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by Oktokolo
Wed Oct 18, 2017 7:53 pm
Forum: Releases
Topic: Version 0.15.37
Replies: 39
Views: 33802

Re: Version 0.15.37

I like to think there's a board up in Factorio inc offices where there's nothing but a tally, every time they see a prediction of when the next thing will come out or a demand for it to be the next thing they release add one mark to the tally and every day or every task they complete they remove a ...
by Oktokolo
Fri Jul 28, 2017 1:21 am
Forum: Implemented in 2.0
Topic: New types of rails (curves, s-curves ...)
Replies: 30
Views: 23583

Re: New types of rails (curves, s-curves ...)

Changing the railroad grid from 2x2 to 1x1 while keeping the width of the railway at 2 and adding more curve radiuses now seems like it would be doable without complicating the gui since curved rail items have been abstracted away and rail is layed by drag'n'confirm. Looks like the next logical deve...
by Oktokolo
Fri Jul 28, 2017 12:50 am
Forum: Frequently Suggested / Link Collections
Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
Replies: 33
Views: 19691

Re: Control Train Pathfinder (Passthru stations, Add Penalty)

Don't know, if the stations have to be RORO for some reason (throughput, aesthetics,...). But if not: When i ran into similar problems with trains taking less optimal paths i switched to double-headed trains and terminus stations. Never had any train visiting a station it did not had any business at...

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