Search found 348 matches

by MasterBuilder
Mon Nov 24, 2014 10:53 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339954

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

New version posted. This should fix the tracking issue. I've tested with Neotix's save so I know that works, please post your save is you are still having issues MasterBuilder. Quick test save with the bug. (Only using this mod [0.0.3] & base 0.11.3) Load game, (train is in motion). Train arriv...
by MasterBuilder
Mon Nov 24, 2014 8:41 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339954

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Does this still happen with 0.0.2? I thought i fixed it yesterday? I switched to 0.0.2 yesterday but the problem persisted. (I tried removing and recreating the tankers in-case something was saved but this didn't help.) I was planning on making a new (clean) save today to see if I can recreate the ...
by MasterBuilder
Mon Nov 24, 2014 4:23 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339954

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I've got a positional problem for a train (dual-head) with three tankers: http://s29.postimg.org/rzotua46d/Problem_unloading_oil.png Train is stopped at a station at the end of the line. (Running automatically.) The tap for pumping out oil is equidistant from the two pumps and it won't 'connect'. (I...
by MasterBuilder
Mon Nov 24, 2014 1:38 am
Forum: Mods
Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
Replies: 101
Views: 66735

Re: [0.11.x] Smart Circuit Systems - 0.3.5

This works but essentially flashes on and off constantly Isn't it possible to make an RS latch with what we have now? Or do I have to make a 2-input electric switch? I've seen some of the latch designs but I have no idea how to use them to make this system work. The problem isn't that the power swi...
by MasterBuilder
Sun Nov 23, 2014 10:45 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91144

Re: [beta] Wagons: More train stuff

Release a version for 0.11!!! And when it has no porting from 0.10 I don't care, I want better trains. I started a new game in 0.11.3 and was ecstatic about powered rails and locomotives and then disappointed when it didn't load in 0.11.3 at all. (I never knew about this mod before and so never tri...
by MasterBuilder
Sun Nov 23, 2014 9:36 am
Forum: Mods
Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
Replies: 101
Views: 66735

Re: [0.11.x] Smart Circuit Systems - 0.3.5

So for the past few hours I've been trying to design a power array system where I have multiple lines of generators and they come on as needed to power the base. All the systems I've tried to build use smart accumulators and thus must cycle at some rate. If the accumulator is discharging then turn o...
by MasterBuilder
Sun Nov 23, 2014 4:06 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339954

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

MATHS! Thus we should see a total increase in 537.5 units of liquid volume over the vanilla carriage. (Actually more since the barrels would not have fit uniformly in the top of the curved carriage.) The bottom of the tanker is rounded but the cargo wagon is square so you would get a little extra s...
by MasterBuilder
Sun Nov 23, 2014 1:55 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339954

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Magnificent. In real life tankers are the preferred method to transport oil/gas. (Any liquid really. It's just more efficient.) You don't have to expend energy to fill and un-fill the barrels, nor to move the extra weight of the barrels. It's also more space efficient than round cylinders with gaps ...

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