, 2020 5:27 pm
Forum: Modding interface requests
Topic: Extend Wait Condition
Replies: 4
Views: 1397

Extend Wait Condition

Hi there

I have problem

I want to make mod, which add a new wait condition "Next stop is enable"
What's gonna do?
Normally, when all stops are disable, train gonna skip this station and go to the next.
This wait condition gonna disable this feature.
by Pat4yczek
Wed Jun 17, 2020 4:53 pm
Forum: Ideas and Suggestions
Topic: New wait condition to train shedule
Replies: 3
Views: 1129

Re: New wait condition to train shedule

Problem is that I make all shedules with scheme: Load - (iron) Full cargo and Circuit condicion Unload - (iron) No condition Supply Empty cargo Refuel inactivity 5s Conception is that Supply station are multi unload puprose (science, belts, HUB, oil, etc.) To not make stations by numbers ( Iron ore ...
by Pat4yczek
Sun Jun 14, 2020 12:13 pm
Forum: Ideas and Suggestions
Topic: QoL improvment - export list of mods
Replies: 2
Views: 1293

QoL improvment - export list of mods

Hi there

there are some mods are incompatibile with others, so they need to post in forum...
But it's pain in the butt to write list of mods by hand.
So there is solution:

Add to load manu button/feature to export list of mods impleted to current save
by Pat4yczek
Sun Jun 14, 2020 11:53 am
Forum: Angels Mods
Topic: [0.18] Uncorrect technology hierarchy with angel + bobs
Replies: 1
Views: 957

[0.18] Uncorrect technology hierarchy with angel + bobs

Hi there
Dunna know somebody already created this topic, so...
Here I gonna post a technology relations that need to correct
Think a correct names of technologies is enough...
So pls post like this:

Relation:
Steel processing --> Metallurgy 1
Reason:
All mashines requaire steel to produce
by Pat4yczek
Thu Jun 11, 2020 3:11 pm
Forum: Ideas and Suggestions
Topic: New wait condition to train shedule
Replies: 3
Views: 1129

New wait condition to train shedule

Hi there As you guys know, in valinna it's possible to disable train stops, it's great way etc. to control mining ore stops But with benefits, come's minuses. When you disabled ALL train stops, it's gonna be skip that station and go to next one. The only way to prevent skiping shedule, it's to make ...
by Pat4yczek
Wed Jun 10, 2020 11:30 am
Forum: Bob's mods
Topic: Carbon Dioxide, suddenly I need limestone for Calcium Chloride?
Replies: 4
Views: 4630

Re: Carbon Dioxide, suddenly I need limestone for Calcium Chloride?

Co2 could be used as productivity bonus to making Wood, but greenhouse should be redesigned by adding 2 input/output pipe valve...
And add some function when Co2 is delivered, then productivity bonus is turn on
by Pat4yczek
Tue Feb 18, 2020 10:22 am
Forum: Ideas and Suggestions
Topic: quick start inventory templates
Replies: 13
Views: 2138

Re: quick start inventory templates

Or good idea is to make toolbelt blueprint, where you can Save and load shortcuts
by Pat4yczek
Tue Feb 18, 2020 10:06 am
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 23
Views: 5501

Re: Train Stop Tags

There is other solution.
To make stop conditions as global or local.
Example

Yo have shedule

Iron plate load
Full cargo

Iron plate unload
Empty cargo

Belts supply
Empty cargo


For local conditions train will stop on each station
But on global IT will stop on two first only
by Pat4yczek
Sun Feb 09, 2020 9:29 pm
Forum: Ideas and Suggestions
Topic: Mulitple station names
Replies: 0
Views: 516

Mulitple station names

TL;DR Avalible to put multiple station names in one station What ? Train is a great way to develop your base, but amount of them to use is riddiclous. So idea is uses Multiple station names in one station. Why ? The basic scheme is to make trains to ride from A to B. But you need build a multiple s...
by Pat4yczek
Fri Mar 22, 2019 8:54 pm
Forum: Not a bug
Topic: Decider combinator - missing output
Replies: 2
Views: 929

Decider combinator - missing output

Hi there
In 0.17.17v you can't make in decider combitator in output all green signals
With red and everything you can
by Pat4yczek
Thu Mar 14, 2019 12:28 pm
Forum: Ideas and Suggestions
Topic: Wagon management
Replies: 5
Views: 1567

Re: Wagon management

For now only can use mods, if only exist some, hope if this solution going to popular in community, gonna implement in futhure versions...

What you think about that, if they add upgrade planner, they should make shedule blueprint?
by Pat4yczek
Sat Jan 27, 2018 2:03 pm
Forum: Ideas and Suggestions
Topic: Deconstruction planner update
Replies: 1
Views: 558

Deconstruction planner update

Hi everyone.
When I was going to use deconstruction planner, they missed 3 things in filters.
Exactly I mean wires: copper, red and green.
Think everyone have that same problem when they need to quickly remove those connections.
by Pat4yczek
Thu Jan 25, 2018 5:36 pm
Forum: Ideas and Suggestions
Topic: Optional electric consuption for logystic belts
Replies: 0
Views: 432

Optional electric consuption for logystic belts

Hi there Simple stuff with belts, allows to connect to electric circuit to get more options by add power consuption For belts, underground and splitters, allows to set the speed by 100% scale. That new feachure added to splitters Access by this sugestion. Belts and Underground could have possibile t...
by Pat4yczek
Wed Jan 24, 2018 7:40 pm
Forum: Not a bug
Topic: Wakeup list bug
Replies: 4
Views: 1211

Re: Wakeup list bug

But it's problem looks like a glitch, Must suprise you, contr-argument on some cordinates of world it works exactiy with some order To understand what I mean, put two examples of blueprints First a reason why I start this topic: 0eNrtXU1vG8kR/SsBj4EY9PeHgeQS5JxFcgkQLARaGttEJFIYUsY6C/33cCSbpNks9nvFYA...
by Pat4yczek
Wed Jan 24, 2018 7:21 am
Forum: Not a bug
Topic: Wakeup list bug
Replies: 4
Views: 1211

Re: Wakeup list bug

If when putting entity on map it's create new instance
of class, then it's possibile to fix it
by Pat4yczek
Tue Jan 23, 2018 9:55 pm
Forum: Not a bug
Topic: Wakeup list bug
Replies: 4
Views: 1211

Wakeup list bug

Hi there there is problem build blueprint with electric furnace, 3 inserters set to output, horizontal with 3 iron chest when I used this set, on that same columns of world is bug normally inserters take stuff in order 1, 2, 3. on some columns of set is etc. 1, 2 or only 3. Here string for blueprint...
by Pat4yczek
Wed Jan 03, 2018 8:00 pm
Forum: Ideas and Suggestions
Topic: Vehicle light improvment
Replies: 0
Views: 380

Vehicle light improvment

Hi
I'm not sure, but from 1.6x version enviroment brightness is too low, so simple solution, add to car and tank point light, not directional.
I'm sorry, but this game isn't 3d...
by Pat4yczek
Fri Dec 29, 2017 1:01 pm
Forum: Ideas and Suggestions
Topic: New Use For Satellites
Replies: 3
Views: 1239

End game: satelite radar

Hi everyone.
My sugestion to develop is to some launcher sattelites as a radars. Maybe add end game recipe to build antene by using space science pack.
Or add reaserch to add some benefits for radars...
by Pat4yczek
Sun Nov 26, 2017 9:50 am
Forum: Implemented Suggestions
Topic: Blueprint: temporary mode
Replies: 3
Views: 2282

Blueprint: temporary mode

Hi everyone.
Here have something for further relases
It's a pain to remove blueprints from inventory, because there's some stuff we want to copy make a temporary mode.
If marked, then after they cancel, there no exist.

See you
by Pat4yczek
Wed Nov 15, 2017 5:39 pm
Forum: Ideas and Suggestions
Topic: Circuit/logistic network for fludis
Replies: 1
Views: 638

Circuit/logistic network for fludis

Hi everyone Suggestion like in topic, mean: - pipes can be connected to network, possible to open/close path, read amount of fluid in pipe - for pumps access to set amount of fluid it can pump - tank, option to burn fluid if condition is met (to be fair, generate addable pollution to the air) :D I b...

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