Search found 29 matches

by Darkestnoir
Sat Oct 24, 2015 11:15 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48487

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

Not working anymore with 12.13.
by Darkestnoir
Sat Oct 24, 2015 10:51 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 37964

Re: [MOD 0.12.x][v0.3.0] Logic Belts (and more)

Code: Select all

__LogicBelt__/control.lua:16: attempt to index global 'game' (a nil value)
With 12.13 when starting a new game.
by Darkestnoir
Sat Oct 24, 2015 10:50 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 301344

Re: [MOD 0.12.11] SmartTrains 0.3.69

Boogieman14 wrote:Using ST 0.3.69 on Factorio 0.12.12, opening the ST-Settings menu returns an error message:
Image
Same here.
by Darkestnoir
Sat Oct 24, 2015 2:32 pm
Forum: Mods
Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Replies: 29
Views: 35170

Re: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15

Code: Select all

Error while running the event handler: __CyberChest__/script/cyberchest.lua:417: LuaGameScript doesn't contain key game.
Getting this when i place a Cyberchest with 12.13.
by Darkestnoir
Fri Oct 23, 2015 7:17 pm
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 57034

Re: [MOD 0.12.x] Finite Water

Code: Select all

Error while running the event handler: __finitewater__/water_drain.lua:52: attempt to index field 'water_drain' (a nil value)
Can't start a new game with 12.13.
by Darkestnoir
Tue Oct 06, 2015 7:35 pm
Forum: General discussion
Topic: Fix Your Netcode!
Replies: 18
Views: 18388

Re: Fix Your Netcode!

Yeah, very slow download/upload speed over the Internet. I hope that will be fixed soon, 10mb download with 40kB/s are not funny.....
by Darkestnoir
Wed Jul 22, 2015 8:58 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 97327

Re: [MOD 0.12.x] Larger Inventory

Okay, with the new version, it works.
by Darkestnoir
Wed Jul 22, 2015 2:29 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 97327

Re: [MOD 0.12.x] Larger Inventory

Seems to be not working on 0.12...

Image

Image
by Darkestnoir
Sat Jan 17, 2015 10:14 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 109803

Re: [0.11.x] Hardcorio:SC v.1.0.1

You most rename the file ending from *.PNG in *.png.

New map can not be started with 0.11.12. It crash instant, only Hardcorio 1.01 is activated.

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