+1
Missed this thread when i created Option for disabling artillery auto target
Search found 883 matches
- Thu Jan 25, 2018 12:18 am
- Forum: Ideas and Suggestions
- Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
- Replies: 57
- Views: 18747
- Thu Jan 25, 2018 12:11 am
- Forum: Ideas and Suggestions
- Topic: Assembling machines useful late-game
- Replies: 3
- Views: 2101
Re: Assembling machines useful late-game
The lower tier assemblers are not obsoleted. They are an ingredient to the higher tier recipes. The higher tier assemblers have a higher power demand (in action and when idle). You could use the lower tiers to conserve power and reduce overall pollution generation in a deathworld. The higher tier as...
- Wed Jan 24, 2018 11:17 pm
- Forum: Ideas and Suggestions
- Topic: Let the player configure target prioritization on turrets
- Replies: 10
- Views: 3111
Re: Let the player configure target prioritization on turrets
+1 as it would give more options when designing perimeter defenses.
- Wed Jan 24, 2018 11:01 pm
- Forum: Ideas and Suggestions
- Topic: Burner inserter fuel bonus
- Replies: 56
- Views: 15593
Re: Burner inserter fuel bonus
+1 as it would make burner tech more feasible in some cases. As it is now, i never use burner inserters. I start with yelow inserters and feed a single boiler by hand once when starting the first steam plant. At least the furnaces already seem to consume less of the higher fuel items than coal. So t...
- Wed Jan 24, 2018 10:29 pm
- Forum: Ideas and Suggestions
- Topic: Removal of underground belt direction
- Replies: 8
- Views: 2102
Re: Removal of underground belt direction
Automatic non-changeable setting of underneathie direction would break the use case of feeding multiple ingredient from opposing sides to one assembler, when the underneathy comming from one direction hits another belt comming from another direction as the endpoint at the assembler would become disc...
- Wed Jan 24, 2018 10:22 pm
- Forum: Ideas and Suggestions
- Topic: Make underground pipes only 1 tile longer, please :)
- Replies: 15
- Views: 5013
Re: Make underground pipes only 1 tile longer, please :)
+1 I also feel that underpipes poorly combine with the common main bus designs. Best would be to make them have a maximum length of 12 between the two endpoints. That way they would nicely fit main busses with three spaces between belt quads too.
- Wed Jan 24, 2018 10:07 pm
- Forum: Ideas and Suggestions
- Topic: Nukes could have mushroom clouds
- Replies: 1
- Views: 593
Re: Nukes could have mushroom clouds
+1 for making nukes feel even more nukish (although they already are the most awesome weapon in the game - even considering the newly added artillery).
- Wed Jan 24, 2018 10:04 pm
- Forum: Ideas and Suggestions
- Topic: Efficiency Modules should reduce Energy Drain
- Replies: 10
- Views: 2710
Re: Efficiency Modules should reduce Energy Drain
+1 as it makes sense and i already stuff efficiency modules into everything. Combined with keeping the perimeter clean of biters, it really delays evolution a lot. Most often i do not even build walls in front of my loosely-spaced non-feeded machine gun turrets as they rarely see any actual biter at...
- Wed Jan 24, 2018 9:33 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 11549
Re: Nuclear Artillery Shells
+1 when combined with Option for disabling artillery auto target . Always thought it to be odd that rockets (not only the nuclear one) have so little range. OK for nuclear artillery, but as with nuclear rockets, blast radius should be greater than range :mrgreen: That would actually be fuckin' aweso...
- Wed Jan 24, 2018 9:05 pm
- Forum: Ideas and Suggestions
- Topic: [0.16] artillery Wagon
- Replies: 10
- Views: 5375
Re: [0.16] artillery Wagon
Also see [0.16.1] Artillery shells stack size = 1 and Option for disabling artillery auto target (sorry, your topic did not came up in my search back then).
- Wed Jan 24, 2018 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
- Replies: 57
- Views: 18747
Re: Option for disabling artillery auto target
Seems like i missed some already existing threads about this:
[0.16] artillery Wagon
Artillery Auto-fire Toggle
[0.16] artillery Wagon
Artillery Auto-fire Toggle
- Wed Jan 24, 2018 8:57 pm
- Forum: Ideas and Suggestions
- Topic: Checkbox "x" is not clear for some region.("X" means "nope")
- Replies: 12
- Views: 3974
Re: Checkbox "x" is not clear for some region.("X" means "nope")
+1 for the ✓ (U+2713)
- Wed Jan 24, 2018 8:30 pm
- Forum: Ideas and Suggestions
- Topic: Vehicle damage should matters
- Replies: 4
- Views: 1294
Re: Vehicle damage should matters
Now, 1% health tank is as fast and deadly as new one. 99% destroyed locomotive is as fast, as healthy one. How about this: - New vehicle (just assembled) has 200% health. - 200%-100% health - no negative effects. - 100-0% health - bonuses all are scaled down proportionally to health: bonus = health...
- Wed Jan 24, 2018 8:07 pm
- Forum: Ideas and Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 70
- Views: 20335
- Wed Jan 24, 2018 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 19674
Re: Click & Drag Cargo Wagon Filters
+1 & bump
- Wed Jan 24, 2018 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 39178
Re: Swap input on chemical factory ☸
Another idea that would make fluid input and output handling a lot more flexible: Let the player place 1-tile input/output "pumps" to feed or remove liquids to and from fluid processing machines - just like inserters for non-fluids. For outputs of machines, that create multiple types of fl...
- Tue Jan 23, 2018 7:14 pm
- Forum: Releases
- Topic: Version 0.16.18
- Replies: 26
- Views: 18283
Re: Version 0.16.18
Loaders should come in same tiers as belts and be restricted to loading from/to belts, chests and wagons. They would increse the maximum speed of belt-based train stations to that of bot-based designs and make single-chest buffers usable.
- Tue Jan 23, 2018 7:01 pm
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 29932
Re: Version 0.16.17
I think splitters should gain their filtering abilities with Circuit network technology. I know it's early in the research tree, but it would totally make sense. Yes. Splitters and the long, fast and stack inserters should become smart with research of the circuit tech or seperate research dependin...
- Sat Jan 20, 2018 5:23 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 41627
Re: Friday Facts #226 - New mod portal & other news
Too many people have that "Oh well I read it on the Internet, and it's shocking, so that must be true" stance (unfortunately). That would be a good argument for more posts like mine to slowly improve their media skills by beeing exposed to false claims and their corrections that don't lea...
- Sat Jan 20, 2018 3:07 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 41627
Re: Friday Facts #226 - New mod portal & other news
When you announce such unbelievable things, a source would be welcome. Making outrageous (ly false) announcements is pretty lame imho. It was indeed a sarcastic hint at the failed information politics of Wube. I am not well-known in the community. I am for almost everyone a nobody here. I do not go...