Search found 883 matches

by Oktokolo
Thu Jan 25, 2018 12:11 am
Forum: Ideas and Suggestions
Topic: Assembling machines useful late-game
Replies: 3
Views: 2101

Re: Assembling machines useful late-game

The lower tier assemblers are not obsoleted. They are an ingredient to the higher tier recipes. The higher tier assemblers have a higher power demand (in action and when idle). You could use the lower tiers to conserve power and reduce overall pollution generation in a deathworld. The higher tier as...
by Oktokolo
Wed Jan 24, 2018 11:17 pm
Forum: Ideas and Suggestions
Topic: Let the player configure target prioritization on turrets
Replies: 10
Views: 3111

Re: Let the player configure target prioritization on turrets

+1 as it would give more options when designing perimeter defenses.
by Oktokolo
Wed Jan 24, 2018 11:01 pm
Forum: Ideas and Suggestions
Topic: Burner inserter fuel bonus
Replies: 56
Views: 15593

Re: Burner inserter fuel bonus

+1 as it would make burner tech more feasible in some cases. As it is now, i never use burner inserters. I start with yelow inserters and feed a single boiler by hand once when starting the first steam plant. At least the furnaces already seem to consume less of the higher fuel items than coal. So t...
by Oktokolo
Wed Jan 24, 2018 10:29 pm
Forum: Ideas and Suggestions
Topic: Removal of underground belt direction
Replies: 8
Views: 2102

Re: Removal of underground belt direction

Automatic non-changeable setting of underneathie direction would break the use case of feeding multiple ingredient from opposing sides to one assembler, when the underneathy comming from one direction hits another belt comming from another direction as the endpoint at the assembler would become disc...
by Oktokolo
Wed Jan 24, 2018 10:22 pm
Forum: Ideas and Suggestions
Topic: Make underground pipes only 1 tile longer, please :)
Replies: 15
Views: 5013

Re: Make underground pipes only 1 tile longer, please :)

+1 I also feel that underpipes poorly combine with the common main bus designs. Best would be to make them have a maximum length of 12 between the two endpoints. That way they would nicely fit main busses with three spaces between belt quads too.
by Oktokolo
Wed Jan 24, 2018 10:07 pm
Forum: Ideas and Suggestions
Topic: Nukes could have mushroom clouds
Replies: 1
Views: 593

Re: Nukes could have mushroom clouds

+1 for making nukes feel even more nukish (although they already are the most awesome weapon in the game - even considering the newly added artillery).
by Oktokolo
Wed Jan 24, 2018 10:04 pm
Forum: Ideas and Suggestions
Topic: Efficiency Modules should reduce Energy Drain
Replies: 10
Views: 2710

Re: Efficiency Modules should reduce Energy Drain

+1 as it makes sense and i already stuff efficiency modules into everything. Combined with keeping the perimeter clean of biters, it really delays evolution a lot. Most often i do not even build walls in front of my loosely-spaced non-feeded machine gun turrets as they rarely see any actual biter at...
by Oktokolo
Wed Jan 24, 2018 9:33 pm
Forum: Ideas and Suggestions
Topic: Nuclear Artillery Shells
Replies: 32
Views: 11549

Re: Nuclear Artillery Shells

+1 when combined with Option for disabling artillery auto target . Always thought it to be odd that rockets (not only the nuclear one) have so little range. OK for nuclear artillery, but as with nuclear rockets, blast radius should be greater than range :mrgreen: That would actually be fuckin' aweso...
by Oktokolo
Wed Jan 24, 2018 9:05 pm
Forum: Ideas and Suggestions
Topic: [0.16] artillery Wagon
Replies: 10
Views: 5375

Re: [0.16] artillery Wagon

Also see [0.16.1] Artillery shells stack size = 1 and Option for disabling artillery auto target (sorry, your topic did not came up in my search back then).
by Oktokolo
Wed Jan 24, 2018 8:30 pm
Forum: Ideas and Suggestions
Topic: Vehicle damage should matters
Replies: 4
Views: 1294

Re: Vehicle damage should matters

Now, 1% health tank is as fast and deadly as new one. 99% destroyed locomotive is as fast, as healthy one. How about this: - New vehicle (just assembled) has 200% health. - 200%-100% health - no negative effects. - 100-0% health - bonuses all are scaled down proportionally to health: bonus = health...
by Oktokolo
Wed Jan 24, 2018 8:00 pm
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 74
Views: 19674

Re: Click & Drag Cargo Wagon Filters

+1 & bump ;)
by Oktokolo
Wed Jan 24, 2018 7:43 pm
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 39178

Re: Swap input on chemical factory ☸

Another idea that would make fluid input and output handling a lot more flexible: Let the player place 1-tile input/output "pumps" to feed or remove liquids to and from fluid processing machines - just like inserters for non-fluids. For outputs of machines, that create multiple types of fl...
by Oktokolo
Tue Jan 23, 2018 7:14 pm
Forum: Releases
Topic: Version 0.16.18
Replies: 26
Views: 18283

Re: Version 0.16.18

Loaders should come in same tiers as belts and be restricted to loading from/to belts, chests and wagons. They would increse the maximum speed of belt-based train stations to that of bot-based designs and make single-chest buffers usable.
by Oktokolo
Tue Jan 23, 2018 7:01 pm
Forum: Releases
Topic: Version 0.16.17
Replies: 53
Views: 29932

Re: Version 0.16.17

I think splitters should gain their filtering abilities with Circuit network technology. I know it's early in the research tree, but it would totally make sense. Yes. Splitters and the long, fast and stack inserters should become smart with research of the circuit tech or seperate research dependin...
by Oktokolo
Sat Jan 20, 2018 5:23 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 41627

Re: Friday Facts #226 - New mod portal & other news

Too many people have that "Oh well I read it on the Internet, and it's shocking, so that must be true" stance (unfortunately). That would be a good argument for more posts like mine to slowly improve their media skills by beeing exposed to false claims and their corrections that don't lea...
by Oktokolo
Sat Jan 20, 2018 3:07 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 41627

Re: Friday Facts #226 - New mod portal & other news

When you announce such unbelievable things, a source would be welcome. Making outrageous (ly false) announcements is pretty lame imho. It was indeed a sarcastic hint at the failed information politics of Wube. I am not well-known in the community. I am for almost everyone a nobody here. I do not go...

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